If the canopy didn't shatter at the first sign of someone breathing on it then i'm fairly sure no one would be bothered and we wouldn't even be having this discussion. Please fdev just make it be able to survive more than me sneezing in the wrong direction and everyone will be happy.
That's 50% of the in-game variable not 50% of the percentage that the player sees in the UI, which is totally different.
Now, does anyone have any screen shots or video of both the module pane and the advanced maintenance tab, pre-April Update, so we can see the discrepancy that was listed in the patch notes that was supposed to have been corrected?
But i really have to ask, what if the repair screen was wrong and the modules UI was correct?
Also, that say's cockpit and not canopy.
Showing 25% cockpit:
Showing 62% in repair:
Balls . I forgot about that. Shame!Life support synthesis took the air out of that possible source of tension.
I could start the longest exploration trip my CMDR has ever been on (~5700 jumps) with a broken canopy and it would barely matter.
I know, I know, crazy, but that's the only conspiracy theory I can come up with where the numbers 50%, 62% and 25% can even remotely line up.
I'm not even going to guess how the numbers shown in those examples were reached without more samples.
Without the sort of tests that would likely only seem necessary in hindsight, we are left with having to take Frontier's vague and occasionally contradictory statements at face value. This T-10 canopy integrity of 25, for example...or all these SLFs that still list 30.
In the end, doesn't matter, I fly a Chieftain, I'm screwed no matter what...