Ceilings/floors always Z-fight with walls

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As the title says. I know I could move them down by one so they don't touch the walls, but then I would have a black stripe along my walls. This goes for any building, ceilings/floors always case a stripe alone a wall or cause z-fighting if they're touching a wall.
 
I stopped using grid pieces when non-grid walls were introduced in Planet Zoo. Using the non-grid walls allows you to just move than dark floor inward by a MM and it will look perfect. Much more freedom for design too, sloping walls etc. Alternatively, you could add some wall trimming around it and it will make the building more shaped rather than a straight forward rectangular box.
 
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Have you tried flipping the walls? not everytime, but sometimes it helps. It shouldn't make sense, but flipping with z at 180° helped in the first game.
 
Last patch added a lot of z-fighting issues. Any wall that's level with a ride platform now z-fights with it.
Good to hear. I was really confused as i encountered it recently and i was thinking i was going mad. =)

Not good to hear of the bug, but I really thought it was my and only my problem :)
 
Perhaps it could be addressed by just reducing the size of the platforms by a couple of pixels inwards from the grid?
 
Perhaps it could be addressed by just reducing the size of the platforms by a couple of pixels inwards from the grid?

I am not so sure, because you kinda want your walls alligned to the station(grid) and this could cause issues on its own. It is somewhat of a mild issue and easy to cover up, but yeah it is there and is pretty new.
 
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