Now this is an interesting change, genuenly looking forward to this!
*deleted*If you want the location data without using the discovery scanner you can still scan the Nav Beacon to obtain this information.
I would day this is going to shake ED to its foundation in a good way and will set many of explorers hearts racing.
Q.
Have the devs noticed how much longer it takes if an explorer wants to scan a entire system with the new system against what we have now?
Without seeing it in use, it sounds like it'll dramatically slow down exploration.
But... there are no nav beacons outside the "Bubble".
QUESTIONS:
1)Does "first mapped by" apply to all planet/star types and or spacial anomolies, or merely planets we can currently land on eg Atmosphereless worlds?
2) If we can "first map" an Earth like world, will this show up new types of data, eg population, life form types etc?
3) RE the new USS mechanic will we be able to identify the nature of the contents of the USS using skill, such as specific materials/ data or ship types,or will it merely allow you to search for the current types eg NHSS threat 4 or high grade emmissions?
Unidentified Signal Sources
Along with the Exploration update, we are improving the way that USSs work. USSs will now spawn throughout the entire system when you first enter it. This enables you to use the new exploration tools to find USSs throughout the system, not just in the area around you. You can still interrogate nav beacons to find the locations.
Will this be stored in the cargo hold or in the DSS's internal storage?Hi Whitmann, we don't have our synthesis recipe nailed down at the moment. We are currently working with a ship's holding around a couple of hundred probes. It's important to note that scanning a planet varies based on size of the body and aiming skills of the pilot.