Cargo buff announced (+35% any ship Class 5 & 6)

Unless you've been under a rock, Frontier has received considerable feedback about the amount of cargo it takes for Colonisation. Between the feedback on that, and the capacity of the Panther Clipper, maybe, just maybe the developer thought it might help respond to that?

The (apparent) reason the PC has the specialised cargo racks, is it reduces how many slots it needs, allowing it to both carry a goodly amount of cargo, without having eleventy module slots.

And so now the developer offers a new CG reward that helps increase cargo capacity that can benefit the rest of the ships, not just one. Me? I think it's brilliant.

As a tangent, not having a go, it just genuinely weirds me out when the developer offers a quality of life improvement, and people go scratching for hidden meaning and fixate on some conspiracy theory. :)
Hey I get that. The thread obviously veered off into CG / PC2 discussion etc, not my intent with the OP (otherwise I would have simply commented in the CG thread or one of the PC2 threads). My OP intent was dare I say my actual excitement at higher-capacity cargo racks coming, and maybe general cargo rack engineering (the latter hope since dashed I guess).

So my poorly worded follow-up question was why 2 different rack systems (engineered vs Mk II), and really nothing about the CG.

You partly hit on this with the total slot count on the PC2, and I came to same conclusion at its reveal: that the reserved slots are the same balancing concept as military slots on combat ships -- they permit adding capability for a specific role, but not so many general slots that they become OP and usurp multirole ships etc. So nothing about the MK II racks surprised me.

Ok but now they "quickly" add engineered racks too. The best I've come up with is that it's too messy code-wise for FD to either add small MK II slots to "legacy" ships, or to otherwise limit the number of Mk II cargo racks that could be put on a legacy ship, or limit the number of engineered racks that could be put on a PC2 (I'm not aware of any module-count-limit mechanism on ships). So they added rack engineering instead, readily accessible in existing code base.

Combining the 2 points and we end up with engineered racks for ships in general, plus reserved MK II slots for PC2. Perhaps that "technical" aspect is really the simplest answer, but I was interested to hear if others knew more about it.

Btw yes under a rock since about 2018 lol... Ah the good ole RNGineering days... 🥲 But hey I just discovered my Type 9 gained a whole extra Class 8 slot since then! 😅 But that would be yet another cargo buff method so maybe I shouldn't mention that...

Cheers!
 
Why is it a head-scratcher? Frontier designs stuff weeks and months in advance. On the contrary, this is a very logical and good move from Frontier. Everyone who takes part in the CG can benefit from a bit of a cargo uplift, for any ship with size 5 or 6 racks on offer.
I have the same thoughts, I think adding the cargo is not a super game changer, it allows people to deliver more, make more money, yes, but CRs are really not a problem anymore are they? You can haul exponentially and keep earning, exobio pays way more with less work. It's just a QoL, I doubt there's even going to be more cargo racks like these in the future, I think it's a one off.
I'm asking why create 2 different new systems to increase cargo rack capacity
Like I said, I think this will be a one-off, there will be no others. I'd love to have engineered racks, but I don't think they will be a thing.
2a. Allowing the people who paid for PCM2 to win the CG because they can haul more, thus proving that it was p2w all along
But to win what!? There's no winning or losing in the game, you don't drop loot, you can completely play the game alone and NEVER interact with the community whatsoever. I hardly see this as a p2w thing, you can wait, buy the clipper later on, then just have the same effects as all the others, you will be late ofc, but hey, I didn't buy a Corsair for ARX, but I did wait to buy it in CRs, I'm not feeling left behind.
 
But to win what!? There's no winning or losing in the game,
For this specific CG, the people who don't make top 75% LOSE the second cargo rack, that the people who achieved top 75%+ WIN. A second set that will not be possible to obtain unless they are immediately added to tech brokers or an engineer becomes available. For future CGs, shrug.

While this is not super significant at the moment, it is yet another step on the path.
 
For this specific CG, the people who don't make top 75% LOSE the second cargo rack,
But win a set for just moving 1 unit of cargo. (They can't lose what they never had, you know)

Perhaps FD should stop doing split tier rewards in CGs, then everyone gets a participation certificate...
 
Ok but now they "quickly" add engineered racks too. The best I've come up with is that it's too messy code-wise for FD to either add small MK II slots to "legacy" ships, or to otherwise limit the number of Mk II cargo racks that could be put on a legacy ship, or limit the number of engineered racks that could be put on a PC2 (I'm not aware of any module-count-limit mechanism on ships).
Experimental weapons are limited to 4 and there is a +1 and +2 optional module to extend the limit
 
For this specific CG, the people who don't make top 75% LOSE the second cargo rack,

You can't lose something you never had. We all currently start with zero.

that the people who achieved top 75%+ WIN. A second set that will not be possible to obtain unless they are immediately added to tech brokers or an engineer becomes available. For future CGs, shrug.

It is a competitive CG. They have happened for literal years. Oh no, even with a participation reward, have to work for the second.

While this is not super significant at the moment, it is yet another step on the path.

Frontier has offered an additional module count for multiple CGs now.

--

I am half expecting Frontier to throw their hands in the air over this and offer the whole lot, regardless of participation, because apparently all the people complaining about p2w don't want to have to do anything but also get all rewards, which is somewhat ironic.
 
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