Whaaat! No way. That can't be!? I didn't see the world because of the planet. Dang it.I'll give you a hint. It is the planet.
Whaaat! No way. That can't be!? I didn't see the world because of the planet. Dang it.I'll give you a hint. It is the planet.
Drowning your sorrows in a depresso.
I fixed numeration of Regions.
Red are Frontiers, green are my correction.
I think an explanation might help. What do you think is wrong with the red, why is the green better and not just a different choice, and why is sector 41 both red and green?
Point by point:
• You don't use the drones to get first discovered, but there is a new additional bonus you can get called "first mapped." This is done with the drones.
• First Discovery is with the regular scanner. The process of locating and identifying a stellar body is synonymous with Discovering it. If you're the first person to find the body on your scanner, then you are the first discoverer.
• You don't have to drop out of SC for any of this. All of this is done in SC only. I know this because there are people who are already disappointed and annoyed that none of this functionality is available in regular space.
• Probes (which you keep calling "drones") do NOT require synthesis in fact they are infinite. The original design gave you 200 drones which could be synthesized, yes, but this has been changed to infinite for free, because people pre-emptively complained. I know this because there are people who are already disappointed and annoyed that drones no longer have ammo.
• Just to reiterate, there ARE NO MATS for probes ("drones"); they are infinite.
• The money is the same, with MORE money making options added on top of that. This is what the devs have state in the livestream. Could they nerf it after the fact? Absolutely. But the starting point for any arguments about payouts is:
- Honk gives you the same payout you would have gotten if you had previously scanned every body in the system individually, and can be done entirely with the Discovery Scanner.
- Locating each body using Analysis Mode will give you an additional bonus depending on the value of each body, plus the "first discovery" tag, plus all the data that you used to get with a Detailed Scan (mat percentages on surface, volcanism and atmospheric info, etc). Also done with Discovery Scanner.
- Discovery Scanner has infinite range and therefore you don't need to move your ship at all in order to scan/analyse every body in a system.
- Launching probes at each body will allow you to "Map" the surface. Mapping a body gives you "first mapped" plus more credits plus information about any Points of Interest on the surface (volcanism, bio signs, crashed ship, etc). This is done with the Detailed Surface Scanner.
- You have to map a planet 100% before you get anything. I know this because there are people who are already disappointed and annoyed that you could drop a probe directly on top of a Thargoid site and it would tell you absolutely nothing unless you mapped the whole planet first.
- Probes are unlimited, but each planet has an "efficiency" number, which is like the "par" number in golf. Suppose a given planet's efficiency number is 6. If you are able to map the whole planet using 6 or fewer probes, then you get an "efficiency" bonus payout on top of all the other Cr you'll be earning. I know this because there are people who are already disappointed and annoyed that Frontier has added an arbitrary and illogically "arcade" payout incentive to exploration.
• To conclude: if you have no interest in flying up to individual planets and dropping drones on them, you NO LONGER NEED a Detailed Surface Scanner. You will be able to do everything you care about with just the Discovery Scanner. All new credit-making opportunities are "on top" of the existing payout structure.
So just another time wasting mechanic then , hope thiers an option to turn this new one off and scan systems like I do now.
So just another time wasting mechanic then , hope thiers an option to turn this new one off and scan systems like I do now.
So just another time wasting mechanic then , hope thiers an option to turn this new one off and scan systems like I do now.
As I said previously, use of the new FSS should be optional and the player should be able to use the existing system if they prefer to do so.
Surely it cannot be beyond the capabilities of FDev to make this possible?
After all, isn't that what discussion should be about, reaching compromise?
The most reasonable compromise would be to provide at least the System-Map-With-Grey-Blobs after an FSS honk. I'd even go for that, despite being vehemently against it when it accidentally got activated in the 2.2 beta a couple of years back.
I'm not sure if that really makes sense because, if you have system map blobs uncovered by system honk, you're not any the wiser than opening the new scanner and seeing the same number of .. blobs. We can't comment until we've tried it but honestly I see the new system as being much more engaging than the old and will help to keep my exploration ships paint in a far better condition!
Well, it would reveal some information essential to some explorers - like "are there any small moons in here and does the schematic show an interesting layout?" that would at least return some semblance of the snap decision for some explorer types who look for small moons and the like for multiple reasons.
It's the removal of the snap decision for the likes of us which really grates the most :/
Well, it would reveal some information essential to some explorers - like "are there any small moons in here and does the schematic show an interesting layout?" that would at least return some semblance of the snap decision for some explorer types who look for small moons and the like for multiple reasons.
It's the removal of the snap decision for the likes of us which really grates the most :/
The most reasonable compromise would be to provide at least the System-Map-With-Grey-Blobs after an FSS honk. I'd even go for that, despite being vehemently against it when it accidentally got activated in the 2.2 beta a couple of years back.
It would stop throwing some explorer types under the bus, but would still obscure the system planet information until the FSS minigame was played.
Seems like the most reasonable compromise to me. After all, isn't that what discussion should be about, reaching compromise?
But as Frontier have already said, the new system is learnable.
So you can still learn this, you just learn by looking at the waveforms instead of looking at a system map where it's pretty darn obvious considering you have no detailed scan of the planet.
It's like Cypher in The Matrix. "I don't even see wave forms any more. all I see is Jovian, rocky body, ringed world..."
The fact that you can learn this system (I think, personally) does so much for the exploration aspect of the game. It's something to learn. People who have been doing it will keep getting better at noticing the patterns and evaluating what they have. For me, that's golden.
I guess. But I dont see why they need to nerf the system scanner at all. Why not just make Q4 an upgrade. No reason to make this negative change, just keep the universally liked other things and ditch the single element that has had a bad user response. Shrug, seems obvious to me.
seeing there are "small moon squiggles" in the Planet Radio Tuner[tm] will not suffice. It only tells you "there are small moons here". It does not tell you "there are small moons here in interesting configurations - this star system is worth spending more time in"