Carrier Issue wouldn't exist if we could jump further than 500LY

Ozric

Volunteer Moderator
What exactly do you think you are seeing that I'm not from my carrier? If all you're doing is honk, scoop, jump? What like the same 3 model suns over and over?

I'll never get over how dumb this argument sounds because legit you're not doing anything game play wise that has not been done hundreds of times by myself and others.. I don't get why you feel superior.. also.. I'm well aware that jumping in a small ship is faster than a carrier... it would remain as such with my new proposed system you nugget.

Also why are you trying to brag about your jump range like not everyone has a max jump ship? One of my anacondas jumps 78LY, big woop, I played the game and farmed some arbitrary mats for an engineer? Like That's just part of the game.. So like all I can say is "weird flex but ok".
I rarely get involved in the whole travel vs exploration debate because it got old in 2015. Heck I'll even gloss over your derogatory language to those who don't agree with your point of view.

But that first line is frankly absurd.

"What do you think you are seeing?" Well a lot more systems that you are if all you're doing is sitting on your carrier! The real question should be "What are you missing out on?" because you'll never know.
 
Looks like it's time for a drink! :coffee:

= someone telling some other that their way of exploring is actually "exploring" or tourism :rolleyes:[/ispoiler}
their "way of exploring"? what exactly is honk, scoop, jump actually exploring? you legit can't even see undiscovered planets on the system map if all you do is honk... That's not exploration... It's... data collection at best.
 
I rarely get involved in the whole travel vs exploration debate because it got old in 2015. Heck I'll even gloss over your derogatory language to those who don't agree with your point of view.

But that first line is frankly absurd.

"What do you think you are seeing?" Well a lot more systems that you are if all you're doing is sitting on your carrier! The real question should be "What are you missing out on?" because you'll never know.
lol "derogatory"? yeah ok. The guy is trying to act superior because he has a 70LY jump range.

Also you're not even seeing systems... specially undiscovered bodies since they don't even appear on the system map until you FSS

Travelling through a system is not exploration. Fite me.
 
their "way of exploring"? what exactly is honk, scoop, jump actually exploring? you legit can't even see undiscovered planets on the system map if all you do is honk... That's not exploration... It's... data collection at best.
It's like carrier exploring, only with added honk and scoop.
 
And that's the issue right there...what you consider reasonable, others consider excessive.
I think the current implementation is fine.
What do you mean "can't win"? Personally I've never had an issue with winning in ED, it's too easy and dumbed down already.
I don't even know what you're talking about with your last line.. your original point was we shouldn't change it because people will always complain. so your take was "you can't win so don't change it"... Had nothing to do with game play mechanics.

How is a system that lets you jump the same distance in the same time but just has a different configuration "excessive"? it's literally the same distance and the same amount of time it currently is... if anything it's a nerf on the current setup because you get less random carto data.
 
Gonna have to agree to disagree on numbers. There are literally so many carriers not in the bubble.
Not saying there aren't - though there are a lot more in the bubble. How many of them are moving flat-out at any time, though? Carriers just standing in a system - or even moving, but deliberately not at the full 500LY/20 minutes rate - won't reduce load on a longer range, though. Someone who gradually works their way a couple of hundred LY of exploration over the course of a day, and then jumps their carrier to meet them at the end ... or someone who is holding their carrier in a system for a few weeks while they survey the surrounding area, isn't going to be generating significant server load just by being outside the bubble.

That's not to say that there aren't other arguments for 5000 LY jumps instead, but I don't think server load is likely to be one, and if it isn't then Frontier will know that and read this as a request to "fix the carrier jump issue" not to "allow longer jumps".

It would absolutely make a huge difference imo. Also I was very very specific to say that it would need to be a longer cooldown time. I honestly have no idea why they thought having a longer spin-up than it takes to cool down was a good idea... longer cooldown should be the way to go.
15 minute spin-up is because even in calm conditions that's the shortest they thought the "carrier is moving" message could be reliably distributed to everywhere which needs to know, and it can't jump until that's done. They've said it can't be shorter.

Agreed that if a longer jump was possible it would make more sense to balance it by making the cooldown even longer than making the spin-up even longer (though in practice both are likely to be "end of session" tasks for a lot of players and therefore irrelevant)
 

Ozric

Volunteer Moderator
lol "derogatory"? yeah ok. The guy is trying to act superior because he has a 70LY jump range.

Also you're not even seeing systems... specially undiscovered bodies since they don't even appear on the system map until you FSS

Travelling through a system is not exploration. Fite me.
Actually he wasn't trying to act superior, he was stating a fact to demonstrate an example. You were the one who took umbrage with it for no reason.

What you are looking for while exploring is up to you, but if a system has been scanned before then you can see in the System Map what's there. Even if it hasn't you can use the spikes on the FSS to get a rough idea of what's in the system.

Actually the minimum time for a jump between systems is 45 seconds, even if you had a 50Ly jump range then you could do 500Ly in 7.5 minutes (trust me I'm a racer and explorer). Which mean you could spend 45 seconds actually FSSing the systems, (which is more than enough to fully FSS the majority of systems with less than 20 bodies) and still make it to the Carrier destination at around the same time.

I know what's in those systems, and can make the decision whether to stop or not. You want to get somewhere quicker, and still have no idea whether you will find whatever it is you're looking for at the end of it. To be honest if you had of left Exploration out of it entirely it would have made more sense.
 
I mean my carrier isn't exploring when I am trying to get somewhere... it's just travelling and getting incidental data to sell. That's not exploration it's travel.
On the way you can decide to take a break from the jumping, do stuff in the SRV, fly up a canyon etc.

Or set the carrier jump and go watch Netflix. Regardless of how boring either of those are, which do you think a game developer wants to encourage for their game?
 
Actually he wasn't trying to act superior, he was stating a fact to demonstrate an example. You were the one who took umbrage with it for no reason.

What you are looking for while exploring is up to you, but if a system has been scanned before then you can see in the System Map what's there. Even if it hasn't you can use the spikes on the FSS to get a rough idea of what's in the system.

Actually the minimum time for a jump between systems is 45 seconds, even if you had a 50Ly jump range then you could do 500Ly in 7.5 minutes (trust me I'm a racer and explorer). Which mean you could spend 45 seconds actually FSSing the systems, (which is more than enough to fully FSS the majority of systems with less than 20 bodies) and still make it to the Carrier destination at around the same time.

I know what's in those systems, and can make the decision whether to stop or not. You want to get somewhere quicker, and still have no idea whether you will find whatever it is you're looking for at the end of it. To be honest if you had of left Exploration out of it entirely it would have made more sense.
Yeah no he was trying to brag and act superior. "try beating that in your carrier"

Anyway putting that aside for a second, that's still not exploring that's just data gathering but you call it whatever you would like. I like getting first discovery and first footfall and looking as cool areas on planets. That's exploration in my eyes. I could spend an hour in one system if it's interesting enough but as it stands I don't even bother leaving my carrier since there's not enough time to do any real exploration or have any real fun with exploring cool planets.. you again.. just honk and move on.... Which is legit more boring than just watching youtube videos while I put in carrier jumps every 20 minutes.
 
lol "derogatory"? yeah ok. The guy is trying to act superior because he has a 70LY jump range.

Lol, no.
That's actually the norm for Phantom or DBX lightweight ships using the 5A FSD V1 - you can engineer your ships too, nothing magic about it.

The point was that traveling with a carrier will always be slower that using a ship.
And i find it perfectly fine.

And again, i find the 15 minute jump timer fine too.
Initially it was 2h - a bit too long, making it an end of session activity (schedule the jump then go to bed) - which doesnt make it a good gameplay around carriers.


Tell that to my carrier which has had 45 minute jump times chain for over 40 minutes. Just because you haven't had major issues doesn't mean the problem is a "non-issue" My god you're just full of bad takes.

Well, i had it 2 evenings ago. I dont even remember how big the timer was, but i just canceled the jump, then rescheduled it and the new timer was 15 minutes.
And i've seen multiple reports that confirm this is a valid workaround. Did you tried it?


However, what we experice right now might be related to some (temporary) bugs/issues on Frontier' side since there were a lot of issues with carriers post 14.00
So the fact that you may get a 45 minutes jump time due to a bug is not really a reason to increase the jump range to 5000 ly.
 
On the way you can decide to take a break from the jumping, do stuff in the SRV, fly up a canyon etc.

Or set the carrier jump and go watch Netflix. Regardless of how boring either of those are, which do you think a game developer wants to encourage for their game?
That's entirely my point lol. I really do not think the current system encourages taking your ship out and having a look at stuff.. It encourages the mind numbing parts of travelling from one point to another in the Galaxy. At least with my way you don't have to "take a break" you can just do it while you're jumping. Having ample time to land on planets, DSS each planet in a system and see if there's more to them than meets the eye.. Like... Having enough time to do this kind of thing WHILE YOU WAIT is much much MUCH better than the current implementation.
 
I don't get why folks want to use the carrier for travel, you will see nothing and miss all the amazing stuff out there.
If carriers could jump from one side of the galaxy to the other in a few hours what would be the point???
I use my carrier as a base, nothing more, i use 50LY exploration ships as tow trucks, 10 jumps, call the the FC and move on if there's nothing of interest.
BUT i FSS every system i travel through that has not been scanned by another commander (and some where they have missed bodies), whats the rush? Its exploration.

Carriers arnt explorers, once i find an interesting spot (or a predetermined expo destination) i park the carrier and use it to restock/refuel whilst i scan all the local systems, it also enables me to use ships that are not fitted out for exploration as the carrier is my safety blanket.

Sure there have been times i wish i could jump back to the bubble fast if there is something decent going on but then that would trivilaise exploration and make the galaxy seem very small, which with the technology we have atm it really isnt.

O7
 
Yeah no he was trying to brag and act superior. "try beating that in your carrier"

Anyway putting that aside for a second, that's still not exploring that's just data gathering but you call it whatever you would like. I like getting first discovery and first footfall and looking as cool areas on planets.

Oh dear, still digging holes I see. You are spouting to the sort off to people who actually searched entire planets to locate volcanic sites when there were no POI's at all, people who searched for and found guardian ruins from obscure clues and found Brain Trees and guardian sites due to sheer persistence of will. Players who count in the top 100 of first discoveries in the galaxy by number systems and planets, I'm not sure we are the ones trying to sound superior, seems to me you put yourself on a pedestal you don't deserve, but whatever, not interested, got game playing to do!
 

Ozric

Volunteer Moderator
Anyway putting that aside for a second, that's still not exploring that's just data gathering but you call it whatever you would like. I like getting first discovery and first footfall and looking as cool areas on planets. That's exploration in my eyes. I could spend an hour in one system if it's interesting enough but as it stands I don't even bother leaving my carrier since there's not enough time to do any real exploration or have any real fun with exploring cool planets.. you again.. just honk and move on.... Which is legit more boring than just watching youtube videos while I put in carrier jumps every 20 minutes.
That still doesn't explain how you determine where to start "exploring" and what you might be missing out on along the way. But I see from you're follow up comment you're a tagger. There's still plenty of systems within 1,000Ly of the bubble that are unexplored if that's what you want.

I'll go for a bit of acting superior just for you now :)

I got over 100,000 level 3 detailed scans before I had visited 10,000 systems, I've only seen one other person get close to that. This is the stat for performing a close up scan on a planet back before the FSS was introduced, the stat is now almost entirely irrelevant because you only have to zoom in on the FSS to get it. I think I have an idea of what Exploration is :) even by your definition. Setting artificial barriers for yourself is a strange way to play the game imo.
 
but as it stands I don't even bother leaving my carrier since there's not enough time to do any real exploration or have any real fun with exploring cool planets
Right, because your primary objective for this carrier journey is "move really fast" (or at least, as fast as the carrier can), with exploration along the way being incidental (and, agreed, not really supported at that speed beyond honk-FSS-move on)

Someone who's primary objective is "explore" just won't be jumping their carrier at maximum pace to start with, and won't be massively affected by even a 45 minute spin-up time. There's no rule that says you always have to schedule the second jump as soon as the cooldown from the first is done.
 
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