Caustic Generator head scratching

If it helps, once the limpet is attached you can destroy the generator and the limpet will still complete the research. Saves you having to chase after it and risk getting too close to another generator.

It all gets a lot easier once you have a couple of caustic sinks on your ship... but that's just the ironic part you won't be enjoying right now.
great tip, thanks !
 
E: D maths generally work the same way : items have intrinsic characteristics, and physical rules between items are set once and for all and universal. Everything in-between results from these, there is mostly nothing like "If (something specific) then (behave differently)".

The effective detection range doesn't staticly equal the "typical range" written on the sensor's label.
Memories from old readings, please double-check before trusting :

Rule #2 : The effective detection is the typical range factored by essentially the target's heat signature. Means : a) for the same target, the hotter it is, the farther it will be detectable, b) the same target with the same heat will be resolved further away by sensors with longer typical ranges, c) a target without heat signature, like a shieldless ship on heatsink or running silent, can't be detected nor resolved unless you hit rule #1 below
Rule #1 : most (all ?) targets have an absolute "minimal range" at which they are detected and resolved whatsoever - varies between ~300m and ~1km for human ships, the larger the ship, the farther.

This explains why you can't hug an interceptor without being zapped/missiled/EMPed or hide right next to a human NPC. You can come as close as xxx meters (xxx depending on your ship) but the next meter, it will kiss you first.
My guess is the caustic generators are very cold so mostly rule #2 supersedes, but with very short effective ranges. And yes, physically they are BIG, not the small piece of scrap metal they look like from far away.

Additionally, rule #3 : human sensors always detect and resolve for 4 seconds whatever hit the ship/shields with a shot, whatever the distance, whatever the signature.
If you shoot at someone with a long range laser while running silent 5,99km away, you'll be targetable for the next 4 seconds and there is nothing you can do to avoid this.

Obviously Thargoids' detection works differently because 1) in their "sleep" phase we can slaughter them and they don't see sht as long as we remain <20% hot, and 2) the next second they can keep tracking and shooting at us even when we're flying shotless, thrustless and cold like a dead rock. Alien they are, dude.
Interceptors appear to track visually once they have identified you.
As such breaking line of sight to an interceptor causes it to loose you and go back to 'sleep mode'. Obviously this is easier at the surface with canyons, craters an cliffs to hide behind rather than in space with nothing else around.
 
Hey, nice tip, thanks ! That explains to me a lot of behaviours I thought were something dirty like "for whatever reason, pick a random new target now".
"Dammit, target went out of sight and was lost, so gotta keep on rolling and pick a new (hot) one in the vicinity ahead" sounds much better. :)
 
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