Can you please restrict NPC indications for Trade Missions to 1 or 2.

Can you please stop repeated indications for Trade Missions and especially in the in case of failing to avoid interdiction and being pulled out of super cruise.

I am all for pirates and interacting with them.

But there is a limit before something turns from interaction in to annoying and frustrating. This was the whole reason why I put flying hat down and now only dabble now and then. I love me Type-9

A player should only be pulled out of super cruise once or twice during this scenery. Simply because, during the scenario the systems security forces would have turned up and the pirate/pirates would have more than a player's cargo to worry about.

It's not so much of problem if you beat the interdiction battle.
So please, can you restrict the number of times you can get pulled out of super cruise if you escape to one or two. As realistically that is all the chances he is going to get.

This should also apply to system run by pirates and zero security. Who is to say the job is not for dominating Pirate Faction? Surely, they would want their goods and if there's trouble send out the boys to sort it out. Pirates and crim's, do act in the own interest ya know. Even if it was a faction trying to undermine the criminals in the systems, there is nothing to say they haven't hired some heavy muscle to help you in.

There is point when something stops being game play and becomes annoying and frustrating.
 
It's been part of the game since forever. Unlikely to change any time soon. And it's easy enough to evade an interdiction, or set up your ship to fight them off, your choice.
The problem is, for some reason, the game decides to make it unavoidable and there is nothing you can do.

So drop out of super cruise, burn it, drop ya mines trying to slow them down and get back into super cruise. Rince and repeat 20 times...

It needs to stop, there are no excuses for it.

For me, it's game breaking as the thing I like most is trading and running missions in my T-9.
 
The problem is, for some reason, the game decides to make it unavoidable and there is nothing you can do.

So drop out of super cruise, burn it, drop ya mines trying to slow them down and get back into super cruise. Rince and repeat 20 times...

It needs to stop, there are no excuses for it.

For me, it's game breaking as the thing I like most is trading and running missions in my T-9.
If you low-wake (jump to Supercruise in the same system) they'll just follow you, yep.

Try high-waking to another system, then you'll shake them (for a minute).

The best is to evade the interdiction by winning the mini game. Or submit and blow them up. It's part of the game you get used to after a while. It only bothered me when I first started playing. Now it's not an issue.
 
If you low-wake (jump to Supercruise in the same system) they'll just follow you, yep.

Try high-waking to another system, then you'll shake them (for a minute).

The best is to evade the interdiction by winning the mini game. Or submit and blow them up. It's part of the game you get used to after a while. It only bothered me when I first started playing. Now it's not an issue.
I am very good at playing the interdiction game.

It's just sometimes it's rigged and there is nothing you can do.
I have been playing the game for years and just go sick of it, to the point of stopping me from playing.
 
Nooooooooooooooooooooooooooooo I love my little Yellow fat dumpling
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O7
 
I would actually like the chance of NPC hunters to spawn on trade missions to be higher because it's a reliable way to get big bounties even for anarchy factions.

Sometimes I get unlucky and take 10+ trade missions without a single one spawning pirate stalkers and abandoning the missions burns a lot of rep.
 
I would actually like the chance of NPC hunters to spawn on trade missions to be higher because it's a reliable way to get big bounties even for anarchy factions.

Sometimes I get unlucky and take 10+ trade missions without a single one spawning pirate stalkers and abandoning the missions burns a lot of rep.
That makes sense as the missions are put out on public job boards. It's not going to a brain surgeon to read it and work out where the best ambush spots are in a system.

Then it comes back to how many times do you have to get interdicted, especially when system security gets involved. I think about 2-3 is fair. As top pirate should be able still give you a run for their money if you want to escape them
 
Seriously mate you need to trade in that thing, its gonna get you killed
Pretty much this.
I'm trying to see things from everyones perspective - and I admit, chain interdictons when your in a big ship can be annoying.
Get a Cutter or Conda, swap a little cargo space for armour/shields/firepower (tbh you could probably arm a T-9 nicely....I don't really fly them though!) pirate interdicts you - destroy them!
If you really don't want to fight, have some decent shields - eventually system security will do it for you (most of the time)
Stay ahead of your target, turn into gravity wells to brake, and don't let them get close to your 6 o'clock.
Stopping and dropping out of supercruise before the interdiction happens can help too - Not only will it keep your distance to target (Interdictions sometimes move you further away) but you can get a head start leaving them behind.
Are you running lots of missions? Chances of interdiction increase dramatically if your stacking large amounts of missions. Are the pirates requesting cargo? Why not give them some? (I've heard some Cmdrs even carry cargo specifically to give to potential pirates)
Of course you also have the option of high waking.
(Personally though, I'd just lose the flying coffin)
I feel your pain @SkipRat - but it's a pain that I've dealt with o7
 
there is a need for it.
maybe see several of my threads saying why.

more to the point, planning

we all know mining missions get interdictions
many other cargo missions are also subject to interdictions

there is a very obvious reason, competitors don't want you to succeed.

the simplest approach
take the mission
get into a combat ship
kill them all, collect bounties and manufactured materials from the kills.
then haul the cargo.

if you are not in or don't own a cargo ship that can fight then your only option is to run a lot.

plan for the mission.
fight or flight.

if Any change ever happens, I hope it is for more interdictors, more than 9 per mission.
and the ability to have more than 5 at a time in an instance.
 
Pretty much this.
I'm trying to see things from everyones perspective - and I admit, chain interdictons when your in a big ship can be annoying.
Get a Cutter or Conda, swap a little cargo space for armour/shields/firepower (tbh you could probably arm a T-9 nicely....I don't really fly them though!) pirate interdicts you - destroy them!
If you really don't want to fight, have some decent shields - eventually system security will do it for you (most of the time)
Stay ahead of your target, turn into gravity wells to brake, and don't let them get close to your 6 o'clock.
Stopping and dropping out of supercruise before the interdiction happens can help too - Not only will it keep your distance to target (Interdictions sometimes move you further away) but you can get a head start leaving them behind.
Are you running lots of missions? Chances of interdiction increase dramatically if your stacking large amounts of missions. Are the pirates requesting cargo? Why not give them some? (I've heard some Cmdrs even carry cargo specifically to give to potential pirates)
Of course you also have the option of high waking.
(Personally though, I'd just lose the flying coffin)
I feel your pain @SkipRat - but it's a pain that I've dealt with o7

Thanks for tactical advice, but I am already pretty competent pilot. I took on and scared off a few of notorious players in the past.

But in all honesty, I don't want a cutter or a corvette, I hate the Federation and Imperial's. I want nothing to do with them, I want to join the Alliance (8 years and no, I hate PP), It just so boring and unimaginative. It makes the game boring and unimaginative. The solution, have the same boring ship as everyone else... No, just no.

How can I blaze my own trail if Fdev can't be bother tweak a few things. I have waited until the police turn up and boom, back in super cruise it arrives and then I get pulled out again. It's just not fun and it doesn't make sense.

I just want to trade in my Fatbutt Type-9, I love it, it has grade 5 Clean and Dirty drive thrusters, I can choose between the two.... And it still turns like a beached whale.

I was constantly attacked for suggesting ways to make the game more interesting and better, as according to some people, in their opinoin, it restricted them and blazing their own trail. It would stop them from blazing their own trail.

And now, it's, nah can't be bothered to fix something, do the same as everyone else. Have exactly the same ship as everyone else... It's boring.

I want fly my lard bar again.
 
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I just want to trade in my Fatbutt Type-9, I love it, it has grade 5 Clean and Dirty drive thrusters, I can choose between the two.... And it still turns like a beached whale.
It's supposed to - that's the trade off for being able to carry the most amount of cargo.

Here's a link to a PvP Type-9 The 'Battle Cow' (Courtesy of Cmdr Threeofnine)
With a bit of attention to outfitting - you should be able to completely annihilate any would-be pirates.
Also for what its worth, I'm a Federal Cmdr, my ship of choice is a Vulture - but i'll totally jump into whatever ship I need to for the sake of the task at hand (including Imperial ships) - I don't think I'm gonna be doing much trading in a Vulture lol!
 
It's supposed to - that's the trade off for being able to carry the most amount of cargo.

Here's a link to a PvP Type-9 The 'Battle Cow' (Courtesy of Cmdr Threeofnine)
With a bit of attention to outfitting - you should be able to completely annihilate any would-be pirates.
Also for what its worth, I'm a Federal Cmdr, my ship of choice is a Vulture - but i'll totally jump into whatever ship I need to for the sake of the task at hand (including Imperial ships) - I don't think I'm gonna be doing much trading in a Vulture lol!
Yup that is bullet sponge. You got no engineered jump drive?

Thanks, but the trade off's are two harsh. T-9 are the biggest dedicated traders in the game, the T-10 is a defensive platform.

If what I suggested in the "Specialist Cargo Rack" thread was around, then yeah, I might consider upgrading it a bit more to more defensive as the hit to carrying capacity wouldn't be so hard and as trading ship, the T-9, T-7, T-6 might be more viable options in the game. IMO, all the T-Ships would become a more viable options in game.
 
restricting yourself for the reasons listed is your thing, but you are playing at a disadvantage.

I use the cutter, it is a fighter and a hauler.
I also have several other cargo ships,
python
krait
t-6
aspx
t-7
t-9
condas
everything really..just depends on what is being moved and more..

one of my t-9 uses packhounds, another uses rails
so many variations that it is pretty unlikely you build a ship identical to another persons
unless ofc you are into the latest meta, in which case, this thread should be locked. because no point.

I have about 15 or so cutters, built every way I can think of, well a few ways anyways...
finally settled on the cargo cutter being identical to the fighter cutter.

not one of my cargo builds is from any one elses design.
it took me 7 cutter builds to finally reach what I consider the best build
I did this to every ship in the game tbh.
so, play at a disadvantage or try something different.
following the media to see who uses what for what is a copycat thing. build your own with the available tools
easy to ignore other builds
your build is important to you
other builds don't matter at all unless you get destroyed by one.
even then, how important is that?

In the beginning I got killed a lot, I laughed them off, nothing else to do
laughing as I did and in chat, angered many of them...who cares.

I worked my way out of there, and away, far away.
got better at everything I could
I never gave any ganker a second thought or even a remote thought. time is valuable in this game, more than anything
and revenge, vengeance are time wasters.

but like you, there were things I wanted to do.
I have hauled cargo in every ship.
I have been interdicted more times than I care to think about.
I keep coming out ahead.

I still build ships, still always trying to improve something..

it is worth it to own a cutter, if for no other reason than to learn to fly it.
then enjoy that T-9. but you will then be able to fly the T-9 better.

try flying with report crimes off
everyone is better off not knowing.

you could kill the interdictors in many other fun ways.
some of my condas are passenger ships
a few just like it with either cargo or cabins
but conda has a lot of room and the best weapons loadout

I love it when interdicted in them.
5 rails or 5 frags or packhounds, etc...
so many ways to make an interdictor vanish in seconds.
sometimes I'm bored so I sit in a t-10 with packhounds and wait for the interdictors to show up
zero effort and fun to watch.
mostly when the interdictors are NOT condas or FDL's because I hate chasing vultures in a big ship for a bounty that is rarely over 100k
and I refuse to chase Fed gunship, assault ship...they are a total waste of an interdiction.


it would be and is more boring without any powerplay weapons.
but still, so many ways to kill.
 
I also heard about useless weapons and useless ships
and as new ships came into the game I tried them.
disliked many of the ships, but eventually found out each ship has a purpose..
really disliked the conda, bought and sold 3 before I finally gave up on giving it up, it took getting used to, now its like air to me, natural
the cutter was awful to fly and I died too often in it, most often due to it being hard to control
same thing, it is normal for me, it became easy. it is a mule in disguise.

I dis-like that the vette is a representation of the federation
but my first days in the game I thought of the federation as in Star Trek, was I wrong.
but the ship is worth having, several.

just like the ranks, ignore the politics, do what ever you do, preferably in the best way which differs for everyone.

maybe eventually you can fly a Thargoid hauler....I would, given a chance to.
too bad there isn't an actual larger version of the Hauler, it is a very impressive ship, just so tiny. Panther....

the weapons are another story, I am glad I never made any weapon choice based on any other opinion or interpretation of the facts, facts, or experiences of others.
 
Thanks for tactical advice, but I am already pretty competent pilot. I took on and scared off a few of notorious players in the past.

But in all honesty, I don't want a cutter or a corvette, I hate the Federation and Imperial's. I want nothing to do with them, I want to join the Alliance (8 years and no, I hate PP), It just so boring and unimaginative. It makes the game boring and unimaginative. The solution, have the same boring ship as everyone else... No, just no.

How can I blaze my own trail if Fdev can't be bother tweak a few things. I have waited until the police turn up and boom, back in super cruise it arrives and then I get pulled out again. It's just not fun and it doesn't make sense.

I just want to trade in my Fatbutt Type-9, I love it, it has grade 5 Clean and Dirty drive thrusters, I can choose between the two.... And it still turns like a beached whale.

I was constantly attacked for suggesting ways to make the game more interesting and better, as according to some people, in their opinoin, it restricted them and blazing their own trail. It would stop them from blazing their own trail.

And now, it's, nah can't be bothered to fix something, do the same as everyone else. Have exactly the same ship as everyone else... It's boring.

I want fly my lard bar again.
Has the interdiction game changed recently? I know that over the course of various updates it has been tweaked to be more or less difficult, but the last time I played, which was a while ago, they nerfed it all the way to "you will always win unless literally asleep at the wheel" levels. Since that seemingly final nerf, I've been able to consistently win the minigame even in a T9 with a laptop trackpad, and without much difficulty, either. (prior to this it was often a serious tossup as to whether or not I'd succeed. I'm. Not. Good.)

I haven't seen anything about changes to the interdiction game in any patch notes since then.

Would like to humbly suggest that you keep flying your build of choice and err on the side of trying to escape interdictions whenever possible. You will almost certainly win most of the time, at which point you won't have to deal with repeats for that particular mission; and so long as you have enough survivability to escape the rare occasions when "the game is rigged" as you say, then yes you'll maybe get a repeat interdiction from that same ship but I bet you'll win it the second go round.

Also I mean without interdictions in trading how much "game" is really left at that point?
 
Has the interdiction game changed recently? I know that over the course of various updates it has been tweaked to be more or less difficult, but the last time I played, which was a while ago, they nerfed it all the way to "you will always win unless literally asleep at the wheel" levels. Since that seemingly final nerf, I've been able to consistently win the minigame even in a T9 with a laptop trackpad, and without much difficulty, either. (prior to this it was often a serious tossup as to whether or not I'd succeed. I'm. Not. Good.)

I haven't seen anything about changes to the interdiction game in any patch notes since then.

Would like to humbly suggest that you keep flying your build of choice and err on the side of trying to escape interdictions whenever possible. You will almost certainly win most of the time, at which point you won't have to deal with repeats for that particular mission; and so long as you have enough survivability to escape the rare occasions when "the game is rigged" as you say, then yes you'll maybe get a repeat interdiction from that same ship but I bet you'll win it the second go round.

Also I mean without interdictions in trading how much "game" is really left at that point?
I want the interdictions in game and I also want them to be challenging (Edit: Well, a spectrum, to represent some pirates being better than others), not nerfed. What I do want to stop though are interdictions that are either bugged/rigged, that no matter what you do you can't win.

So I am not asking for them to be nerfed. If anything, I agree with someone in a previous post that they should happened more often if you are running a "trading mission", as these would have posted on job boards open to the public and that is not exactly hard for a criminal/pirate to look at and think... Well, this is going to easy if I wait for him here.

The other thing I wanted ended is the ridiculous getting interdicted 10+ times, buy the same NPC when he pulls you out super cruise, you escape, he pulls you out again, you escape, rinse and repeat.

This is annoying as by the 2nd/3rd the security forces arrive to deal with him, at which point, the least of his worries is going to be your cargo.

I want the risk, I love the chase of the pirate, but I also want it done well so it is enjoyable, rather than game breaking annoying as I love running trade missions. Especially in when in wings with friends and the annoyance of this, was the thing that stopped me from really playing.
 
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