So... you don't want to use the honk. OK...
The honk? You can't handle the honk...
So... you don't want to use the honk. OK...
From the live stream:
VR not even tested yet!
OUCH!
Please, guys, make sure ... make absolutely sure that the new interfaces do work in VR!
Not necessarily that. I do want it to be more engaging though. They will need to add more things to scan/find though with the extra effort involved.
Adam just said on stream that they want to increase the reward in some way for the extra time involved and they are paying attention to feedback like yours.
What about CMDRs already out in deep space who don't have an SRV bay or mining gear, is it possible they can run out of synth materials and end up unable to map planets without any probes left?
Previously with the two scanners there was no need to gather materials for their use, but now there is. Could you provide assistance for people who would have brought material gathering equipment in hindsight?
At the least, a grid overlay you can toggle on and off. Even that would be quite helpful, especially on planets with a high axial tilt.
That's fair. I'm not worried about credits and the like. I mostly just want to spend my time flying around cool looking systems and checking out and flying around on and above cool looking worlds, maybe find some extra stuff as I go and use these new tools for that, but not as an extra step to take in finding these cool looking systems and worlds. For me at least, that would be ideal.
Does anyone know if they're adding anything to find?
The new exploration mechanics sound laborious, I hope that seeing an actual run-through is faster than it sounds.
Another thing that occurred to me... at the moment (with careful piloting and not flying into a star), we can cross the galaxy without having to refresh or stock up on anything but fuel which we get from scooping. Now, we have a limited amount of single-use probes, which we have to synthesise if we want more. Not sure I like that restriction.
Also, from what I understand, the probes will have to crash-land on the surface of planets. Whilst I realise this is 'only a game' - I'm not sure I like the idea of polluting planets across the galaxy with probes. What if the planets had life/sentient life? And what happens if I launch a probe at an inhabited world in the core systems - would the inhabitants not mind I had potentially wiped out a few hundred/thousand when my probe landed in a major city?
I do however like the idea of probes - they could be used in more situations that just exploring (e.g. advanced recon of USS for example). It just doesn't feel very well thought-out.
I do think the discovery scanner and detailed surface scanners should be fused/engineerable/upgradeable into one unit. Probe launcher (as above) could be a separate unit.
However my main concern as stated before is that this more complex new scanning system could get VERY irritating VERY quickly...