Dinosaurs Change herbivore rampages

Currently when an herbivore escapes it runs around knocking guests over. These guests aren't considered dead but they don't get up. They eventually just disappear. They should eventually get up or be counted as dead. On a related note, guests need better AI. On one of my parks a raptor was standing still on a path and guests kept running into its tail and being knocked over into a pile.
 
For short improve guest A.I. Because currently, they tend to actually run towards a dinosaut instead of away. And the most Immersion breaking issue is that a dinosaur needs to get to a rather close distance from the guests before they go into panic.

And why do they occasionally stop running? I think they made them occasionally stop for the animation to work, but its wierd. If I was being chased by a dinosaut I would only stop to rest if I'm safe.

Also another thing, guests that are about to enter buildings are not affected by the Dinosaur, they just continue walking in. Maybe if they were running in it wouldn't be a problem. Speaking of running into buildings, why don't the guests just go into buildings instead of running to the nearest shelter? Do the guests lock the doors? I need an explanation, a liable one.
 
Guest have absolutely no individualization so that would be the first issue to address. AI can't be implemented over individuals that doesn't exits. JWE's guest, just like those on JW and people in general for most corporations, are just money-making ghosts.

And, while it would be cool to have some guest AI, I'd rather to have dinosaur AI further fixed, with true herding, stampeeding, pack-hunting, etc. Also, considering console's limits, I don't think any processor could handle that many individual guests.

In my opinion, some management screen with general feeds would be enough. Guest sprites and animations should be fixed, however: if they can't be individually rescued, they shouldn't run to the most dangerous areas and somehow manage to enter enclosures.

But there are no signposts in JWE either, so it might not be their fault... XD
 
Guest have absolutely no individualization so that would be the first issue to address. AI can't be implemented over individuals that doesn't exits. JWE's guest, just like those on JW and people in general for most corporations, are just money-making ghosts.

And, while it would be cool to have some guest AI, I'd rather to have dinosaur AI further fixed, with true herding, stampeeding, pack-hunting, etc. Also, considering console's limits, I don't think any processor could handle that many individual guests.

In my opinion, some management screen with general feeds would be enough. Guest sprites and animations should be fixed, however: if they can't be individually rescued, they shouldn't run to the most dangerous areas and somehow manage to enter enclosures.

But there are no signposts in JWE either, so it might not be their fault... XD
True. Even just more animations would be good enough for me.
 
Back
Top Bottom