Well, on paper the new stuff sounds nice. I'll remain on the fence and wait and see how it actually plays out when we can before I make up my mind if it's actually good or bad. At least for the system scanning mechanics.
The USS stuff certainly sounds good. That stuff can always be annoying to hunt down, never knowing if you're going to get the type you want, and always having to change speeds to target, scan, and decide on an action for.
I think perhaps my biggest question would be in relation to the new multi-crew/wing functionality. I do like that it's being added, that was some of the sort of stuff we wanted from the introduction of multi-crew. But I really have to wonder, with adding more functionality, is the backbone of MC/Wings going to be upgraded as well? The instancing/p2p communications/etc? Having a crew is nice and all, but if I can't *KEEP* them even connected through a few hyperspace jumps, because they desync, the game locks up, and if they're *lucky* they drop out to the main menu and don't need to kill the game process itself... Or *I* can't keep connected as crew... Well, none of that new functionality is going to be USEFUL, or used often. This is going to be an issue with group mining as well.
Like the above, it sounds great on paper, but as a whole, we've repeatedly proven that the p2p instancing is simply not up to the task of dealing with larger groups of players, especially as you continue to give us more and more of the much needed, and welcome, group activities to do.