I am an animal welfare purist, (Even in sandbox mode I put in the right plants) but I was wondering... If we can make animal care better

I suggest another zoopedia tab called
“Care tips”
This tab could be a helping hand at learning more on animals in captivity, and their behaviors

This could include:
1.Albino status availability yes/no
2.Feeding skill grade (later about that in part 2)
3.Foliage density preference
4.Terrain preference
5.Food preference (different from the animal research tab)
6.Color variations discribed
7.And a few excerpts for behavior and special things as for example
“Anteaters love to browse for ants, put in a few anthills to make them feel at home”
Or
“Elephants use mud to cool down in the hot African weather, put in a few mud pits to splash around in”
Or
“Giant Pandas need to eat a lot of bamboo, make sure your keepers feed them plenty”
Or
“Baird’s tapir are very shy, make sure to fill their habitat with plenty of plants”
And etc...
You could also move the interspecies enrichment tab into this tab to make things easier

I’ll be more in detail in part 2 of this update suggestion
 
Hey, It’s ya boy, and I have got the long awaited part 2
This part will go through the rest of the UI and the possible guest to animal enrichments
The animal food grades could be on a concept from megaquarium, and there will be three grades of feeding animals as it might add a bit of a better concept of progression

1.Skill level one animals or “Easy” animals could be fed by guests and keepers without needing to train them
Examples: Flamingos, peafowl, tortoises, and small-medium hoofstock
2. Skill level two animals or “medium” animal can still be fed by guests, but only through guest to animal feeding enrichment
and keepers who are slightly skilled in feeding (more on those enrichments later)
Examples: Elephants, giraffe, lions, bears, tigers, primates, rhinos and hippopotami and etc...
3. Skill level 3 animals or “Hard” animals can only be fed by skilled of the skilled keepers and cannot be fed by guests
Examples: Giant pandas, red pandas, anteaters, aardvarks and etc...
Guest to animal enrichment and a new type of guest facility
There might be two types of guest to animal enrichment: Closed air and Open air
Closed air G to A enrichments will be for animals who are too dangerous to be in open contact but can be enriched in closed contact
Example: Primates, bears, tigers, lions, jaguars and etc...
Open air G to A enrichments will be for animals who can be in open contact with guests
Examples: Hoofstock, giraffes, elephants, hippos, rhinos, and grade 1 animals
These enrichments can be attached like a staff ha
Some of these enrichments are inspired by the ZT2 Xbox series, some are different
1.The Open feeder (Open air) (food enrichment) This feeder has modular properties and allows up to 3 types of animal food slots
2. The Food Chute (closed air) (food enrichment) Does not have modular properties and it can only feed one species
3. The Hose-down (Open air) (Enrichment)
No modular properties, but makes a pre-made hose animation when a water loving animal comes by
4. Interaction screen (closed air) (enrichment) has modular properties, and is used for animals who want to interact with guest safely behind glass, and they might have pre made animations

And you might be asking, how do guests feed animals the right food?
The Food vendor Guest facility
The food vendor will have up to 3 species slots of the right food, and will sell it to guests (The food quality will be the same as in the habitat)


Thank you all for listening to part 2 of the care update, comment to see more speculation.
 
Back
Top Bottom