Or even punch them out....Would be nice to be able to grab things and throw them around like you can in Fallout 4 (and any other Bethesda game since like... 2006).
That would solve this problem and it could add some interactivity which might help make areas feel less like rigid hard-coded setpieces.
I've not seen this for a very long time. Must be an extreme fringe case.
I don't know why they don't just make them despawn after 2s (or at least change them to immaterial so you can ignore them). Most games do it this way. It guarantees no issues for the player at the very slight cost of immersion.
Whilst the current approach does work for me every time, it results in really silly outcomes like the panel pushing me back, bobbing me up and down or ending up wedged into the ceiling.
Best to just do away with that and make them lose their material properties as soon as they're cut and vanish shortly after. It's fine to animate them breaking away but why must they continue to behave with physics (except gravity)
Oh, it's not a fringe case. I've just had it happen three straight times trying to open a panel on a crashed satellite. Cut the panel, it slips straight down about 2-3 inches and just sits there and nothing will move it. Log out, log back in, same thing. Plus a couple other times today on various near-vertical surfaces. Ballistic or plasma weapons should be able to knock the panels out of the way, or melee attacks!
ETA: Tried a total of five times. Gave up on the mission and ate the fine.
Either way, the rest of my comment stands.Oh, it's not a fringe case.