Your Feature Request / Idea
Idea: Having a scripted chance of predators missing a prey dinosaur to make chances of death to dinos by other dinos less by a small balanced degree.
Example idea:
1. (Script sequence plays for both large carnivore and small herbivore) The small herbivore would immediately dart their head back when the sequence starts while the large carnivore starts running at them.
2. The large carnivore would lunge out and snap at the small herbivore.
3. The small herbivore would jump out of the way at one side. At this point, the script sequence for the herbivore would end and the basic running AI would take over, running away from the large carnivore into the opposite direction it came from.
4. Still performing in its script animation sequence, the large carnivore would stop when it realizes it missed, turns its head around and snap at the escaping small herbivore.
5. The large carnivore roar out while it turns around into the direction the small herbivore went, go back into its idle stance and the animation sequence for it ends.
Idea: Having a scripted chance of predators missing a prey dinosaur to make chances of death to dinos by other dinos less by a small balanced degree.
Example idea:
1. (Script sequence plays for both large carnivore and small herbivore) The small herbivore would immediately dart their head back when the sequence starts while the large carnivore starts running at them.
2. The large carnivore would lunge out and snap at the small herbivore.
3. The small herbivore would jump out of the way at one side. At this point, the script sequence for the herbivore would end and the basic running AI would take over, running away from the large carnivore into the opposite direction it came from.
4. Still performing in its script animation sequence, the large carnivore would stop when it realizes it missed, turns its head around and snap at the escaping small herbivore.
5. The large carnivore roar out while it turns around into the direction the small herbivore went, go back into its idle stance and the animation sequence for it ends.