I recently happen to relook at the training scenarios and was reminded of my first time entering the game. For many new players these scenarios are their first look at the game and I feel there are a few things that could be changed to make the experience better.
1) Rework the mining scenario. It is woefully out of date. I remember that it was really misleading and caused me to misunderstand how mining worked in the game resulting in hours of frustration. The scenario should ideally show a new player how to scan for hotspots, use prospector and collector limpets along with the mining laser, and inform them about the refinery. These are the current mining basics.
2) The first three scenarios feature the same sidewinder. Instead, you could create variety in the experiences by featuring the hauler for the mining scenario and the eagle for the combat scenario.
3) Start the scenarios with an external camera showcasing the location and the player's ship before transitioning into the cockpit. This helps set context and raises excitement and is a tactic often used in RPGs and MMOs. I remember that in my first experience I did not see what ships I was flying. The experience felt very functional. I did not know the keybind for external camera then. I found out about the feature only later, after I started playing the game and while going through the controls.
Those are my thoughts on the Training scenarios. I just thought it would good to post them.
1) Rework the mining scenario. It is woefully out of date. I remember that it was really misleading and caused me to misunderstand how mining worked in the game resulting in hours of frustration. The scenario should ideally show a new player how to scan for hotspots, use prospector and collector limpets along with the mining laser, and inform them about the refinery. These are the current mining basics.
2) The first three scenarios feature the same sidewinder. Instead, you could create variety in the experiences by featuring the hauler for the mining scenario and the eagle for the combat scenario.
3) Start the scenarios with an external camera showcasing the location and the player's ship before transitioning into the cockpit. This helps set context and raises excitement and is a tactic often used in RPGs and MMOs. I remember that in my first experience I did not see what ships I was flying. The experience felt very functional. I did not know the keybind for external camera then. I found out about the feature only later, after I started playing the game and while going through the controls.
Those are my thoughts on the Training scenarios. I just thought it would good to post them.