Chaff Hate

Personally I'd like chaff gone - gonerburger, exit stage left, outa here. All it does is make a combat longer. Follow a guy, wait for chaff to go away, shoot shoot shoot, chaff - rats, follow around for a bit, chaff gone, shoot some more. Etc. It's just a waste of time - a time sink no less. Get rid of it - puh-lease! Why on earth would a corvette or anaconda need chaff anyway - these are monstrous targets.
 
Well yes, but as I mentioned earlier, not fixed exclusively. I like to use both.
Try an all gimballed Shock Cannon Corvette. Talk about having a blast!
X.
Oh, I use all 3 types happily, but every ship I have (bar my PH Beluga) has fixed weapons in their loadout.
I must try your Corvette idea... I have a feeling it would be 'interesting' ;)
 
The use by NPCs of chaff is why I like to include a fixed-weapon fighter on my gimbal/turret (PVE) combat builds.

(Edit: I have been making more use of fixed weaponry on some of my later builds as well — triple fixed shock cannon can be fun in a policed RES or Nav Beacon.)
 
I've been practising with fixed weapons recently and one of the first things I learned was a ship with shields up is a much bigger target than the same ship without shields.

So: fixed lasers to kill the shields; a packhound launcher to kill your targeted external modules of choice (chaff, PDs); gimballed multicannon to finish.

Haven't tried it myself - my builds these days are all fixed, like I say I'm practising - but on a ship with lots of hardpoints that might be worth a try if you really hate chaff.
I didn't stick much with gimbal neither and transitioned to exclusively fixed. Only my Python uses turrets. The rest of the fleet went full fixed. Missiles I generally used dumbfires since I liked playing Viper full decked with launchers. Requires someone else to remove the shields and then I would sweep in and shoot the missiles. (Large targets, or fleeing ones - it's brutal when they turn their exhaust towards you deliberately.
 
Oh, I use all 3 types happily, but every ship I have (bar my PH Beluga) has fixed weapons in their loadout.
I must try your Corvette idea... I have a feeling it would be 'interesting' ;)

Actually, my favorite lately is a full Gimbal Shock Cannon FGS with Fixed Pulse SLF, at the local CNB. It just doesn't get old.
X.
 
Gimbals/Turrets already suffer from the reduced damage penalty
to counter TOT. They are further punished and made utterly useless
with chaff. Make the sensors, you know those 180 ton pieces of crap,
balance out the chaff. Higher grade + engineered should see through
or filter out some of the chaff and/or reduce its active time. If all the fixed
chaff monkeys are as gud as they claim to be, then this should not be problem.
X.

Actually gimballed weapons (e.g. multicannons) are pretty powerful as they are. Not even doublechaffing opponents are completely safe from them, as long as you can stay really close. Instead of asking "nerf chaff" so that you can keep hitting your opponents with your favourite low-skill weaponry how about just gitting gud in range control?
 
Actually gimballed weapons (e.g. multicannons) are pretty powerful as they are. Not even doublechaffing opponents are completely safe from them, as long as you can stay really close. Instead of asking "nerf chaff" so that you can keep hitting your opponents with your favourite low-skill weaponry how about just gitting gud in range control?

Balancing and nerfing are two different things and not everyone flies a spaceship with a Kb/m.
 
Knew it was coming, the git gud comment. Read my comment above, it 'gits gud' without changing your weapons.
Might I guess that you are quite good at keeping "up close & personal" too, Mick? (I'm far better than I was)
Once I'd got plenty of hours playing in CZ / CNB / Haz Res behind me, guessing where shot would land on a de-targeted opponent becomes a lot easier.
(Hate to say it, old chap, but you obviously did 'git gud'... 🤣)
 
Might I guess that you are quite good at keeping "up close & personal" too, Mick? (I'm far better than I was)
Once I'd got plenty of hours playing in CZ / CNB / Haz Res behind me, guessing where shot would land on a de-targeted opponent becomes a lot easier.
(Hate to say it, old chap, but you obviously did 'git gud'... 🤣)
Yea, its taken some practice but i have short range on some of my weapons now for awesome damage too. It wasnt intentional but how could I put 2000+ hours in to a game without getting good inadvertently, right?

I guess what i mean is by offering the advice i use myself i can help them get better with out just saying to git gud. Maybe they hadnt thought it through in the way i have
 
Yea, its taken some practice but i have short range on some of my weapons now for awesome damage too. It wasnt intentional but how could I put 2000+ hours in to a game without getting good inadvertently, right?
Now all you have to do is fly your Beluga backward through the mail slot in FA-Off, then you can boast you aren't a N00b anymore :eek:
 
I totally get your frustration, but I would rather they removed SCB's, they are literally just a grind wall, but more, I wished they'd add a '(re)lock to my last target (inc. subsystem)', or at least allow us to choose 'subsystem priority' order so it's easier andmore predictable to retarget them, e.g. 1 fsd, 2 pp, 3 chaff, etc. Also, chaff looks good when you celebrate. oh, I generally use the 'stick close and fire on regardless' technique as i can't be bothered to deselect and then reselect the target and subsystem each time.
 
I bought a beluga in the beta and was actually trying this 😂😂😂😂


I didnt git gud at it at all

I lost one beluga to the station gunners that way... blooming eagles...

First, I would need to buy and outfit a Beluga. ;)
Fill it with HRP's, fit 5 Pack hounds, ram the shields from your opponent than set fire to their graphics chip with 3 salvos of missles (the 4th will melt your Beluga...)
 
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