Can't progress on California (BUG)

As per title.. got a glitch that, no matter what i do, no matter where i build, no matter which carnivores i get, the Asset Rating is always stuck at 0.

I restarted the mission four times by now, and it's starting to get on my nerves considering how long the opening of this mission is. Even tried to turn the Console off (PS5) but nothing changed.

Please, fix this.

P.S. Got a similar glitch in Pennsylvania, two Pteranodons stuck in mid air slowly dying, stopping the countdown for 80% Comfort. But then i just had to replay the mission.
 
Last edited:

Jens Erik

Senior Community Manager
Frontier
As per title.. got a glitch that, no matter what i do, no matter where i build, no matter which carnivores i get, the Asset Rating is always stuck at 0.

I restarted the mission four times by now, and it's starting to get on my nerves considering how long the opening of this mission is. Even tried to turn the Console off (PS5) but nothing changed.
Your dinosaurs need to be viewable from a Viewing Gallery. If not, Asset Rating will always be 0.
 
Thanks guys, i feel like an idiot. 😔

3dfMMbX.png


Campaign over, now on Chaos Theory.
 
P.S. Got a similar glitch in Pennsylvania, two Pteranodons stuck in mid air slowly dying, stopping the countdown for 80% Comfort. But then i just had to replay the mission.
I had the Pteranodons being stuck in mid air as well. tranqing them and then moving them seemed to help. But one of them died and the mission didn't fail, but I couldn't progress either. So I also had to restart the mission. The second time it didn't happen though.
But yeah, an annoying bug.
 
The not-quite bug that really got me was in the second mission (I think?) of the campaign where I had to create a suitable environment for an Allosaurus.

Trouble is that a wild Gallimimus had wandered in while I was building and I didn't notice it.

The mission tracker refused to acknowledge that the Allosaurus was happy until I removed the Gallimimus.


Only problem is the Gallimimus was literally immortal. Couldn't be hunted by the Allosaurus, couldn't die from starvation, and I couldn't tranq it. I had to eventually delete part of the fencing and scare it away with a helicopter to get it to work. It was, uh, a little frustrating. 😓

I get that it's cool having wild herbivores wandering around and you don't want them to die, but it may also be wise to plan for players getting them trapped in enclosures with the carnivores. Maybe only make them slightly immortal. Or at least tranq-able.
 
The not-quite bug that really got me was in the second mission (I think?) of the campaign where I had to create a suitable environment for an Allosaurus.

Trouble is that a wild Gallimimus had wandered in while I was building and I didn't notice it.

The mission tracker refused to acknowledge that the Allosaurus was happy until I removed the Gallimimus.


Only problem is the Gallimimus was literally immortal. Couldn't be hunted by the Allosaurus, couldn't die from starvation, and I couldn't tranq it. I had to eventually delete part of the fencing and scare it away with a helicopter to get it to work. It was, uh, a little frustrating. 😓

I get that it's cool having wild herbivores wandering around and you don't want them to die, but it may also be wise to plan for players getting them trapped in enclosures with the carnivores. Maybe only make them slightly immortal. Or at least tranq-able.

I was disappointed that I couldn't catch the Galli. I wanted him for food for the Allo.
 
Back
Top Bottom