Hey I get that. The thread obviously veered off into CG / PC2 discussion etc, not my intent with the OP (otherwise I would have simply commented in the CG thread or one of the PC2 threads). My OP intent was dare I say my actual excitement at higher-capacity cargo racks coming, and maybe general cargo rack engineering (the latter hope since dashed I guess).Unless you've been under a rock, Frontier has received considerable feedback about the amount of cargo it takes for Colonisation. Between the feedback on that, and the capacity of the Panther Clipper, maybe, just maybe the developer thought it might help respond to that?
The (apparent) reason the PC has the specialised cargo racks, is it reduces how many slots it needs, allowing it to both carry a goodly amount of cargo, without having eleventy module slots.
And so now the developer offers a new CG reward that helps increase cargo capacity that can benefit the rest of the ships, not just one. Me? I think it's brilliant.
As a tangent, not having a go, it just genuinely weirds me out when the developer offers a quality of life improvement, and people go scratching for hidden meaning and fixate on some conspiracy theory.![]()
So my poorly worded follow-up question was why 2 different rack systems (engineered vs Mk II), and really nothing about the CG.
You partly hit on this with the total slot count on the PC2, and I came to same conclusion at its reveal: that the reserved slots are the same balancing concept as military slots on combat ships -- they permit adding capability for a specific role, but not so many general slots that they become OP and usurp multirole ships etc. So nothing about the MK II racks surprised me.
Ok but now they "quickly" add engineered racks too. The best I've come up with is that it's too messy code-wise for FD to either add small MK II slots to "legacy" ships, or to otherwise limit the number of Mk II cargo racks that could be put on a legacy ship, or limit the number of engineered racks that could be put on a PC2 (I'm not aware of any module-count-limit mechanism on ships). So they added rack engineering instead, readily accessible in existing code base.
Combining the 2 points and we end up with engineered racks for ships in general, plus reserved MK II slots for PC2. Perhaps that "technical" aspect is really the simplest answer, but I was interested to hear if others knew more about it.
Btw yes under a rock since about 2018 lol... Ah the good ole RNGineering days...


Cheers!