If a bounty for a ship is 1 million credits then it needs to be split in portions among the crew not added and added and added???!!!!
Single player in CZ kills Ship get 1 million credits
Three player crew kills exact same ship with exact same bounty and gets...2.6 million!!!! errr...wot! How is this a sensible game dynamic?
Because you have three RL humans spending their free time pretending to be fantasy spaceship pilots thinking "Hey, that was a fun activity and it was made better by bringing friends."
VS.
three RL humans spending their free time pretending to be fantasy spaceship pilots thinking "Hey, that was a fun activity. ", but not being able suppress the lingering thought of "Bringing friends was fun. Could've done it alone though and would've gotten credits faster."
In a game where the measure of progression is time spend and credits gotten in that time.
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