Over the past couple of days I've noticed that combat in HazRes has become more difficult. I've lost full shields on my G5 Type10 three times when combating wings. Also the board missions no longer appear distributed evenly or fairly between factions, for example, passenger missions. On top of that, missions are now paying far less for more hard work required to fulfill them.
Does anyone have any suggestions on how to perhaps equalise the three forms of play? Exploration, Trade and Combat.
It is little wonder why more and more CMDRs are now turning to pure Exploration to satisfy their style of gameplay.
I foresee a time quite soon when ED, as a space SIM, will be redefined by its player base as a game that features 80% Exploration / 10% Trade / 10% Combat. By that time nearly everyone will be out exploring the depths of the galaxy on their own. Multiplayer will become less and less. And at that point the face of ED will change forever.
Does anyone have any suggestions on how to perhaps equalise the three forms of play? Exploration, Trade and Combat.
It is little wonder why more and more CMDRs are now turning to pure Exploration to satisfy their style of gameplay.
I foresee a time quite soon when ED, as a space SIM, will be redefined by its player base as a game that features 80% Exploration / 10% Trade / 10% Combat. By that time nearly everyone will be out exploring the depths of the galaxy on their own. Multiplayer will become less and less. And at that point the face of ED will change forever.