Cannot disembark when in hanger on my Fleet Carrier?

Hi all, per the topic...is this a known issue?

I've searched but cannot find anything relevant to my issue.

If landed but not in hanger that is, up on deck, I can disembark.
However, as soon as I enter the hanger, this option gets greyed out.

Whilst annoying, it isn't a deal breaker as my work around is to disembark whilst the ship is up on deck.

Any advice would be appreciated.

Clicker
 
Hi all, per the topic...is this a known issue?

I've searched but cannot find anything relevant to my issue.

If landed but not in hanger that is, up on deck, I can disembark.
However, as soon as I enter the hanger, this option gets greyed out.

Whilst annoying, it isn't a deal breaker as my work around is to disembark whilst the ship is up on deck.

Any advice would be appreciated.

Clicker
This sounds backwards the disembark button is there but if you hit it then it should take you under deck to let you disembark. I have never been able to disembark on the upper deck other than simply using the free camera
 
@Raptoyd,

You are correct, if I'm on deck and hit DISEMBARK, the ship is lowered into the hanger first then I am disembarked.as expected.
If however I enter the hanger first then the DISEMBARK option is greyed out and cannot be selected.

Likewise, if I use the same option above, then re-embark onto the ship....the DISEMBARK option is not available.

Very Strange.

I have done a "verify" on the files from launcher, but this did not help.

Clicker
 
This sounds backwards the disembark button is there but if you hit it then it should take you under deck to let you disembark. I have never been able to disembark on the upper deck other than simply using the free camera

On the upper deck the disembark option is available at most stations and FC's but it will then take you down below and drop you off in the hanger. Sounds like there's some sort of issue with the button, a bug of some sort. The OP the option is available on the deck and it probably just drops the ship down to disembark him, but the button isn't working in the hanger itself, strange.
 
@forbiddenlake , I did not know this.

My FC is indeed parked around Barnard's Star 5.
Gravity is 3.83 which I would have thought wasn't too high.

Strange though it'll let me disembark if ship is on deck.

I'll go park it somewhere else and see if that fixes things.

Clicker
 
I've encountered this myself. I think it should be considered a bug, because a Fleet Carrier is in orbit, i.e. free-fall, and therefore it should not matter what the surface gravity is of the object which it is orbiting.

That's true, but you have to remember this isn't real gravity, it's simulated gravity, and the FC isn't actually in freefall, so while yes in real life that would be correct, in a game where gravity is only determined by numbers and distance it does become an issue, how much detail they go to to determine the simulated gravity is up to them. If the FC was out further from the planet where the simulated gravity number was lower it would have probably been ok. Watch your gravity meter as you approach a planet, it will climb as you get closer to the surface, unfortunately that's the only number that determines whether or not you can disembark, not your own velocity.

Got to remember that FC's didn't exist when they first put the gravity simulation algorithm into the game and changing it now would probably lead to lots of unexpected....umm...bugs lets say!
 
That's true, but you have to remember this isn't real gravity, it's simulated gravity, and the FC isn't actually in freefall, so while yes in real life that would be correct, in a game where gravity is only determined by numbers and distance it does become an issue, how much detail they go to to determine the simulated gravity is up to them. If the FC was out further from the planet where the simulated gravity number was lower it would have probably been ok. Watch your gravity meter as you approach a planet, it will climb as you get closer to the surface, unfortunately that's the only number that determines whether or not you can disembark, not your own velocity.

Got to remember that FC's didn't exist when they first put the gravity simulation algorithm into the game and changing it now would probably lead to lots of unexpected....umm...bugs lets say!

Carriers might be new, but stations (most notably Outposts that don't use artificial gravity) have been a thing in the game since the beginning, and IIRC having Commanders disembark from their ships has always been a design goal, one that was eventually realised by the Odyssey DLC. So it seems a little strange that such a thing was not accounted for from the start.
 
So it seems a little strange that such a thing was not accounted for from the start.

You would think so, but a lot of things fit that category, like not being able to easily change the HUD colours, why wasn't that done from the start? What it often comes down to is the managers asking the coders to make something happen, but not specifying exactly how and what needs to be taken into account in the future development of the game, in other words not having a proper design brief from the very beginning. So when someone in management said "gravity," the coders say "we can do it like this," and then not projecting the effects of "doing it like this" on future game development.

That's coding for you!
 
You would think so, but a lot of things fit that category, like not being able to easily change the HUD colours, why wasn't that done from the start? What it often comes down to is the managers asking the coders to make something happen, but not specifying exactly how and what needs to be taken into account in the future development of the game, in other words not having a proper design brief from the very beginning. So when someone in management said "gravity," the coders say "we can do it like this," and then not projecting the effects of "doing it like this" on future game development.

That's coding for you!

Arguably most of the heavy lifting in terms of the HUD colour changing has been done already, it just needs an in-game interface to do so instead of relying on third-party tools or .ini file editing to get it done.
 
I've encountered this myself. I think it should be considered a bug, because a Fleet Carrier is in orbit, i.e. free-fall, and therefore it should not matter what the surface gravity is of the object which it is orbiting.
I too have seen this bug, and I agree with what IstvaanDCIV said here, the fleet carrier is in space. It's like saying the International Space Station which is in orbit around Earth should have 1G gravity, that is what this bug is saying.
 
@forbiddenlake , I did not know this.

My FC is indeed parked around Barnard's Star 5.
Gravity is 3.83 which I would have thought wasn't too high.

Even a 1.5G planet gravity would make you weigh 50% more than you should with substantial strain on your heart & muscles. Not sure how accurately ED simulates the body strain under heavy gravity but you would tire much faster and can pretty much forget about running anything beyond 100 meters - and that's assuming you're in good shape.
 
I too have seen this bug, and I agree with what IstvaanDCIV said here, the fleet carrier is in space. It's like saying the International Space Station which is in orbit around Earth should have 1G gravity, that is what this bug is saying.

I don't disagree that it's wrong, what I am saying is we are dealing with a simulation here, not actual gravity, so it will only be as accurate as the simulation can provide.
 
The simulated gravity on fleet carriers and outposts is magnetic boots, since artificial gravity, like AI, doesn't exist in the game.
 
The simulated gravity on fleet carriers and outposts is magnetic boots, since artificial gravity, like AI, doesn't exist in the game.

This is true. But regardless of the exact method of generating artificial gravity - whether that's by mag-boots, rotation or more science fictional gravity plating - any structure in a stable orbit around a planetary mass should not experience gravity like objects resting on the surface do.
 
This is true. But regardless of the exact method of generating artificial gravity - whether that's by mag-boots, rotation or more science fictional gravity plating - any structure in a stable orbit around a planetary mass should not experience gravity like objects resting on the surface do.

Yes that's true, but since this is not real gravity but only a simulation we can only go by the rules inherent in the simulation and not the ones in real life.
 
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