Is that a large file? Many folks in it? Do they ask to be allowed to leave?
Don't worry. I'm in there too - although that probably just makes things even more scary.
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Is that a large file? Many folks in it? Do they ask to be allowed to leave?
Here we are in 2021 and I got only 50% chance of plugging a USB stick into my computer upside-up.
Yeah it does - top right m8.
View attachment 207293
Please don't take my previous comment to heart mate, I was just havin' a sarcastic moment.Basically yes, to include the specific accurate information via the channels they're using. And/Or even better a keybind that has everything built in to "do everything I need to do to jump, because I really want to jump" i.e. automate it. The tradeoff is accidental jumping if you hit the wrong key. But if you're in a situation where jumping away is the only thing that will keep you alive you want to optimise for survival.
Sounds good to me, suggest it pleaseView attachment 207309
It would be nice if they added Hardpoints Deployed.
Three of the four items are indicated. It looks like it belongs on this HUD display.
I think we're all saying, they forgot one of the 3 lights, so put the 3rd one in the obvious spot that Greasetrap42 indicated. It's not like they have to rebuild things, or even change the layout. Just put the one in that they forgot. If it were a real ship, with a physical dashboard, modders would be drilling a hole there, and sticking a LED in it, with a tastefully printed label saying "Hardpoints".Well then surely the solution is just "If those indicator lights aren't lit, press the hardpoint deploy button" rather than asking them to change the ship UI?
I remember the time before they started color coding the different ports and uses you could accidentally plug your mouse into the monitor port and vice versa and the computer wouldn't boot and yet nothing would appear obviously wrong.
I don't want to be in this particular future.
Sounds good to me, suggest it please
The hardpoint indicator is the whole hud being covered with lists of weapons available on each trigger, on a ship like an Anaconda it is sort of obvious.No, it just gives the generic message that can mean hard points, scoop, or gear. It'd be nice if it said which one. We need the hardpoint indicator, to go with the gear and scoop at the bottom right. It really should already be there. But you can work through, if the gear and scoop indicators are dark, that means it's weapons up. It requires more thinking, and right after an exhausting combat session, problem solving a puzzle may be difficult. Sometimes, you just want to jump, let supercruise assist drop you at a station, and auto-dock land you. Not everything has to be tedious.
Sure, and the solution to the "cargo collected" warning overlapping the scoop UI for several seconds is to wait several seconds before scooping the next thing, and the solution to the FSS warning messages being huge is to just ignore them entirely, and the solution to module damage being quietly reported buried in a side panel is to submit tens of bug reports about the Contacts panel not working because it's not at all obvious your sensors have been destroyed. (A simple "Sensors offline" message in the contacts panel, if they are, would do a lot!)Well then surely the solution is just "If those indicator lights aren't lit, press the hardpoint deploy button" rather than asking them to change the ship UI?
So you have a big message in the top right telling you to look at the bottom right?
This is a minor issue most of the time, and I can understand the where the 'duh' comments are coming from. At least it generating interesting discussion.
However I don't want to mess around remembering if its hardpoints or hardpoints and scoop or just scoop if my shields are rapidly approaching 0%, I just want to jump away with miminal opportunity for any mistakes trying to put the right thing(s) away one at a time whilst freaking out about whether I'm about to die.
As a person that worked in IT fixing home computers I can assure you that for the average user that made no difference at all!
On the original issue, while a more specific message would help, I like the idea I saw a few months back (can't remember who said it now, sorry) of having the option to double-press "activate hyperdrive" and have it automatically retract scoop, gear and weapons.
Sure, and the solution to the "cargo collected" warning overlapping the scoop UI for several seconds is to wait several seconds before scooping the next thing, and the solution to the FSS warning messages being huge is to just ignore them entirely, and the solution to module damage being quietly reported buried in a side panel is to submit tens of bug reports about the Contacts panel not working because it's not at all obvious your sensors have been destroyed. (A simple "Sensors offline" message in the contacts panel, if they are, would do a lot!)
If you try to enter hyperspace and it doesn't work for reasons other than deployment of modules, the message is not "cannot hyperspace: no target / target obscured / target out of range / drive offline / drive destroyed / insufficent fuel / mass locked", leaving you to figure out which applies - it actually says which one of those things applies.
The UI is:
- highly inconsistent about the priority with which it reports messages relative to their actual importance
- fails to set sensible defaults for several things, requiring manual changes each time (from wing beacons to cargo pickup/drop amounts for missions)
- has occasional missing options (e.g. you can't filter by Pirate Attack state on the galaxy map)
It's better than it was in 2.4 - where additions for features since 1.0 had been piled up on the original (fairly good) 1.0 design to breaking point - but it still needs a lot of work. It shouldn't be controversial to point that out, even if most experienced players have been using it so much that they just reflexively work around and see through all the various issues.
Ok, this guy gets filed under people who see the situation similar to me. Woohoo. Except he missed an opportunity to also rant about the trading screens.
To be fair, I do understand that some of these issues are also due to trying to support limited input controllers for the consoles. Some of them are not though.
I ranted about those a couple of weeks ago, thoughExcept he missed an opportunity to also rant about the trading screens
The HUD already does indicate if your hardpoints are deployed, it doesn't need a separate indicator for those that can't see the first one. This sounds like the recent request to add a 3rd or 4th mention of star type before a jump and makes about as much sense.
I suspect none of you fly ship without weapons installed in the hardpoints...The hardpoint indicator is the whole hud being covered with lists of weapons available on each trigger, on a ship like an Anaconda it is sort of obvious.
I have several but I don’t recall using them for anything like Wake Scanning that requires me to operate the hardpoints.I suspect none of you fly ship without weapons installed in the hardpoints...