Can't use FSD Boost

So, I've boosted my FSD with a neutron star and now it's saying I have a current jump range of 192 LY, but when I try to plot a route over my normal jump range within my new range there it keeps saying "route unavailable" or "error while plotting" if I use the FSD BOOST setting while plotting. If I use eco route or fastest route (with and without jet-cone boost enabled) it only gives me jumps within my normal jump range. I have never been able to utilize FSD boosts, this has always been a problem, but is starting to become a bigger problem now that I want to travel further. So what am I doing wrong? Or is the game just not working?
 
FSD Boost and Neutron Star charging are two entirely different things, don't mix them. FSD Boost is used by accessing the synthesis panel and synthesising Jumponium and cannot be used with the route plotter, you have to target the star using the target function in the galaxy map. Neutron Star charging uses the regular route plotter, if you select FSD Boost in the navigation menu then you can't use the route plotter or the Neutron Charged FSD. DO NOT use the FSD Boost setting when supercharging from a Neutron Star! It will not work. In theory supercharging from a Neutron Star and using the "fastest" route plotter setting should give you a longer first jump when plotting a route, however you can also use the "target" method in the galmap if you want.
 
You can actually set your fsd boost in Route plot settings if you wish. it will plot the first jump accordingly.
 
You can actually set your fsd boost in Route plot settings if you wish. it will plot the first jump accordingly.

Neutron Star charging will do that, Jumponium FSD boosting won't, there is no way to set a route with Jumponium FSD boosting. Unless it has changed recently of course, but Jumponium boosting and route plotting together have always been impossible in the past.
 
Yes. Notice me stating the first jump will be plotted. It can not be used to plot a route

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Tick "use jet-cone boost" and rebuild the route. That is how you use NS boosting. It may ignore your current boosted state too, for example, if NS was second star in the system it will not account it. Than you have to set target manually direct.

"FSD boost" option allows to compute ahead "where can I jump if I use jumponium". It affects only current position. That is nothing about route plotting.
 
Yes. Notice me stating the first jump will be plotted. It can not be used to plot a route

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That's not a route, that's a single jump, if you try to plot a "route" longer than the jumponium distance it will simply fail, so no, you aren't plotting a route. It will do exactly the same if you use the "target" button below the route plotter button, this is why the "economical" and "fastest" buttons are both deselected in the nav panel, because you can't plot a "route" using Jumponium boost.
 
Read again plz.
HIP 19157 is your current position on screen. You can get there being NS charged only by onboard of the carrier. In this case plotter will not detect you're charged because main star is not NS, just select next stop manually. Or, If you jumped there without carrier, then you 100% has no charge already.

To utilize NS boosts you must tick "Use Jet-Cone Boost".

Option "FSD Boost" allows you to select current FSD boost level (there are 3 of them) and see if route can be plotted with this single 1 boost (at current position). Then you have to actually boost your FSD by doing "injection" manually (this is another boost option, not related to the stars, you can inject chemicals from inside the ship).

Both charges (stars' charge and chemical charge) are effective for 1 interstellar jump. No matter if it will be short or long jump - charge will be gone.

If you have checkbox "Use Jet-Cone Boost" ON AND you have fuel scoop AND fuel scoop is powered ON at the moment when you plot the route, then plotter will try to use NS and White Dwarfs ahead (if any!) to make your route to have less total jumps.
Also "filters" on map should include those stars. You might set them forbidden.
 
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your not exploring if jumping foot to foot you may miss a beautifull black hole in between if you follow that leg of your journey:ROFLMAO:
 
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HIP 19157 is your current position on screen. You can get there being NS charged only by onboard of the carrier. In this case plotter will not detect you're charged because main star is not NS, just select next stop manually. Or, If you jumped there without carrier, then you 100% has no charge already.

To utilize NS boosts you must tick "Use Jet-Cone Boost".

Option "FSD Boost" allows you to select current FSD boost level (there are 3 of them) and see if route can be plotted with this single 1 boost (at current position). Then you have to actually boost your FSD by doing "injection" manually (this is another boost option, not related to the stars, you can inject chemicals from inside the ship).

Both charges (stars' charge and chemical charge) are effective for 1 interstellar jump. No matter if it will be short or long jump - charge will be gone.

If you have checkbox "Use Jet-Cone Boost" ON AND you have fuel scoop AND fuel scoop is powered ON at the moment when you plot the route, then plotter will try to use NS and White Dwarfs ahead (if any!) to make your route to have less total jumps.
Also "filters" on map should include those stars. You might set them forbidden.
Ok this is too much

Later
 
plz do put more effort. You keep going on about plotting a route

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Only using NEUTRON BOOSTING, not JUMPONIUM BOOSTING, you can only do 1 jump at a time using Jumponium Boosting, so it's not a route, it's a single jump! This is why the Neutron boosting dialogue is present in the route plotter section and not Jumponium boosting, so go ahead and show us a 500ly route plot using Jumponium boosting as the first jump. Not asking for much, a screenshot will do of your plot using Jumponiium boosting as the first jump in a 500ly route and I will admit I am wrong.
 
Maybe Grog is getting into the April Fool spirit a few days early? Though jumponium boosting is in the route plotter - but when I select it the 'route' button gets disabled, almost like its a hint

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Maybe Grog is getting into the April Fool spirit a few days early? Though jumponium boosting is in the route plotter - but when I select it the 'route' button gets disabled, almost like its a hint

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Yeah that's what I mean, the USE JET-CONE BOOST is actually hung on to the "FASTEST ROUTE" dialogue with a little connecting line and square brackets which seem to indicate it's a sub-function of FASTEST ROUTE navigation setting, but "FSD BOOST" is in an option section below them. If it was usable while setting a route then it would be connected just below the "USE JET-CONE BOOST" in the same way with a little box, so you could select either FSD BOOST or JET-CONE BOOST. But instead it has the different shaped brackets that indicate it is a separate function. Selecting FSD BOOST disables the other functions of the route planner dialogue so you can't select fastest or economical. As far as I am aware it has never been possible to plot more than a single jump using Jumponium, I am willing to be proven wrong, but I have used it so much I am sure I would have noticed any changes in the way it works.
 
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