The bids can be engineering materials.That crossed my mind, but the problem is still the broke-ass economy. It's in dire need of rebalancing.
The bids can be engineering materials.That crossed my mind, but the problem is still the broke-ass economy. It's in dire need of rebalancing.
Not really. One claim at a time, remember.Well the developers seem to dislike people blocking systems and the design says that. If you're at the frontline of colonized systems, it's easy to grab all the shiny systems you see if you can control the finish time.
Nah. OP is right. A change is needed. It’s idiotic to put the system architect last in line to access services on the station they literally JUST BUILT.
Then - BOOM! Port instantly appears . . . Somewhere other than the Colonization ship where the architect has been dropping off materials to build the Port.
If everyone in the game decided to race for that new Primary Port and use it to access the colonization contact residing there: Architect would lose every time because they are the ONLY person in the galaxy guaranteed to be starting from the Colonization ship.
Again - a month to build the station.
And then we wait until the next tick, up to a week, for the station to come out of “deployment” and go online for real. And when a claim is first made, the Architect can sit on it for 24 hours and maintain “dibs” without even deploying the nav beacon.
So up to 5 weeks and one day from first claim to functional station.
We’re all OK with this already existing state of affairs, right? That’s not too much time for “everyone else in game to have to wait whilst you procrastinate?”
We already have 24 hours on the front end. How about 24 hours on the back end?
Colonization Contact could be inaccessible to everyone else for 24 hours or until the architect has landed at the station and departed again; whichever comes first.
Well the developers seem to dislike people blocking systems and the design says that. If you're at the frontline of colonized systems, it's easy to grab all the shiny systems you see if you can control the finish time.
They're even worse, especially since the HGE change.The bids can be engineering materials.
out of all the system in the bubble that are within range for colonisation,find it hard to see a cmdr watching a system to complete then grabbing the next system out,how do they know and if they are watching mine,they will get bored before i do as i have 2 weeks to complete and it will take me that time as im in no hurry lol.
You could make the exact same claim about the BGS.I think this scenario is infinitely more interesting than what we have now. People might still get upset about the outcomes, just like they do with everything that resembles adversarial play, but it certainly sounds much more like a GAME that is being played, here. Also - in your scenario the end result is more players engaging with the mechanics and more systems being developed in close proximity to each other, which I see as a win for everyone.
I don't follow. What "exact same claim" could I make about the BGS? That it's interesting? And if I made the "exact same claim" would I be wrong?You could make the exact same claim about the BGS.
For that, there's a litany of examples where, instead of using the mechanics as-designed, people have just complained and that FD should directly intervene to undo or introduce more rules to prevent the actions taken, because the exact outcome someone sought wasn't achieved due to the actions of others.
Then there's things like CMM composites, which fostered player demand for a basic commodity for the first time i can remember... but complaints meant that got homogenised to be indistinct from steel and titanium with the supply buff.
So, no, even if there's rules or conditions that promote engagement like i explained, people would still complain when they didn't get their way (and indeed, would have those complaints intensified because they felt like they were meant to be protected)
Nothing of the sort.I don't follow. What "exact same claim" could I make about the BGS? That it's interesting? And if I made the "exact same claim" would I be wrong?
What are you trying to say? That Frontier's main job is to never have people complain at them? Or that Frontier should never listen to feedback because inevitably some people will complain about some things some of the time no matter what happens?
This started as a conversation about whether or not it would be a good idea to introduce a mechanism whereby a system architect has a leg up on choosing the next claim site from their newly created station. I think it's probably a good idea. Ideally it would be something like a 24 hour holding period until the Architect has docked at their new station at least once. There might be a need for more nuance to it - levels of participation in the actual hauling part of this come readily to mind as a consideration, for example. But the current state of affairs is skewed in a way that weakens the overall value proposition for most people undertaking a colonization project, especially if Frontier are trying to incentivize the whole "daisy chain" thing which they seem quite keen on.
Your argument "against" was . . . people can still find other ways to annoy each other therefore implementing such a change won't shield Frontier from . . . complaining?
Is this still the conversation?
WHO CARES if people are complaining in one direction or another. We're talking about design. Like it? Don't like it? Cool let's talk about it. But this bizarre handwave against discussing and proposing changes IN A BETA, especially when the rationale begins and ends with "oh no complaining might happen!" makes no sense.
Okay not that I want to get dragged into this, but the lockdown lifted because players did literally billions of credits worth of bounty hunting, and that's how the system works. If Bounties > Crimes, eventually the lockdown is gonna lift. All FDEV did was give players more time to push back against the lockdown... meaning more gameplay, which ought to mean more fun, but ya'll were still mad. I don't get why you guys are always arguing for everything to be 100% wild west 100% of the time... rarely is that fun. We're talking about 10 measly minutes of grace for the system architect here, or at most a day.Or the last CG when the CG system went into Lockdown, people just complained til FD godhanded it instead of actually playing the game presented.
Nah, that's definitely not what happened. But everyone can pat themselves on the back and think it's what happened. Over 10 years of BGSing, i know what a hand correction looks like.Okay not that I want to get dragged into this, but the lockdown lifted because players did literally billions of credits worth of bounty hunting, and that's how the system works. If Bounties > Crimes, eventually the lockdown is gonna lift. All FDEV did was give players more time to push back against the lockdown... meaning more gameplay, which ought to mean more fun, but ya'll were still mad. I don't get why you guys are always arguing for everything to be 100% wild west 100% of the time... rarely is that fun. We're talking about 10 measly minutes of grace for the system architect here, or at most a day.
Nah, that's definitely not what happened. But everyone can pat themselves on the back and think it's what happened. Over 10 years of BGSing, i know what a hand correction looks like.Okay not that I want to get dragged into this, but the lockdown lifted because players did literally billions of credits worth of bounty hunting, and that's how the system works. If Bounties > Crimes, eventually the lockdown is gonna lift. All FDEV did was give players more time to push back against the lockdown... meaning more gameplay, which ought to mean more fun, but ya'll were still mad. I don't get why you guys are always arguing for everything to be 100% wild west 100% of the time... rarely is that fun. We're talking about 10 measly minutes of grace for the system architect here, or at most a day.
I have absolutely zero confidence players would be ok with that.Edit: One thought that just occurred to me, a short grace period wouldn't rule out the possibility of getting sniped, it would just mean that if someone wants to snipe your target system, they'd have to hop to ANOTHER potential system in the chain, build an outpost before you can, then swoop in and grab the target system. Totally doable, and hey if you can finish an outpost on the chain faster than I can, way to go, you earned the target system.
Dude the in-game news network spelled it out clear as day. There were 7 billion credits worth of bounties claimed in the day before the lockdown lifted, and it was posted about right in the CG forum thread.Nah, that's definitely not what happened. But everyone can pat themselves on the back and think it's what happened. Over 10 years of BGSing, i know what a hand correction looks like.
Also, no, I'm not espousing "no rules wild west", I'm espousing rules that make sense and achieve the desired effect, as opposed to just seeing people up for disappointment
I have absolutely zero confidence players would be ok with that.
I acknowledge the problem, but arbitrary timers won't fix it, and will just give a false sense of security that they won't get sniped.
And if you know how the BGS works (or had checked the other days), that wouldn't have been enough. Of course, it got sold that way though.Dude the in-game news network spelled it out clear as day. There were 7 billion credits worth of bounties claimed in the day before the lockdown lifted, and it was posted about right in the CG forum thread.
I'll be honest, i don't know how to fix this particular problem.I honestly don't know what you want then, because you're acknowledging the problem while also insisting that nothing can ever be done to fix it.
We're talking about 10 measly minutes of grace for the system architect here, or at most a day.
Yes ... with some bafflement as to why that excessive rate of bounty claims hadn't lifted the lockdown or even moved the slider much on any of the previous days either.Dude the in-game news network spelled it out clear as day. There were 7 billion credits worth of bounties claimed in the day before the lockdown lifted, and it was posted about right in the CG forum thread.
Fair enough, I appreciate you engaging with those points. I don't think we can arrive at a solution unless we talk through what each change might result in, so Jmanis I'm not trying to fight with you but that's my frustration with how you're talking through this. It feels like you're just arguing that "Rules just make things worse, always" when I really do think there are steps that could be taken to make the system less grief-inducing. I think we just disagree on whether that's a good thing or not. But that's a general frustration I have with this whole game, there's a whole category of players who feel like they should be able to seal-club noobs at Deciat with no repercussions even though it drives new players away from the game or at least away from Open (I really wish there were more players in Open, but the crime system would need a revamp).The problem is...
I really don't think that's what people are saying here. They're mostly saying, "It sucks that the person who does the final delivery has zero chance of reaching the outpost before someone who's camping out waiting."At the end of the day, no one has a claim to a system just because they're daisy chaining towards it. It's as simple as that. This idea is coming from people thinking they have a right to these systems because they chose them and decided to head that way. They don't. None of us do until we stake a claim with the colonisation contact. Yeah, I understand it's probably frustrating, but the system wasn't one singular CMDR's for the taking. It was up for grabs across the board.
No, the problem was the OP didn't get the system they were daisy chaining to.I really don't think that's what people are saying here. They're mostly saying, "It sucks that the person who does the final delivery has zero chance of reaching the outpost before someone who's camping out waiting."