It's a great park and all... I was really looking forward to play it to the end as it looked and seemed rather interesting... until my keepers refused to fill the giraffe's feeding tower thingies and every time I called them to the habitat they filled the springbok's stuff and then left. Hired a small army of them to feed the giraffes but.... they kept feeding the Springboks and leaving.... ugh.
Has anyone played the scenario and gotten them to actually feed the giraffes and fill all of the feeding stations instead of like exactly one... that one that's right by the safari tracks seems to be the only one they actually fill and then the giraffes won't eat from it even when they're starving. ><;;; I've moved them around, deleted them and bought new ones, deleted the springbok's food enrichment thingies but for some reason the keepers in this scenario are giraffe haters or something. ><; I had a feeling that the AI keepers with the speed at which time progresses in the game would have a really hard time with large habitats... and this scenario seems to bring that issue into glaring light. The scenario was going fine until then... I noticed that the keepers in maple leaf would eventually get really late on feedings for some of the animals and exhibit animals too even though I only had them doing an enclosure or two or an enclosure + a few exhibits at a time.
So far it seems that the career mode parks were ill thought out. Not being able to use terrain tools in the first one after the tutorial-- maple leaf(?) was kind of a pain because the water is placed in rather awkward places and there's so much "uneven ground" that it makes placing things-- not to mention paths-- a nightmare at times.
Update-- restarted... same situation. Put 3 keepers in the giraffe habitat with feeding only checked. Still not feeding the giraffes. The scenario starts off with diseased water for the two big habitats (elephants/zebras & giraffes/springbok)... it's a pretty nightmare level scenario for only the second one well... if you care about things other than just the objectives I suppose. The whole thing is a really frustrating mess. Can't even concentrate on where to build the future required habitats for the cheetahs and lions let alone the ones for something to get the 1600 guest amount. Constantly micromanaging keeper settings since they won't feed animals. Having to manually move diseased animals to quarantine because the water treatment takes forever. Not a very fun one. I'd rather start this zoo from scratch and build it right the first time =/
Has anyone played the scenario and gotten them to actually feed the giraffes and fill all of the feeding stations instead of like exactly one... that one that's right by the safari tracks seems to be the only one they actually fill and then the giraffes won't eat from it even when they're starving. ><;;; I've moved them around, deleted them and bought new ones, deleted the springbok's food enrichment thingies but for some reason the keepers in this scenario are giraffe haters or something. ><; I had a feeling that the AI keepers with the speed at which time progresses in the game would have a really hard time with large habitats... and this scenario seems to bring that issue into glaring light. The scenario was going fine until then... I noticed that the keepers in maple leaf would eventually get really late on feedings for some of the animals and exhibit animals too even though I only had them doing an enclosure or two or an enclosure + a few exhibits at a time.
So far it seems that the career mode parks were ill thought out. Not being able to use terrain tools in the first one after the tutorial-- maple leaf(?) was kind of a pain because the water is placed in rather awkward places and there's so much "uneven ground" that it makes placing things-- not to mention paths-- a nightmare at times.
Update-- restarted... same situation. Put 3 keepers in the giraffe habitat with feeding only checked. Still not feeding the giraffes. The scenario starts off with diseased water for the two big habitats (elephants/zebras & giraffes/springbok)... it's a pretty nightmare level scenario for only the second one well... if you care about things other than just the objectives I suppose. The whole thing is a really frustrating mess. Can't even concentrate on where to build the future required habitats for the cheetahs and lions let alone the ones for something to get the 1600 guest amount. Constantly micromanaging keeper settings since they won't feed animals. Having to manually move diseased animals to quarantine because the water treatment takes forever. Not a very fun one. I'd rather start this zoo from scratch and build it right the first time =/
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