Cat'n'Mouse at an Agri Settlement

Really beginning to appreciate the subtle twists and turns in the on-foot play: (fps wasn't bad either)...

You may be aware of this particular Agri settlement you have to power up.
The one where it's a VERY convoluted journey to the Power Centre....bloody miles from the landing pad...absolutely NO way to enter the PWR building... dodging the NPC's (I'm combat averse) I hit on an AGRI entrance with no NPC's and no other obvious option but to cut into and finally go through two hydroponics round domes... no power packs anywhere to be seen... using LAST dregs of power after cutting into and flashing door mechanisms (now too far from taxi landing pad with what power remains in my pack...gonna die!)... up stairs.. down stairs.. down dim corridors until a light shines ahead... turns out to be windows on the outside world...TARGET AQUIRED!!! blah blah...bloody NPC's have seen me through the window... I flee onwards into the AGRI depths accompanied by their dwindling shouts......FINALLY finding some power packs and the door marked PWR... YES!!....cutting my way into the reactor room I do the do! I then proceeded to retrace my steps grabbing what materials I can...All the while aware that patrolling outside the buildings are a posse of very nasty people.... Stopping by the corridor windows I check for a rude emote to throw at the NPC's shouting at me from outside... I thew an innocent o7 in lieu of 'the finger'...... at which point a dropship drops at least another four bad guys!!!!!.... so muchly outnumbered I make my way to a FOY exit farthest from the gathering crowd, leg it in the opposite direction, out into the far wilderness, skirt around the settlement, and call in my escape ride courtesy of Apex Interstellar...

..... I looked at my watch...a VERY enjoyable, 85 fps stutter free, totally immersed 35 minutes in 'open'....thanks FDev o7
 
Really beginning to appreciate the subtle twists and turns in the on-foot play: (fps wasn't bad either)...

You may be aware of this particular Agri settlement you have to power up.
The one where it's a VERY convoluted journey to the Power Centre....bloody miles from the landing pad...absolutely NO way to enter the PWR building... dodging the NPC's (I'm combat averse) I hit on an AGRI entrance with no NPC's and no other obvious option but to cut into and finally go through two hydroponics round domes... no power packs anywhere to be seen... using LAST dregs of power after cutting into and flashing door mechanisms (now too far from taxi landing pad with what power remains in my pack...gonna die!)... up stairs.. down stairs.. down dim corridors until a light shines ahead... turns out to be windows on the outside world...TARGET AQUIRED!!! blah blah...bloody NPC's have seen me through the window... I flee onwards into the AGRI depths accompanied by their dwindling shouts......FINALLY finding some power packs and the door marked PWR... YES!!....cutting my way into the reactor room I do the do! I then proceeded to retrace my steps grabbing what materials I can...All the while aware that patrolling outside the buildings are a posse of very nasty people.... Stopping by the corridor windows I check for a rude emote to throw at the NPC's shouting at me from outside... I thew an innocent o7 in lieu of 'the finger'...... at which point a dropship drops at least another four bad guys!!!!!.... so muchly outnumbered I make my way to a FOY exit farthest from the gathering crowd, leg it in the opposite direction, out into the far wilderness, skirt around the settlement, and call in my escape ride courtesy of Apex Interstellar...

..... I looked at my watch...a VERY enjoyable, 85 fps stutter free, totally immersed 35 minutes in 'open'....thanks FDev o7
That layout is I think my most hated/difficult. If you do not go through the domes, then use the entrance at the opposite end. I try and draw a route map for future use, but still end up disorientated.

If I have to go in via the domes, I cut straight through to the central room between the pair and then turn 90 degrees to head up the corridor. Before getting too far, I retreat and replenish, and start from where I left off.

Even if combat averse, use your SRV to take out anyone on the outside. Much less risk.

Steve 07.
 
Have you played hitman series?
I usually complete missions regarding such T shape buildings with totally no kill and full stealth.
1. Enter from the STO door facing large pad to avoid guards. Never go thru domes.
2. Sneak thu the lab connecting power plant. There is a guard on the other side, if get scaned just discard your clone. Hide below the stairs of that corridor.
3. Tag the guard and watch movement, (clone ID if you discard before). when that guard go to 2F lab door, it's time rush to power room side.
4. There is another lab to power room but just one NPC there, can sneak thru to PWR or if mission is about steal something in that room then go for it. There is a terminal console there, also can check it for locker info. Each time, either check console or steal things, just do only one of them.
5. The final 2 level PWR is my favorate, lot of blind spots and many, many differernt ways of dealing with lockers or data terminals.

Hint: search for a PWR 2F window outside of the building, you get your lv3 pass there then game is 95% beaten.
For power up mission, 7 doors need to be cracked but before that, can also try checking the PWR 2F window outside, should be a dead lv3 NPC. Also battery usually can be found near the STO stairs (the first room cracked in).
 
Last edited:
That's one way OP!
My way with that scenerio is to blast most/all of the NPC's with Dumbfire Missiles, park up the Ship, jump into the SRV & ride up to the base then proceed on foot to get the power restored & clean out the place.

Added: not as much Cat 'n Mouse.......more Cat 'n loaded Shotgun!
 
Last edited:
Odyssey is great. People who complain about 'second-rate COD combat' ... well, maybe it's not for them, but there's a certain thrill in completing a mission with a combination of stealth and short, sharp shocks. Or blasting everyone. Some more mission variety in future, maybe stuff involving the new SRV (maybe get a passenger to safety while avoiding pursuing scavs, Mad-Max style?) - it's really looking good to me.

Also, is it just me or have NPCs stopped blasting away at the cover I'm crouched behind since a recent update? Used to be easy - you ducked, waited for them to uselessly empty their clip in your direction, then bobbed up while they were reloading to deal with them. Now they seem to be a little smarter, only firing when they see you. (It might have been an isolated incident, but it certainly registered with me when it happened.)
 
Now they seem to be a little smarter, only firing when they see you. (It might have been an isolated incident, but it certainly registered with me when it happened.)
They do seem smarter in CZs. Scavs too, maybe (hard to say as I have gotten better, so they're no longer impossible to deal with directly).
 
The one where it's a VERY convoluted journey to the Power Centre....bloody miles from the landing pad...absolutely NO way to enter the PWR building

Yeap, i really like that settlement type
It has 3 Habs near the small landing pad - which are a good source of unlock things - from Recipes to Opinions, Factions Associates and Multimedia stuff
The Agri-PWR building is quite far near a large Landing Pad.
 
That's one way OP!
My way with that scenerio is to blast most/all of the NPC's with Dumbfire Missiles, park up the Ship, jump into the SRV & ride up to the base then proceed on foot to get the power restored & clean out the place.

Added: not as much Cat 'n Mouse.......more Cat 'n loaded Shotgun!
Ahhh but.... I was in a space taxi.... left my ship in dock this time. What caught me out was the hugely spread out nature of the settlement. The landing pad where the Apex gal dropped me off was near a cluster of buildings and bio growing 'tunnels'... I happily waltzed around this area in the bright sunlight... totally assuming no NPC's until I saw bigger buildings in the shimmering distance... with a skip and a jump I happily ran toward the main settlement and oh! look nice people there to meet me...what...WHAT?... eek:eek:... Stealth mode engaged.... and...AND... absolutely no obvious way into the bloody, thrice damned PWR building..... super creepy crawly stealth mode dialled in....(and N.B. there are NEVER any power packs laying around when you desperately need one!!.:rolleyes:.).... I completed the restore mission successfully, loads of pilfering on the way out.🦹‍♂️..and NO shots fired.
N.B. Sounds like Dumbfires and SRV is certainly the way to go when you know what you are doing.... unlike Cmdr Numbnutz (me). Still.. it was enjoyable despite rapidly turning into a tactical clusterflump on my part! o7
 
Yeap, i really like that settlement type
It has 3 Habs near the small landing pad - which are a good source of unlock things - from Recipes to Opinions, Factions Associates and Multimedia stuff
The Agri-PWR building is quite far near a large Landing Pad.
,,,and I completely ignored these HAB's as I was looking for the PWR building..AND I later found out the three HAB buildings had luverly power packs on offer...while over in the main settlement I nearly died for lack of one.... a harsh lesson but WHAT a devilishly crafted settlement layout!!!! 😈 o7
 
They do seem smarter in CZs. Scavs too, maybe (hard to say as I have gotten better, so they're no longer impossible to deal with directly).
What I noticed yesterday.... doing a low level (?supposedly easy) Power Restore mission... came face to face with a patrolling welcoming commitee member... and he was NOT dressed in standard boring vanilla suit.. he had the full evil black out-there villan garb.... I'd not seen such before in NPC's... I was so taken by the menacing look I forgot to fire....and ended up 100K credits down and on a prison ship!!!!... wish I'd taken a screen shot. o7
 
Hell's teeth..THAT must have been a nail biting mission start to finish!!! 🏅🎖️🥇 o7
It was interesting getting past the guard in the long corridor between the labs and power... with my cloned id... both ways.
The target item itself was in one of the agri domes with direct access to the outside :p
The two techies in the area died because I was silly and shot them instead of just putting up my shields and absorbing their low-level p-15 shots (could have just grabbed the item and ran). Otherwise, it was a clean run (my goal for heists (achieved once)).
 
Odyssey is great. People who complain about 'second-rate COD combat' ... well, maybe it's not for them, but there's a certain thrill in completing a mission with a combination of stealth and short, sharp shocks. Or blasting everyone. Some more mission variety in future, maybe stuff involving the new SRV (maybe get a passenger to safety while avoiding pursuing scavs, Mad-Max style?) - it's really looking good to me.
Before I purchased Odyssey, all I kept hearing was how awful the shooter aspects were. Now, I haven't done a lot of foot combat, but the few times I have I found the experience quite good. Granted, I am not crazy about the weapon switching for shields/armor, but the core gameplay is solid to me. Combat is nicely tense with options for stealth being available as well. All in all, it is a much better experience than I was led to believe, which is pretty much true for most of Odyssey now. :)
 
Last edited:
Before I purchased Odyssey, all I kept hearing was how awful the shooter aspects were. Now, I haven't done a lot of foot combat, but the few times I have I found the experience quite good. Granted, I am not crazy about the weapon switching for shields/armor, but the core gameplay is solid to me. Combat is nicely tense with options for stealth being available as well. All in all, it is a much better experience than I was led to believe, which is pretty much true for all of Odyssey now. :)
My only complaint about the combat zones is that other than lost time (and thus fewer bonds gained) there aren't any real consequences for death (there very much are consequences in normal missions). But then again, on-foot combat zones can be thought of as a combination of a bit of a breather from Elite's usual rules and a training ground for "real" (mission) combat. It wasn't until after doing a few combat zones that I was able to deal with more than one scavenger at a time (now, sometimes I get chased by 20 and still win). One mission, I think I took out somewhere between 30 and 40 scavengers (yay for update 8's navmesh fixes!).
 
What I noticed yesterday.... doing a low level (?supposedly easy) Power Restore mission... came face to face with a patrolling welcoming commitee member... and he was NOT dressed in standard boring vanilla suit.. he had the full evil black out-there villan garb.... I'd not seen such before in NPC's... I was so taken by the menacing look I forgot to fire....and ended up 100K credits down and on a prison ship!!!!... wish I'd taken a screen shot. o7
Hmm, was it an Omnipol officer? I've not encountered one of those in-game yet.

I did notice at a CZ in imperial space a couple of days ago, that the faction I was fighting had sinister outfits as well. Normally I'm used to fighting NPCs wearing the normal Dominator-gear, these ones had completely blank helmets that had three slots where the eyes would be. (I immediately wondered if they were available for Arx, since most of the gear we can buy looks ridiculous.)
 
Hmm, was it an Omnipol officer? I've not encountered one of those in-game yet.
Shouldn't be Ominipol at a restore mission site.
I did notice at a CZ in imperial space a couple of days ago, that the faction I was fighting had sinister outfits as well. Normally I'm used to fighting NPCs wearing the normal Dominator-gear, these ones had completely blank helmets that had three slots where the eyes would be. (I immediately wondered if they were available for Arx, since most of the gear we can buy looks ridiculous.)
I suspect all soldiers in Imperial Space have that Gutamaya look to their helmets, or at least it's very common.
Screenshot_0787.jpg
 
Back
Top Bottom