News Chapter Four - Exploration Reveal

On stream - **Much of this stuff on stream has already been said in this thread so far.**

Probes in the hundreds for ammo. Don't expect them to be hard to synthesize, no news on what exactly but they don't want it to be 'lavish' requirements.

First discovered tags staying as is, but first mapped will be up for grabs. So essentially you will need to go back to previously discovered systems for those mapped by tags.

We'll be able to find resource hotspots in rings with the DSS.

Adam thinks that we'll already know if a system is tagged before going through the process, but he needs to check before giving a definite answer.
 
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Not necessarily that. I do want it to be more engaging though. They will need to add more things to scan/find though with the extra effort involved.

Adam just said on stream that they want to increase the reward in some way for the extra time involved and they are paying attention to feedback like yours.

That's fair. I'm not worried about credits and the like. I mostly just want to spend my time flying around cool looking systems and checking out and flying around on and above cool looking worlds, maybe find some extra stuff as I go and use these new tools for that, but not as an extra step to take in finding these cool looking systems and worlds. For me at least, that would be ideal.
 
What about CMDRs already out in deep space who don't have an SRV bay or mining gear, is it possible they can run out of synth materials and end up unable to map planets without any probes left?
Previously with the two scanners there was no need to gather materials for their use, but now there is. Could you provide assistance for people who would have brought material gathering equipment in hindsight?
 
Sounds pretty good given a couple of conditions I am not clear on. Is the targeted scan optional? Can I still full reveal a map on an ADS honk and then use my extra tools to, say, look at a cloudy planet that I’m not sure is a WW for example to be more certain? (Although the existing holographic seems to do a pretty good job of this). I’m just hoping the ‘filtered’ ADS scan is optional for those looking for specific planet types etc and the original full reveal and system map remains
 
What about CMDRs already out in deep space who don't have an SRV bay or mining gear, is it possible they can run out of synth materials and end up unable to map planets without any probes left?
Previously with the two scanners there was no need to gather materials for their use, but now there is. Could you provide assistance for people who would have brought material gathering equipment in hindsight?

Will it be necessary for a DSS or just the new ‘First to map’ thing? Would seem odd that suddenly we need a physical interface to tell us what a scan would before. Idk how you fit a technological downgrade into lore.
 
Currently we can jump in to the system, honk, open System map and see, if it is worth to stay in system to scan something we want, or jump out to next System. All that we can do in a bout 1 minute.
How much time it takes with reworked scanners to get the same information to make our decision if it is worth to stay in system or not?

Will I be able to see if object has rings, or how far are 2 moons from the star without scanning them? Basically will i be able to still get all that information by just doing a initial honk after rework? (NVM, livestream answer: originally idea is that honk will give almost no information on other objects, only about star). If they keep it like this, then screw exploration.

Will different ships have different scanner views, like they have different view out of the pilots seat, or all ships will have the same view?
 
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That's fair. I'm not worried about credits and the like. I mostly just want to spend my time flying around cool looking systems and checking out and flying around on and above cool looking worlds, maybe find some extra stuff as I go and use these new tools for that, but not as an extra step to take in finding these cool looking systems and worlds. For me at least, that would be ideal.

So Adam is kind of answering your concern right now. They do want you to interpret the energy distribution signals to decide on whether to investigate or not (and they should be consistent so you can learn them). They are working to make them legible enough to make the same snap decisions. Which means we'll have to get our hands on it and tell them if it feels too sluggish or confusing. Probably not the news you were hoping for.

*As an addition, they are also describing what sounds like being able to tune into different distances in order to find the sorts of bodies you are looking for. So if you know that ELWs are within certain ranges, you can tune in to those ranges to see if ELWs are in system.
 
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Proposal: The player should be given the option to place a nav beacon in the system when he is the first one who has discovered the system … and all discovered data from this system can be up-loaded to this nav beacon.
 
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What I would also wish for would be spontaneous events in the solar systems.


For example, you jump into a system with a neutron star (magnetar) and get the message after the scan that a star quake or an outburst of radiation is imminent.
Now it could be so that the ship can be damaged by it, or also destroyed, if one carries no shield with itself.
And it remains only a certain time to either leave the system completely with a jump, or to gain enough distance in the Supercruice.


This would also be a possibility with red dwarfs, since their younger representatives often have big sun storms.


Similar with black holes or white dwarfs.


A supernova would also be interesting if one could discover it by chance.


Sure such a thing is difficult to realize, but I'm sure many explorers would like it.


Thank you
Columbus


Translated with www.DeepL.com/Translator
 
Another thing that occurred to me... at the moment (with careful piloting and not flying into a star), we can cross the galaxy without having to refresh or stock up on anything but fuel which we get from scooping. Now, we have a limited amount of single-use probes, which we have to synthesise if we want more. Not sure I like that restriction.

Also, from what I understand, the probes will have to crash-land on the surface of planets. Whilst I realise this is 'only a game' - I'm not sure I like the idea of polluting planets across the galaxy with probes. What if the planets had life/sentient life? And what happens if I launch a probe at an inhabited world in the core systems - would the inhabitants not mind I had potentially wiped out a few hundred/thousand when my probe landed in a major city?

I do however like the idea of probes - they could be used in more situations that just exploring (e.g. advanced recon of USS for example). It just doesn't feel very well thought-out.

I do think the discovery scanner and detailed surface scanners should be fused/engineerable/upgradeable into one unit. Probe launcher (as above) could be a separate unit.

However my main concern as stated before is that this more complex new scanning system could get VERY irritating VERY quickly...
 
I've definitely got some concerns with the system. The main question with the ADS is why exactly are we doing this? What I mean is it really shouldn't be difficult today to write a computer program that could do this for us, a bot if you will. Given the highly advanced computers we surely have at this time why can't this be automated? "It's a game" only works as an out of universe explanation. Elite is trying to be more simulation than game really. The current system before these changes actually makes sense in universe. The ADS and our ship's computers are capable of providing a lot of high level data about the bodies in a system. A focused closer scan(the DSS) provides all the fine details that are difficult to resolve from millions or billions of miles out.

Lore aside there are still other concerns. This seems like it's going to add significantly to exploration time. You have to find the body, scan it, then get probes to it to map it. When you run out of probes you now have to land on a planet get your srv out, find nodes to shoot, synth more problems, do a full climb out of the planet and continue exploring. When you're doing a run to beagle point or something, checking systems you pass through it could add significantly to the time. I'd really like to see the devs do a run say 500LY searching for Earth likes, water worlds, amonia worlds, and terraformables. Give us an idea of what that really takes.

In terms of the bubble though dropping into a nav beacon can be a bad idea in a lot of situations. If you have cargo pirates, or worse players could be waiting in ambush. You'll never get a scan off. It takes a lot longer. Instead of just honking I now have to decelerate, drop from super cruise, find and scan beacon, then go back into supercruise. On top of that again I have to bring up lore. We have computers capable of targeting objects moving faster than light at incredible distances, can pull that object out of supercruise, do a precision drop almost on top of an object from supercruise, and lock onto stars lightyears away and calculate a precision jump exiting right in front of a star. Despite this our ship can't link up and download a nav beacon upon entering a system? Seems like something our computer engineers should get on.
 
The new exploration mechanics sound laborious, I hope that seeing an actual run-through is faster than it sounds.

The aim seems to be that once you have enough knowledge of how systems generally lay out and what the different energy distributions look like, it will be quick for you to determine if things are worth it to you or not to investigate. So if you are looking only for ELWs, once you know what those signals look like you should be able to determine if they exist in system or not. Of course it's going to be slower than now, because now is instant, but it should be faster than it sounds (it does sound slow).
 
Another thing that occurred to me... at the moment (with careful piloting and not flying into a star), we can cross the galaxy without having to refresh or stock up on anything but fuel which we get from scooping. Now, we have a limited amount of single-use probes, which we have to synthesise if we want more. Not sure I like that restriction.

Also, from what I understand, the probes will have to crash-land on the surface of planets. Whilst I realise this is 'only a game' - I'm not sure I like the idea of polluting planets across the galaxy with probes. What if the planets had life/sentient life? And what happens if I launch a probe at an inhabited world in the core systems - would the inhabitants not mind I had potentially wiped out a few hundred/thousand when my probe landed in a major city?

I do however like the idea of probes - they could be used in more situations that just exploring (e.g. advanced recon of USS for example). It just doesn't feel very well thought-out.

I do think the discovery scanner and detailed surface scanners should be fused/engineerable/upgradeable into one unit. Probe launcher (as above) could be a separate unit.

However my main concern as stated before is that this more complex new scanning system could get VERY irritating VERY quickly...

From what I gather the original Scoop Honk remains the same, revealing the system map. You can then use your regular scanner to, from a great distance, view a planet or star from anywhere and get a basic scan and discovery tag. The DSS then adds probes for long range scanning for a detailed scan, but I would imagine if you run out of probes and synth materials, you could still fly out and use the on board scanner as you currently do.
 
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I think we should be able to bring along extra probes in our cargo bays. For example, a one ton canister holds 100 probes (you pick the number). We could buy these the way we buy limpets. This wouldn't replace synthesis, but many ships have some extra cargo space, and it just makes common sense. I also can't image it being terribly hard to program into the game, though there should be some manual process to "reload" the probes - some menu to click on.

Off-topic but related - I first thought of this idea regarding ammunition for weapons, but never got around to suggesting it.
 
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