Chaff

Did you actually count how many times he used chaff?

Two chaff launchers (did you target subsystems and see whether he actually has 2?) = 22 uses, = 22 x 10 seconds = 220 seconds of chaff (assuming continuous use).

If you count them using more than is possible, submit a ticket to FD.

Ideally, record it happening.
 
It's not that I have an issue killing the NPC. It's just really really tedious to do so.

As Sandro has mentioned many a time, first and for most mechanics need to be fun. Nigh constant chaff from NPC's is not fun.
 
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Yeah, fixed aren't any more fun in a combat zone... Especially when in a large ship.

I'm really sorry to add another 'git gud' but I would definitely recommend giving fixed another look. I used to fly an 8 fixed pulse laser PvP Anaconda and for PvE I now tend to favour a Corvette with two huge fixed lasers.

Some points that might help with big ship fixed issues:


1. Obviously, hit scan is easier. Lasers at first.

2. The PD drain from huge lasers is, erm, huge - you don't lose much in a big ship by running a combination of fixed and gimballed as you won't usually want to fire all hard points at once. On an Anaconda, running four fixed on the bottom works well, on Corvette, two or four fixed on top.

3. If pitch rate is an issue, momentarily using FA-off and (as required) down thrust whilst pitching up will usually get you back on target.

4. If staying on target is an issue, reducing control method input sensitivity is the thing.

5. If really struggling, cranking it right back to one fixed beam that you can run continuously is the ultimate help with the aiming learning curve.

6. RNGineer mods, eg efficiency, are a thing. The less you have to time your fixed weapon(s) the easier to hit.

7. Once you want to introduce timing, bursts lasers are good for that.


Sorry if any of the above seems patronising but it's difficult to adjust tone on forum posts.

o7
 
It's not that I have an issue killing the NPC. It's just really really tedious to do so.

As Sandro has mentioned many a time, first and for most mechanics need to be fun. Nigh constant chaff from NPC's is not fun.

Fun is relative. holding down fire while my auto aim doom lasers melt everything is not something i consider fun. Well its fun for the first couple of minutes, then it gets boring.

For the record i have been flying a gimbled pulse, mc, missile conda in CZ lately for efficiency but the odd npc which makes me have to adapt is always welcome.
 
Did you actually count how many times he used chaff?

Two chaff launchers (did you target subsystems and see whether he actually has 2?) = 22 uses, = 22 x 10 seconds = 220 seconds of chaff (assuming continuous use).

If you count them using more than is possible, submit a ticket to FD.

Ideally, record it happening.

What? only 3min and 40 sec of chaff? ONLY??? Tell this the NPC's who keeps chaffing over 10 minutes -.-'
 
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Maybe he is, maybe he is raising the valid point among some players that making the AI easier makes the game less fun for others.

If there is no counter argument to making things easier then they'll just keep going tgat way.

We already lost the glorious 2.1.0 elite AI and now people are arguing for the game to be 'hold down fire to win' against AI

Oh he has a point I won't deny that, I was one of the most vocal people on the forums when they left the AI bugged from 1.4 to 2.1. I'm just done with childish provocative attitude.

I think I miss 2.1.0 AI more than anyone.
 
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Oh he has a point I won't deny that, I was one of the most vocal people on the forums when they left the AI bugged from 1.4 to 2.1. I'm just done with childish provocative attitude.

I think I miss 2.1.0 AI more than anyone.

Nu uh, i miss it more ;)
 
https://i.gyazo.com/cd36426b5af52c3806f5c629a588abae.jpg

Seriously... for a forum that prides itself on representing the 30-40+ year old age demographic, you sure do love to whine and resent improving your skills more than any other game community I've ever been in.

Never seen that the forum prides itself for that age group, I would have guessed the age was 5 to 10 years higher at least.

Perssonally I negate the problem by using turrets, yes they still miss but they also don't cause much friendly fire damage.

Against big ships there is trick that does help get close, really close, gimballed weapons have a limited range of movement if you are near enough and pointing right at the centre of the target the gimbals won't be able to deflect enough to generate a miss.
 
A balanced loadout should include some fixed weapons for firing through chaff. If you're full gimbals or turrets yeah you're going to have problems.
 
Did you actually count how many times he used chaff?

Two chaff launchers (did you target subsystems and see whether he actually has 2?) = 22 uses, = 22 x 10 seconds = 220 seconds of chaff (assuming continuous use).

If you count them using more than is possible, submit a ticket to FD.

Ideally, record it happening.

You heard the man. We need someone with a recording watsit to video tape the modules these NPCs have and count their chaff usage. My PC is way too under-powered for this kind of undercover work.
 
What? only 3min and 40 sec of chaff? ONLY??? Tell this the NPC's who keeps chaffing over 10 minutes -.-'

If its continuously for 10 mins, and clearly using more than the 22 possible chaff, then i'd call it a bug and report it.

I've never been in combat with a ship that long to know if it had infinite chaff or not.
 
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If its continuously for 10 mins, and clearly using more than the 22 possible chaff, then i'd call it a bug and report it.

I've never been in combat with a ship that long to know if it had infinite chaff or not.

Same here certainly not 10mins.

One thing is that npcs are very efficient with chaff and only deploy when under fire so you can't count all the time getting on target as chaffing by default.

Nice new cobra avatar btw AA
 
I noticed that they do use chaff quite liberally, but they always seem to have a 10 second cooldown on its use. I suspect the NPCs only have one chaff launcher. NPC Cobras seem to deploy chaff as soon as it is off cooldown.
 
Don't get me wrong, I don't think the AI is hard, its not. But the Chaff is bloody annoying. It's the icing on top of a musty twattycake.
 
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