Cargo Transfer Between Your Vessels.

  • Thread starter Deleted member 110222
  • Start date

Cargo transfer. Yay or nay?

  • Yay

    Votes: 73 86.9%
  • Nay

    Votes: 11 13.1%

  • Total voters
    84
Clearly I would appreciate the possibility to swap cargo around ships.
I would also appreciate to store a ship which has a non empty cargo hold.
Both use cases are valid from my point of view even if I can imagine FDs
concerns why not implemented yet.

Storing ships with cargo might be abused to pile up a commodity for manipulating
market pricing. This is understandable because BGS markets are not following market
rules and are not interconnected with the galaxy in detail.
Once dynamic interconnected markets for each commodity is established there's still a risk but a lot harder to
control by any party trying to manipulate any specific thing.

There is also a problem because of inifinite shipyard slots to store a ship in a specific station. Thre are to be
limits before this can happen.
( See rare trading in its very beginning. Anacondas full of one rare item)

Regards,
Miklos
 
I'd be for transferring cargo between ships even if it was just limited to only materials that you have mined. I believe that earlier discussions on this said that FD did not want players to be able to accumulate ships holding large quantities of commodities to price speculate with. .

Cargo stored for excessive periods could be subject to decay (perishables) or taxation/storage fees (valuable items) over time, decreasing the opportunity for that.

Simply being able to swap one ship for another e.g. to take a mission with a different ship should, I think, be easy. Ship movement is probably more important to this than cargo movement, but I'd happily take both.
 
Sadly, this sort of thing will always be there, and shouldn't be a reason to stop in game trading between players, that honestly, 99% or more would use as intended. Only being able to transfer credits if cargo is transferred, and also, limiting the price that can be given for a commodity (say, 35% higher than galactic average, or 35% below galactic average) would limit "goldsellers" a touch. You'll never stop them, and I am sure that out there, somewhere, is a bunch of dudes playing ED in a a garage somewhere in Asia for $1 a day, and the accounts are being sold with 1b cr for whatever amount of money. you can never stop it totally.

Better to just make it annoying enough that no one can be an instant billionaire, but easy enought he players can benefit. CMDR to CMDR trading would be awesome, and an excellent reason for a lot of people to join open, or at leats private groups and play together.

Also, remember, the credits always need to come form somewhere, at the end of the day, you still need to grind for the credits one way or another.


Z...

You stop gold sellers by not providing any mechanic that allows direct or indirect credit transfers between players. Frontier do that. No need for that to change. Transferring cargo between your own ships would be good though.

Gold sellers have no problem grinding either through bots or cheap labour. These are huge companies with great resources. There would be hundreds of bot miners grinding away. Buying accounts never seems to be a problem for them. In Elder Scrolls Online you could stand and watch bots fall from the sky in one particular place where a one time mission could yield huge amounts of gold.
 
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You stop gold sellers by not providing any mechanic that allows direct or indirect credit transfers between players. Frontier do that. No need for that to change. Transferring cargo between your own ships would be good though.

Gold sellers have no problem grinding either through bots or cheap labour. These are huge companies with great resources. There would be hundreds of bot miners grinding away. Buying accounts never seems to be a problem for them. In Elder Scrolls Online you could stand and watch bots fall from the sky in one particular place where a one time mission could yield huge amounts of gold.

Like this you mean? https://www.epicnpc.com/forums/590-Elite-Dangerous-Accounts
I'm so sick of hearing this.
As long as people want something, there are always people selling. That is the world!
Enable player trading! That was the decision in the design.
 
That site is just a way to get you to give them your login details so they can steal your credit card details and account. There is no way to transfer credits.
 
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That site is just a way to get you to give them your login details so they can steal your credit card details and account. There is no way to transfer credits.

[yesnod] I lolled. There's threads there offering "easy credits" and "easy ranking" and someone asked "how does it work exactly". The response, "just send me your email, password and verification code and I'll transfer cargo". Sure buddy, you want fries with that?
 
I support this and would like to be able to transfer cargo between ships and to store cargo in stored ships, though maybe not perishables.
 
That would be great.

Also, why not have it for cargo in wrecks, both in space and on the ground. That would make finding a T9 mining ship wreck
a very nice payday.
 
It is truly shocking that Fdev have seen fit to omit this and other standard MMO features. With the argument in this case being - it prevents out of game gold selling.

In my opinion all the nice features many people expect and want in an open ended game world (supposedly influenced by the players) like guilds/P2P Trading/home ownership/chats/crafting/mass pvp have all been omitted in Elite D - because they are all complex features that need to be carefully designed to channel "totally normal" negative player activities from impacting on non-consensual players. Plus - by NOT developing them - the game is cheaper to make.

But to me it makes playing Elite D feel like I am being pushed into a safe padded cell, where my shoelaces are taken away, and i'm only ever given "tepid" not HOT drinks to stop me from hurting myself or others....
 
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