As they have a crew, I think some sort of upkeep absolutely has to be there. It could have been a percentage of income (like our SLF pilots), but as the Carrier is persistent when the owner is logged off, I'm OK with it being a flat fee.
Using upkeep (especially flat-fee upkeep) as a means of controlling Carrier numbers was frankly a dumb concept. To exclude a significant number of players, upkeep would need to be so high that many of the remaining players would have to endure a godawful neverending grind to make enough cash just to keep theirs. I rarely play for credits nowadays, I would resent being forced to. I'm glad the beta-1 upkeep got cut down to size. It's also entirely possible that someone at Frontier decided "hey, now we've installed a marketplace, some people will be able to make money buying/selling to other players. So let's make a new gameplay loop for them, where they have to make enough money per week or go bust!" ...And what about the rest of us, who just wanted a Carrier to move our stuff around? Too bad.
As for the ever-increasing Carrier numbers: They really need to deal with the map-clutter problem (it just needs an icon for "two or more Carriers here", with a little number showing how many Carriers are present, in an expandable list). But if they want to actually remove inactive Carriers, a fairer way would be to base it on last login date. You shouldn't even need to visit your Carrier (I'm thinking of the DSSA here, where the owner might be thousands of lightyears away): just log in with that account once every 3 months or whatever.
The current level of upkeep is fine by me. I have three accounts (main, Bubble alt, Colonia alt) and each now has a Carrier. With all basic services installed (refuel, repair, armoury, cartographics) and suspended when not in use, upkeep is just under 10 million per Carrier per week. And a Carrier can be used to transfer money between accounts, so only one account actually needs to make money anyhow.
I prefer to park my Carriers in uninhabited systems. Partly so that I don't add to the map-clutter problem, and partly to avoid scaring the bejesus out of BGS players when one of my Carriers arrives in "their" system and they wonder what I'm up to. I expect some Carrier owners have already been falsely accused of working against a player-supported faction which happened to come under attack (by others) at around the same time as a Carrier arrived.
Using upkeep (especially flat-fee upkeep) as a means of controlling Carrier numbers was frankly a dumb concept. To exclude a significant number of players, upkeep would need to be so high that many of the remaining players would have to endure a godawful neverending grind to make enough cash just to keep theirs. I rarely play for credits nowadays, I would resent being forced to. I'm glad the beta-1 upkeep got cut down to size. It's also entirely possible that someone at Frontier decided "hey, now we've installed a marketplace, some people will be able to make money buying/selling to other players. So let's make a new gameplay loop for them, where they have to make enough money per week or go bust!" ...And what about the rest of us, who just wanted a Carrier to move our stuff around? Too bad.
As for the ever-increasing Carrier numbers: They really need to deal with the map-clutter problem (it just needs an icon for "two or more Carriers here", with a little number showing how many Carriers are present, in an expandable list). But if they want to actually remove inactive Carriers, a fairer way would be to base it on last login date. You shouldn't even need to visit your Carrier (I'm thinking of the DSSA here, where the owner might be thousands of lightyears away): just log in with that account once every 3 months or whatever.
The current level of upkeep is fine by me. I have three accounts (main, Bubble alt, Colonia alt) and each now has a Carrier. With all basic services installed (refuel, repair, armoury, cartographics) and suspended when not in use, upkeep is just under 10 million per Carrier per week. And a Carrier can be used to transfer money between accounts, so only one account actually needs to make money anyhow.
I prefer to park my Carriers in uninhabited systems. Partly so that I don't add to the map-clutter problem, and partly to avoid scaring the bejesus out of BGS players when one of my Carriers arrives in "their" system and they wonder what I'm up to. I expect some Carrier owners have already been falsely accused of working against a player-supported faction which happened to come under attack (by others) at around the same time as a Carrier arrived.