…Same, I'm swimming in usless crap. But, if say the exchange rate is 3 to 1, then the swimming will not last for long. And we'll be back in the collect 100 X gameplay loop.
Obviously getting a G5 mod will take longer in the new system, but the question is will getting a "high-end" G5 take longer or will it take less time?
I suspect that with the new system we will get "soft caps" - after a certain value the results form G5 rolls will get smaller and smaller - and we already have a hard cap on the effect a mod has on a ship (but I guess a hard cap on the modification is required too)
Getting from Gn to Gn+1 takes 3 or 4 rolls in the current system. That's 9 rolls from G1 to G4.
The questing is now how long will it take to reach the soft cap value for a G5 mod?
If it's just a few dozen rolls this will allow much more players to get really good ships. Getting to the hard cap will take much longer.
If the hard cap is not that much different to the soft cap, then not going the extra mile to get to the hard cap value won't be punishing that much.
If done right the new system could offer advantages for casual gamers and "high-end" gamers - the only ones who would probably be sad about the changes are those who enjoy grinding.
If not done right the new system could be much worse than the current system.
It all depends on how many rolls are required to get from start to G5 "really good" and how much the buyable secondaries cost.