GhostBuster
Banned
I've said it before, but I'll repeat.
The shallow gameplay in Elite is due either to the designers or the producers. I find it hard to believe that the designers wouldn't be capable of designing deeper, more engaging gameplay. They have to work withing the constraints given by the producers, who also sign off on the results. An overly tight schedule means everything ends up as minimal implementation. This would be ok, if it was then recognized, and following sprints would budget time for enhancement tickets.
Either the schedule needs to be relaxed, and quality emphasized over quantity (feature count), or there need to be frequent enhancement sprints where the hurried work from previous sprints is improved.
There is a strange air about Elite currently. It feels like the people putting the gameplay together don't actually play any games for fun. How else would it be possible that the behaviour of gamers in multiplayer online games keeps catching the company by surprise, time and again?
I think frontier are in trouble. I wouldn't be surprised if the small dev team they have have been moved onto other projects to try and bolster their bottom line, before the company goes bust.
You see it all the time with small developers who don't have particularly highly skilled dev teams and try and bite off a project too big and too grand in scale for them to accomplish to high enough standard.
I mean, years ago they tried to break the mould with a game called the outsider or something. They said that they were building the tech for that game to then use as a foundation for elite. That game never even made alpha before they realised they didn't have the skills or talent or manpower to pull it off.
Then star citizen beats them to the punch with crowd sourcing and they get the idea that suckers / gamers will pay for a slowly developed beta masquerading as a 'release', with the same talentless hacks.
That Braben still spouts all these lofty goals and rich depth of the game, yet there is very little real gameplay and what there is keeps getting nerfed for the instant gratification idiots says they are completely lost and have no clue what they're doing or where the project is going.
They'll limp it along getting as much micro transaction cash as they can until they kill the project or they go bust as a company.
And then probably blame us for not 'getting it'.
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