Carnivores with matching cohabitation kill each other

Carnivores with cohabitation preferences like Velociraptors and Compys have 100% comfort when being in the same pen and for each their cohabitation-box is checked. After a few minutes, the larger carnivores start hunting and eating the other ones, while every dino is still very happy with the situation (100% comfort).
This happend with Raptors and Compy in Chaos Theory: JP and with Metricantosaurus and Allosaurus in the last "campaign" mission.

My question now is: Are carnivores unable to live in the same pen without constantly killing each other? Is this a feature, or is this a bug?

I cannot find anything about this ingame so I assume, it is the latter. I really want to like this game and it's new features but that is difficult if the features don't work or are not communicated properly. Cheers.
 
Enclosure big enough? Stats? The animals arent just numbers to tick off even if its 100% ; chaos. Mybe you misunderstodd: Liking. Lol
 
Their comfort level is at 100 %, so yeah, the enclosure is big enough. What exactly do you mean by "stats"?

"animals arent just numbers to tick off" - but they are. It is a virtual zoo manager where you are able to get lots of stats about your animals that are not receivable in the real world. Why make a check box for "cohabitation" if it is not possible to put dinos in the same pen that like each other?

And if I missunderstood "liking" I would get it, if only the bigger carnivores would like smaller ones as in "these look yummy, I like those". But I doubt that a Compy loves to be devoured alive by a raptor. Or a Metri by an Allosaurus.
 
I do not see how these comments have anything to do with the subject. If you would want to play a lore-friendly version of the franchise, every park you create should be destroyed and overrun by the creation of those people trying to play god.

I would like some form of information about this from the developers regarding the cohabitation of carnivores. Looking at this forums threads I am not the only one wondering about that and I can't find any official statement about this being a known issue or being an intended feature. About every aspect of the game is explained in 2-3 pictures during campaign and chaos theory JP. Why not this one, if it is a feature?
 
It is a bit frustrating, why mention that a pair of carnivores "likes" to be in an enclosure with the other, and still have them kill each other? I get they'd compete for territory but if they're used to co existing genetically cant it be possible to have them fight and injure rather than fight to the death?
 
In my experience, I've come to understand that [Likes] doesn't mean "live together in peace and harmony like Little-foot and the gang in The Land Before Time"; I think it's just that their presence doesn't stress their other out and add to their cohabitation comfort limit.
 
In my experience, I've come to understand that [Likes] doesn't mean "live together in peace and harmony like Little-foot and the gang in The Land Before Time"; I think it's just that their presence doesn't stress their other out and add to their cohabitation comfort limit.
This could be an option but then again it does not make sense to me that the lesser carnivores don't mind being devoured one by one by the stronger carnivores. I mean it makes absolutely sense that stronger predators will eat weaker, but in that case I do not understand the cohabitation-feature for carnivores.
 
Every carnivore likes Compys. Because every carnivore likes the taste of Compys. Keep your Compys alone or with herbivores and they'll be fine.
 
This could be an option but then again it does not make sense to me that the lesser carnivores don't mind being devoured one by one by the stronger carnivores. I mean it makes absolutely sense that stronger predators will eat weaker, but in that case I do not understand the cohabitation-feature for carnivores.
Carnivores do not eat other carnivores normally as they are dangerous to hunt and their meat is not so great compared herbivores. They fight only for zone and mostly by themselves rather then others.

So carnivores should able to get good if there is enough food out there. There should be a serious rebalance needed in this game about it..
 
This could be an option but then again it does not make sense to me that the lesser carnivores don't mind being devoured one by one by the stronger carnivores. I mean it makes absolutely sense that stronger predators will eat weaker, but in that case I do not understand the cohabitation-feature for carnivores.
Like in this case isn't meant as a term of endearment. "Likes x dinosaur" means they can have overlapping territories without raising the cohabitation number. Dislike doubles the cohabitation number. If cohabitation gets to 100 they'll try to breakout. They need a better term than like/dislike.
 
Like in this case isn't meant as a term of endearment. "Likes x dinosaur" means they can have overlapping territories without raising the cohabitation number. Dislike doubles the cohabitation number. If cohabitation gets to 100 they'll try to breakout. They need a better term than like/dislike.
This basically... the Mosasaurus likes include Ichthyosaurus, but not as a friend, rather as food. The use of the words like/dislike is indeed a bit misleading.
 
This basically... the Mosasaurus likes include Ichthyosaurus, but not as a friend, rather as food. The use of the words like/dislike is indeed a bit misleading.
I would get your point if the smaller carnivores would dislike the big ones. Compys like "everything" and in the case of the Metriacanthosaurus and Allosaurus the like each other specifically. Why would the potential prey like their predator? In the case of Compys this would only make sense if they like every herbivore and no carnivore.

Like in this case isn't meant as a term of endearment. "Likes x dinosaur" means they can have overlapping territories without raising the cohabitation number. Dislike doubles the cohabitation number. If cohabitation gets to 100 they'll try to breakout. They need a better term than like/dislike.
If this is the case it's very, very poorly communicated ingame. And why would they implement this feature for carnivores if every carnivore just kills smaller ones or each other? 3 raptors killed a herd of 8 Compys in less than 15 minutes in a pretty big enclosure. Not what I would call "cohabitation" in every aspect of the word. Just say "dislikes carnivores" if this is the case. If you're right and this is what they want to express with the cohabitation checkboxes I wholeheartedly agree with you.
 
I would get your point if the smaller carnivores would dislike the big ones. Compys like "everything" and in the case of the Metriacanthosaurus and Allosaurus the like each other specifically. Why would the potential prey like their predator? In the case of Compys this would only make sense if they like every herbivore and no carnivore.


If this is the case it's very, very poorly communicated ingame. And why would they implement this feature for carnivores if every carnivore just kills smaller ones or each other? 3 raptors killed a herd of 8 Compys in less than 15 minutes in a pretty big enclosure. Not what I would call "cohabitation" in every aspect of the word. Just say "dislikes carnivores" if this is the case. If you're right and this is what they want to express with the cohabitation checkboxes I wholeheartedly agree with you.
yes, this is very poorly implemented. Like a dev tried to be funny with some word play as liked dino for food..
 
If this is the case it's very, very poorly communicated ingame.
Lots of that going around. That's one of the negatives of this game. Not just poor terminology either. It does a poor job of teaching you how to play it. I like learning and not having my hand held, but this game doesn't even try. The first game did a good job of pausing to tell you things, and then tasking you to do them. Not so much in this one. You just get thrown into the deep end. Plus, things have changed so if you play it like the first game you're going to have a difficult time. Unlearn what you have learned (Thanks Yoda).

I mean, how many people have wiped on their first (or third even) attempt on Chaos Theory because they were wasting money on filling backup generators? The game doesn't even tell you about power stations. The campaign doesn't even use them at all. Or how many people have gotten frustrated with fighting dinos and the MVU tedium when they could've just told you about genes/traits and making an alpha but didn't? The MVU doesn't seem so tedious when you have alphas and no fights. They shot themselves in the foot there really. Instead our first impression is frustration. So many missed opportunities. The only "learning moments" are when you wipe and have to start over. It's like they wanted you to spend the next day at work thinking about what you could've done differently.
 
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