Nope, 4/4. I posted above, but of 26 launches, 22 came back with a scout sample, the other 4 I was able to observe destruction of the sample via a collision.Thanks, is that 4 out of 8? I've had a few more runs out tonight, 50 limpets each time.
Last one I killed all but one scout and fired all 8 into it, then another 8 once they came back.
Got multiple returns each time, averaged out a hair above 50% on that one with 22, which was more than I expected, but in line with what you're seeing?
Two other runs had 4 and 5 scouts respectively I spammed the limpets but tried to keep them spread out across all targets I got 33 & 30 back so slightly higher success but still could be within the bounds of RNG
So if there is a cooldown its just a soft one influencing some RNG, either that or there isn't one and I'm just seeing a pattern where it doesn't exist.
I also had a crack at a Medusa, just because I don't have a sample from one. Fired 8 limpets, 6 died (the only time tonight I heard the limpet had failed from COVAS, around the time I ed it off) and of the two that survived to return only one had a sample. I didn't hang around for a second salvo.
Limpets dying can happen if you stray too far... though that distance is further than the 2km max launch range.
It's not some RNG cooldown though, it's just a bug outright. People (and probably FD too, since this is a five-years-old bug) just forget the sample rate off everything used to be 100%. My suspicion is that, because Interceptors used to not scoop tissue samples, the change to make them scoop them means the sample gets "scooped" by the interceptor as it spawns on the limpet (as the spawn/sample location is in the center-rear of the interceptor, while the "scoop" point is center-front... and you want the scoop point away from the body or you risk a collision).
Even if, in some parallel universe, this wasn't a bug, I'd be arguing the text description of the limpet controller should describe that in some form, as it's definitely 100% off deep space organics. To silently differentiate would be bad design.
I have a few more data points than you
I get what you're saying, but with your claim of about ~56%... that means me getting 26 successful samples from 26 limpets, (acknowledging that 4 succeeded but were destroyed), that's event has a 0.0000000537% chance of occurring. Even if I was wrong about those 4 failures... that's just a 0.02% of that event occurring. You gotta admit, the odds here are very unlikely.