Can you actually travel light years away in supercruise?

Pretty sure it doesn't work. The rooms in space analogy is correct. You don't even need to spend hours testing it by flying to another system. The same principle is in play (so it would seem) with stations. Just drop out of SC 1.5 or 2 million clicks away from a station, then fly to it. When you get there.... nothing... because the "room" or instance hasn't loaded. It won't appear until you go back into SC, then drop out when it tells you to, which causes the instance to load.

I disliked this the moment I accidentally discovered it. I submitted a beta bug report ticket, but now I feel a little foolish for having done so. It is clearly not a bug, but a design issue, and perhaps simply a beta limitation.

This is a mechanic that may simply be necessary due to current technological limitations, although it doesn't seem too difficult a concept to set a load distance that no matter how one reaches it, causes the instance to load... hence maintaining the illusion of continuity and keeping one small piece of immersion intact. I can live with it if they can't, or aren't, concerned about changing the way it works. An easy enough thing to role play around considering we are playing with ideas like FTL travel, hyperspace drives, etc....

Regardless, within fifteen minutes my hopes and expectations from watching the many dev videos had begun to get a little dose of reality. =\ I sincerely hope stuff like this is just beta limitations and that the other, even more glaring immersion breaking omission is just not turned on yet as well because it serves no purpose for the engine testing they were after.

The other omission is of course, the state of the universe's "life" in general. It appears that the "universe" is not, in fact, living. Nothing, it would appear, except the player, transacts between these "rooms" or instances. No real cargo moves, no characters live, no stations, or empires, or fleets interact, nothing at all. Again, these things may have no bearing on what they are testing in the beta, which might explain why they didn't want them "on" cluttering up the feedback, but it still left a sinking feeling to realize it none the less. Especially now that I've read the newsletter. To go from dev videos telling anyone who will listen about this living world, to the announcement we got a few days ago.... worries me.

Sorry, to devolve into the same old "what are they going to release" whine... It's just on my mind, enough to cause me to post on a forum... A thing I do not often do.

Take care commanders.
 
Eve online has dynamic instance bubbles in it that allow you to fly planet to planet without ever entering warp (same as SC). But that is the only game I know of that uses that type of setup. Everything else uses rooms and ED is no different. I don't think this is something that is subject to change as it is a very basic attribute the game is built on. I don't view it as a problem, it was a very reasonable technical decision.
 
I have seen screenshots of commanders doing this in earlier betas, to systems that were reachable.

They were able to reach 0.00 km on their targeting, but no bodies loaded. They still had to make a jump to get the system to load.

Makes sense, as each area is a separate instance and only loads the objects within a reasonable distance.

I can see them overcoming this with seamless loading into a new system instance near the halfway point, but I don't the journey being made often enough to warrant the development resources to make it happen anytime soon.
 
That´s a good question ... on the other hand the highest SC speed I ever saw was something between 600-800c.
Even with this speed a single ly distance would require you to spend half a day of constant flying to approach the target.

I somehow doubt anyone tried this :D


the highest i've gotten to is 1600c
 
I have seen screenshots of commanders doing this in earlier betas, to systems that were reachable.

They were able to reach 0.00 km on their targeting, but no bodies loaded. They still had to make a jump to get the system to load.

Makes sense, as each area is a separate instance and only loads the objects within a reasonable distance.

I can see them overcoming this with seamless loading into a new system instance near the halfway point, but I don't the journey being made often enough to warrant the development resources to make it happen anytime soon.

The distance doesn't even count down anymore. I flew 2.5ly towards Asellus from Lp-98 once and never got closer, just ran out of fuel for my troubles.
 
The galaxy shaping technique is not the same in other engines like the simulator/explorer game called "space engine" In that engine, You are able to notice parallax movement of the background 'skybox' because they are actually real objects, How the game does it is it detects when you are exceeding a certain speed (you can go as fast as you want to) and then when you break the sky box detector the backdrop goes from a static skybox to an actual 3D render.

In elite there is no use for this since we have the hyperdrive to quick jump to other stars. But it would be nice if FDEV actually rendered all stars within 10 light years as actual 3D points of light, Since travelling across the solar system itself should be adequate enough to notice parallax movement in stars neighbouring your system.
 
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