CG Competitiveness and Winner-only rewards - are not compatible

Please do not give the winner-only rewards in the "competitive" CGs.
There is no competition where people choose the side that wins to get extra rewards.
Previous CG have shown that.

That was a terrible decision.
FOMO ruins all.

I suppose we could go back to CGs that can fail and participants therefore get nothing. That was super-popular.
 
I stand by that, the last community goals could not be completed without the power given in the description.
But you should play a power game for your favorite - I'm certainly speaking for many who are not connected to any power, that Elite Dangerous returns to the old system of CG and offers everyone the opportunity to participate in it.
 
I don't think they're 100% wrong here. It just started but the player ratio is already 2:5. As more people join in, that gap is likely to grow as people joining for the reward choose the side that's going to give a better reward. It doesn't feel like competition when the choice is "more reward" or "less reward".
 
I don't think they're 100% wrong here. It just started but the player ratio is already 2:5. As more people join in, that gap is likely to grow as people joining for the reward choose the side that's going to give a better reward. It doesn't feel like competition when the choice is "more reward" or "less reward".
I've been thinking something similar. I'm kicking myself actually – it occurred to me in the last CG that a concerted pro-Grom effort in the first hour might've had a huge impact (not that I'm pro-Grom), but then I was late to this one as a Kaine supporter.

Participation reward is good, top X% reward is good as an extra, Power-specific reward is good, but I'm not sure about the winner reward. The outcomes of these recent CGs probably would've been the same anyway, but I don't like the snowball feel.
 
If the CG is going to last 2 weeks, they could offer an alternative way to get the bonus item a week in that the losing side can do. There's a trade CG now, maybe there's a pirate hunting CG in the same area that the losing side can do instead. You can still pick whichever side you actually want to support at the start without worrying about missing out.
 
Firstly I'd compliment them for giving actual rewards for the CGs - it's boring when all you get are the credits from the tiers.

I also applaud this new approach of "only being able to sign up with one side". It didn't make much sense when you could work both sides and get both rewards.

However, they aren't leaving the loser with nothing - loser gets 1x of each module, winner gets 2x. So it's not empty-handed. It's unfortunate the loser doesn't get their powerplay cockpit customization, though. Even if it's a cosmetic reward.

It's also not very competitive how most people will just pick the winning side, but this could only be fixed if there was some automatic assignment trying to balance the sides. People can't be really blamed for this - historically no CG ever swings from the winning side. Whoever is winning in the first hours will just win no matter how long the CG takes as the trend gets set in stone.
 
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Just want to throw a spicy idea out there... I suspect people won't like this and will prefer the current reward system where both sides get the same thing. But...

Current CG, side with Mahon, get a pre-engineered Retributor. Side with Kaine, get a pre-engineered Concord Cannon. By all means have the winning side get two.

The more your choice of side actually matters (and sadly we care more about stuff we can get than story), the less anyone will care about a snowball effect.
 
Just want to throw a spicy idea out there... I suspect people won't like this and will prefer the current reward system where both sides get the same thing. But...

Current CG, side with Mahon, get a pre-engineered Retributor. Side with Kaine, get a pre-engineered Concord Cannon. By all means have the winning side get two.

The more your choice of side actually matters (and sadly we care more about stuff we can get than story), the less anyone will care about a snowball effect.
I like the idea of asymmetric rewards. Moreover, the Concord Cannon is useful, and the Retibutor less so, which leads CMDRs to consider siding with Kaine in effect balancing out the larger population advantage that Mahon has with pledged supporters.
 
I don't think they're 100% wrong here. It just started but the player ratio is already 2:5. As more people join in, that gap is likely to grow as people joining for the reward choose the side that's going to give a better reward. It doesn't feel like competition when the choice is "more reward" or "less reward".
In this case the module reward is so completely useless that I'm going to be quite happy to support Kaine and therefore only get five useless modules cluttering up storage until I remember to get rid of them rather than ten.

(Of course if everyone did that it wouldn't work, but it looks like a fairly safe bet at this stage)

Whoever is winning in the first hours will just win no matter how long the CG takes as the trend gets set in stone.
True. Though that would happen even if there was absolutely no difference in rewards for either side win or lose - there have been plenty of CGs of that nature which have still started with and maintained a 4:1 ratio. There's generally no reason to expect that the first hundred people to pick a side in a CG will be doing so for reasons massively unrepresentative of the wider player base.

balancing out the larger population advantage that Mahon has with pledged supporters.
Mahon probably doesn't have (measurably) more supporters than Kaine - they have a larger Powerplay territory, but that's inherited from Powerplay 1. Inara suggests that Kaine has marginally more supporters; Kaine has gained slightly more new systems since the start of Powerplay 2 than Mahon has (though conversely Mahon has reinforced more of their existing ones); the rare Kaine vs Mahon competitive Acquisitions have gone both ways rather than being walkovers.

The ratio in the CG is at the very least significantly wider than the difference in supporter counts.
 
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