Engineers Cash/Credit Only Please for Engineer

Please FD throw out the magic bag of holding and the magic 1GB spaceship hard drive. Engineer's should just be about credit's. Maybe rank as well.

My case for this is you promote this game as scientifically accurate, then please kick the magic bag & 1GB HD to the bin. Credits make the universe turn.

I mean I just got my 21st century 2016 Infiniti Q50s red sport mod parts in the form of new light weight racing rims, high performance tires and intake and exhaust. Soon I shall be visiting an engineer to apply these parts and do a dyno tune. And you know what he didn't ask for aluminum, or sulphur or rare rubber, not even some hard to find torrent file.

I just paid cash. Well American Express actually.

My point is get rid of the magic bag & magic 1gb hard drive. Cash/credit is King.
 
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If everybody could suddenly earn 10-100 million US dollars an hour, your mechanic would start wanting to barter goods.

The barrier to engineering being credits rather than hunting materials would make sense in-universe. But it doesn't really work from a gameplay point of view, assuming Frontier want engineering to take some effort.
 
It's obvious cash isn't king since you can't pay for upgrades, no?

The entire point of engineers is collection of loot and crafting, if you could just pay for it then they just wasted all their time coding all those materials, and dropping them in space and bases, and creating your inventory and creating the engineering screens.

It would've been simpler just to put the modules for sale in the station.

But it's really awesome that poop haulers can't get the best ships.
 
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The collecting is rather arbitrary and not fun for a lot of people. It requires plays to do tasks they otherwise have absolutely no interest in doing. Making a combat pilot go mining is just dumb.
 
Please FD throw out the magic bag of holding and the magic 1GB spaceship hard drive. Engineer's should just be about credit's. Maybe rank as well.

My case for this is you promote this game as scientifically accurate, then please kick the magic bag & 1GB HD to the bin. Credits make the universe turn.

I mean I just got my 21st century 2016 Infiniti Q50s red sport mod parts in the form of new light weight racing rims, high performance tires and intake and exhaust. Soon I shall be visiting an engineer to apply these parts and do a dyno tune. And you know what he didn't ask for aluminum, or sulphur or rare rubber, not even some hard to find torrent file.

I just paid cash. Well American Express actually.

My point is get rid of the magic bag & magic 1gb hard drive. Cash/credit is King.

Yeah its dumb and lifted in toto from fantasy game themes, collect the magic items and go see the wizard. Besides being stupid its boring and doesnt make any sense at all in a universe where credits are the medium of exchange.
Imo its a mark of the lack of respect that FD has for its players.
 
What we need has been discussed on other threads. A micromaterial and data market, where you can buy this stuff. The prices should be high(ish), as to encourage people to either collect them manually or to have miners (ha,dedicated miners) to sell at huge profit, micromaterials from mining. This could coincide with a mining buff... But, for those with lots of money or little time/patience, they can buy micromats and data. And then yes, we need more than 1GB for data...
 

Deleted member 38366

D
If there was a Player-supplied Market with Frontier-set price ranges and daily allocation limits... we'd have a winner and one that would satisfy all aspects & would work like a charm.

Want to use Credits? Grab Materials or Data that was sold into these Markets - if they're available.
Want to use Materials? No change, get them yourself as usual and apply them.

Want to make Credits instead of venting unused stuff overboard? Sell them into the Market.
Want to run a Salvage Profession? Do above for a living and assess what the Market usually demands the most.

I mean, it's not rocket science - and supposedly ELITE is an MMO, correct? You know, that social, Player-driven stuff that reaches beyond blowing each other up?

IMHO the key issue is that the "Core Game Designers" think that forcing certain gameplay elements onto Players would somehow improve their experience.
Typical Central-Planning error. It's not their job to play the Game nor decide how Players do it - it's to make it enjoyable for those who pay them for exactly that, play the Game. Those by principle kinda know better what's enjoyable and what is rather not.
In the end, that quickly turned out into the dreaded-by-many "Play the Game the way we want you to".

Apart from Engineers unexpectedly having turned out to be RNGineers (Unsanctioned Tuners), demanding you to bring sets of Tokens for their RNG Casino Slot Machine, above likely adds to the often completely unneeded and uncalled-for frustration of working with the RNGineers from a Gameplay perspective.
A somewhat Player-driven Market would offer an alternative approach to things for those that prefer it. The same concept (Alternatives) worked just fine for their Reputation requirements.
And the exact same concept could easily be applied to the Unlock-Grind that's currently mostly a nonsensical jump-fest with arbitrary rings the Player is forced to hop through. Having 2 or 3 Options to Unlock an RNGineer would work just fine as well.

Good thing is, none of above would require a huge overhaul. Merely a small extension (Player-supplied Markets can then be re-used and/or extended to other future purposes as desired) or adding a few Alternative means to achieve the same goals.
All problems solved using minimal effort and on the plus side - now actually making sense & provide a social MMO aspect ;)

But... I said it. It would make sense. And it would work. We can't have those in combination and you know it :D
 
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FalconFly has called exactly what I been thinking Elite should have had from the very beginning. I mean seriously there is over a million markets in the game. This alone should have been a game in it self. We imagine a living economy and market that is run by players under the control of FD to avoid exploits.

Elite feels like a lot of half baked ideas badly stuck together that have never left beta stage.

FD please fix engineer make it credits only. Fix the market and economy.
 

Robert Maynard

Volunteer Moderator
Frontier specifically chose not to make The Engineers accessible with credits - and they similarly chose not to allow us to drop materials / data for other players (whether willingly, unwillingly or on destruction) - presumably to avoid affluent players simply buying access / modifications immediately after release of 2.1 (and then complaining that it contained nothing...).

Every player (who wishes to) must earn access and gather sufficient materials / data for modifications - it is completely optional though.
 
Maybe they're all agorophobes who refuse to use the traditional marketplace. But one would think with enough money they could hire someone to do that for them.

A compromise could be heavily inflated credit prices in lieu of mats/data. Lorewise they would find the stuff themselves for enough credits.
 
If you just paid the Engineers for their Wearz and Skillz you would be done with them in a weekend, just like your average console game. This version of Engineers allows you to enjoy the ride and not race through the process. Take a few hours a day to experience the game instead of binge gaming.
 
In principle you are right, as it doesn't make sense that I can't buy basic elements or ships spare parts without blowing them up or scooping them on planets; just as it doesn't make sense that by giving Todd The Blaster some Sulphur he can make so that all perfectly normal projectiles fired from my MultiCannons will become incendiary.

It's all there just for gameplay reasons.
 
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There is zero gameplay in anything that can be purchased for credits.
The incessant crying about grind and time sinks has devalued the Cr to worthless.

At least Engineers provides something to do that is not completely trivial, even though the gameplay in Engineers has also been nerfed to oblivion by the same instant gratification mentality.
 
Please FD throw out the magic bag of holding and the magic 1GB spaceship hard drive. Engineer's should just be about credit's. Maybe rank as well.

My case for this is you promote this game as scientifically accurate, then please kick the magic bag & 1GB HD to the bin. Credits make the universe turn.

I mean I just got my 21st century 2016 Infiniti Q50s red sport mod parts in the form of new light weight racing rims, high performance tires and intake and exhaust. Soon I shall be visiting an engineer to apply these parts and do a dyno tune. And you know what he didn't ask for aluminum, or sulphur or rare rubber, not even some hard to find torrent file.

I just paid cash. Well American Express actually.

My point is get rid of the magic bag & magic 1gb hard drive. Cash/credit is King.

Nope, another awful idea brought to you by the Instant Gratification crowd. Please do us all a favout, go play another game. Seriously, what's your hurry?

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What we need has been discussed on other threads. A micromaterial and data market, where you can buy this stuff. The prices should be high(ish), as to encourage people to either collect them manually or to have miners (ha,dedicated miners) to sell at huge profit, micromaterials from mining. This could coincide with a mining buff... But, for those with lots of money or little time/patience, they can buy micromats and data. And then yes, we need more than 1GB for data...

Not buy. Once you make it about credits, then you've made materials less than worthless. I am all for an NPC controlled market where you can BARTER materials, but not buy them.

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Not surprising that I see the usual names coming out in support of this ridiculous idea. Apparently they all want to access every single part of this game as quickly as possible.....for reasons that completely elude me. E: D was meant to be enjoyed at a leisurely pace-over months & years-not exploited & tossed aside in a single weekend.
 
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There are a lot of mentions of credits being meaningless, but from what I've heard that's only if you're log exploiting. So don't do that, problem solved right? I'm looking at maybe 2mil an hour average if I'm trying to make credits, and what is an A-rated Anaconda, over 500mil? 250 hours for that at my present rate = meaningful.
 
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There is zero gameplay in anything that can be purchased for credits.


At least Engineers provides something to do that is not completely trivial,

Ditto. Why is it that there is a feeling among some that it is good gameplay to relate everything back to credits? Then everyone complains that its just a grind working for credits.

Once again - it honestly doesn't matter whether it makes real world sense to be able to buy engineered upgrades or not. Frankly the real world can be a bit of a grind too if your just working to fill your coffers to buy more toys! A lot of people enjoy a Sunday game of footy with mates that has ABSOLUTELY NOTHING to do with making money but because it is FUN and CHALLENGING! There is a world of difference between those that spend days working out in a sweaty gym to those who just get on a bike and go cycle in the real world!

Does engineers have its issues - of course it does, but knocking it back to down to those who have the 'biggest bank balances' is a rubbish idea. Getting rewarded should be about skill and effort and not just grinding to make cash, or for that matter grinding to get materials or commodities, or gems or whatever the next nonsense donated item might be!
 
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