I see you are using Efficient beams in your Vette which has 600m. No issue staying on top of target with that heavy mass?
Majority of damage from Vette does not come from the beams, but the huge bursts they also have a lot better damage per energy. It does not make much of a difference though regarding the distance. There is no need to stay on top of opponents in CZ unless using short range weapons like frags, they will come to you as long as you are going to the right direction. Most of the combat is done between 500-1500 meters. There is some damage falloff there, but nothing that breaks the build so I do not worry about that. What I basically do is that I reserve the gimballed weapons to engage only at sub 1500 meter distances and observe the distributor charge so I can put out most damage when the distances favor me.
I noticed on your build that it only takes 7 seconds to empty the weapon capacitor even with full pips to weapons. The engineering will eventually help with that, but while those are not fully engineered, it will be quite a problem.
Edit: oh I found an old video about me testing this ship in RES and CZ. Here is the link to the CZ part. Fighting with a wingmate there also so the healing turrets came in handy.
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