Cargo missions in 3.0

I have noticed the same thing. However one thing I have noticed is that the missions worth my time (ie. Over 6m) in my chosen home system now appear mostly in Open. Solo and Group modes rarely return any decent missions at all. So I tend to fly in Open a lot more now. Which is a good thing I guess?
 
Fixed that for you.

LOL, yea, but now it is even worse.

About one year ago it wasn't that bad for what I like to do - playing around the BGS with a small ship. There weren't that many usable missions, but at least there where some for small ships. Now, basically nothing.
In the past I could fly a medium sized ship and take passenger and cargo missions, depending on what was available. Now those missions require an optimized ship for that specific mission type and often a Python (a lot of outposts in the region where I play).
And the few missions I can take with a medium sized ship mostly ruin the influence of my supported faction in the destination system.

Not a problem if I don't care about the BGS, factions, super-powers and ship size. To bad I care about those things.
 
So you keep sayin, but Pal where 'WE' Fly it ain't! Perhaps if you told us 'Wher You' fly we can come pinch all the Solo Cargo/Other missions.

Honestly mate, i am not (And quite a few others from this thread and other threads), not making this up, and i doubt you are, but we can't all fly where you fly can we!!

It is to point out that it is localized issue. Sorry if it comes up as something else.
 
I've noticed that, on average, each faction will have at least 3 to 4 wing missions.

But there are plenty of solo haulage missions which offer good credits and materials - if you're allied with that faction of course. Boom state helps as well.
 
It is to point out that it is localized issue. Sorry if it comes up as something else.

Sorry not buying the Localised thing at all. I have no home base, so wander around all the time, and am finding this to be the case in 95% of the places i visit. According to my Log files (EDDiscovery), that shows 87 system visited in last 5 days!

Also, as mentioned, it is not just me spotting this, i believe the OP who raised this post has also noticed it, and whilst not 100% sure, i don't believe he has been following me around of vice verser!

Again to re-iterate, i don't doubt your findings, but if you read a lot of these 'Wing Mission' type threads, you will find it is not just me and the OP.
 
There is still one group of cargo transport missions that seem to be thriving and viable in 3.02 and can provide an impressive amount of CR per hour with very little effort required on the pilot's part. All you need is a properly kitted Python and you are ready to roll! :D

I am referring to "The 120t to 180t Outpost based Boom Time delivery missions"

I am turning one in right now that paid 9,806,508 CR for just over 5 minutes of flight time start to finish.

The title of the mission simply read... "Boom Time Delivery of 180t of Palladium"

The issuing faction was "Dukes of Pira" @ Kuo Port in the Pira System. 11.73Ly from the drop off destination. The mission took less than 6 minutes to complete from departure to delivery.

These particular missions are only offered at Outposts and usually involve delivery to another Outpost or planetary base. They are never offered to ships that require a large landing pad. A medium pad/size ship is required, and due to the 180t cargo capacity required, the Python is the ideal ship for this work.

You can't stack these missions, but considering the "1 Jump" travel distances involved, it is just as fast taking one at a time and then flying Data Delivery or any other transport missions back to the original issuing system where you can pick up another 180t contract.

For anyone interested... The "PIRA" system is located in the Aisling Duval Controlled area of Imperial space, and is one of several systems surrounding the AD home system of Cubeo. Billions can be made relatively easily without the need to travel further than 30 Lightyears in any one direction at any given time. Usually less than 15Ly.

In addition to this mission type, there are also an ample supply of Planetary Scan, Pirate Lord and Black Box/Space Salvage missions on offer from over a half dozen systems in this concentrated sector.

Alliance with the issuing faction (s) is mandatory of course.
 
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There is still one group of cargo transport missions that seem to be thriving and viable in 3.02 and can provide an impressive amount of CR per hour with very little effort required on the pilot's part. All you need is a properly kitted Python and you are ready to roll! :D

I am referring to "The 120t to 180t Outpost based Boom Time delivery missions"

I am turning one in right now that paid 9,806,508 CR for just over 5 minutes of flight time start to finish.

The title of the mission simply read... "Boom Time Delivery of 180t of Palladium"

The issuing faction was "Dukes of Pira" @ Kuo Port in the Pira System. 11.73Ly from the drop off destination. The mission took less than 6 minutes to complete from departure to delivery.

These particular missions are only offered at Outposts and usually involve delivery to another Outpost or planetary base. They are never offered to ships that require a large landing pad. A medium pad/size ship is required, and due to the 180t cargo capacity required, the Python is the ideal ship for this work.

You can't stack these missions, but considering the "1 Jump" travel distances involved, it is just as fast taking one at a time and then flying Data Delivery or any other transport missions back to the original issuing system where you can pick up another 180t contract.

For anyone interested... The "PIRA" system is located in the Aisling Duval Controlled area of Imperial space, and is one of several systems surrounding the AD home system of Cubeo. Billions can be made relatively easily without the need to travel further than 30 Lightyears in any one direction at any given time. Usually less than 15Ly.

Nice Tip GG7, will have a shuffti tonight.
 
Business as usual out in the Pleiades, 20 million per single jump in a T9 hauling 752 tonnes of weapons, missions tend to come in batches 3-4 million per 120 or 180 tonnes. The Type-9 or Cutter can easily load up on 5 of these missions.

The highest earners are the Palladium/Gold missions, you can be earning 7+ mill per 180 tonnes. It is all about finding the right location.


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About one year ago it wasn't that bad for what I like to do - playing around the BGS with a small ship. There weren't that many usable missions, but at least there where some for small ships. Now, basically nothing.
How much has your trade rank increased during that year?

One of the big problems with the trade missions is that the rank increase significantly affects the quantities. So when they made it (by player demand "don't bother my Elite pilot with these Harmless missions") so that you could only see missions near your current rank, all the small ones disappeared.

There certainly should be larger missions at higher rank - but also some small but dangerous ones. (Making all trade missions wing missions - including the 20t ones - would also solve this particular problem. Whether you do a 100t mission solo in a Python, solo in a few trips in a Cobra, or in a wing of Sidewinders, that's better)

(Massacre missions have the same problem - kill 50 isn't harder than kill 10, it just takes longer)
 
Is this intentional? Is it normal? Do I need to look elsewhere for bulk-cargo missions?

After 3.0 I tried to stay in the game; but I have stopped playing. I play as a trader and 3.0 nerfed trade to the point that I just stopped enjoying the game.

The only option I saw was to go back to slave trading, and I just didn't want to do that. As a result, I am out. I still am dropping by the forums; but until I see some announcement that they have fixed trading, I am out.
 
How much has your trade rank increased during that year?

My trade rank hasn't increased in that time - I'm Elite in trading for much longer. Maybe my memory is playing tricks on me and it's been longer than a year ago.
I know that I got those missions while having Elite trade rank, because I switched to small ships after reaching Elite.

I guess I'm out of luck since I'm high ranked and like to fly small/medium sized ships for RP reasons and not based on best for task considerations.

This has been the case since 2.4…

I've not docked since 3.0 dropped, but it sounds like things are even more borked.

Yes, the small quantity cargo missions completely vanished with 2.4, but 3.0 made things worse as even sub 180t missions became rare. Somehow 3.0 was all about filling up big ships with one (or just a few) missions. Not bad for CMDRs with big ships, not so good for CMDRs with smaller ships (or not Pythons).
 
Has anyone noticed that cargo mission redirects have gone now?

I got one yesterday.
One of those "Oh look you are about to dock at the destination starport, how about jumping to the next system and fly 150,000 ls to a station for this laughable low amount of credits in addition to the already low payout?"
 
Yes, the small quantity cargo missions completely vanished with 2.4, but 3.0 made things worse as even sub 180t missions became rare. Somehow 3.0 was all about filling up big ships with one (or just a few) missions. Not bad for CMDRs with big ships, not so good for CMDRs with smaller ships (or not Pythons).

Yeah, I refuse to buy a Python (don't want to play easy-mode) and half the larger missions I cant use my T-7 for because they're to Outposts.

The board balance has been getting progressively worse for the last year.
 
Oh Look Another thread about wing Missions, No surely this must just be localised..... :x:x:x

https://forums.frontier.co.uk/showthread.php/415796-Too-many-wing-missions-not-enough-solo-missions

Dont be getting your panties in a twist now. Im seeing plenty of solo cargo missions where i am too.

Using Toci to Artume im getting a combo of wing and solo missions. Wing missions to artume from toci then using solo cargo runs back. Some may ne to neighrbouring systems but never to far.

Solo missions back are usually about 1.7mil for 120-180t of cargo. Im stacking 3 or so of these. The good wing missions are worth between 6-9mil,thats usually about 2700t mark.
 
Agreed.

This should have been better implemented by FDev. Lumping it all together on top of the current mission types just meant that we would see a drastic reduction in numbers of solo/non-wing missions... Creating the winged cash payday seems to be counter to FDev's usual policy of GRIND GRIND GRIND!

I suspect that it was unintentional...

Oh and they will no doubt nerf their own mistake before you can sneeze...
 
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