Quick FYI - Seems peeps have wandered off over
here...
[Edit: And, due to the above probably, I finally caught up!]
So, conclusions: KISS, and if it ain't broke, DON'T FIX IT...
Seems to me there are a number of things here that NEED fixing, and many that simply don't. While I really do appreciate what FDev are trying to do, without disadvantaging anyone that's already way out in the black, and probably relatively happy with their ship, and game the way it is I'm thinking that may be the first part of a problem that doesn't need fixing, since I'm guessing most explorers have gotten used to the idea of having to fly back to one of the bubbles to fit any shiny new technology that might be added since they left civilization anyway.
BDS / IDS / ADS - Ain't broke, leave them exactly as they are.
DSS - Semi-broke, would x3 base range be a simpler solution?
Navigation beacon scans - Should be the
SENSORS job instead.
USS - Hopelessly broke - OP sounds like a promising resolution.
Now, the fun part, because there is currently no other way to adequately address the problem of spending hours nay, days dolphin diving landables and listening to your hard drive groan for an indication there may be something other than, quote: "boring" on the surface below. This is what desperately needs to be fixed, so FDev can let us loose on all the new and shiny things that might be out there to be discovered, if only we had more efficient tools to do so, so here's my suggestion:
Add a NEW shiny, for a slot that's typically vacant on exploration ships.
Small, Medium, Large, maybe even a Huge HARDPOINT, for the committed Conda...
So, here's the example gameplay: Lets say I'm not quite in the middle of nowhere, but I can see it from here on a clear day. I've honked once, sniffed out an "interesting" (expensive) cherry I'd like to go and mark as my territory from near the primary star, using the system map, while scooping, exactly like what already happens, as clearly and vociferously evidenced in this very thread (see above, ad infinitum).
I then set off in supercruise towards my target, which is around 1500LS away and whoohoo! My DSS kicks in way earlier than it used to because I still have my G5 long range modification that nobody tried to take away from me and swap for more ammo for no apparent reason and I have plenty of time to check the system map to see what materials are on it well before I have to worry about crashing into it and lucky me, it happens to have the very common materials I need to restock my "Mapping Probe Launcher" with another
sixty thousand rounds of probe ammo, awesome!
As I approach the body, since I've already decided it also looks pretty enough to land on, with lots of ridiculously deep canyons, stupendously tall virtual mountains and a green glowing ringed gas giant just over there for a photo op, I get an alarm which informs me I just reached maximum deployment range for my Mapping Probes so I slow down, drop out of supercruise, deploy hardpoints, cycle through my fire groups until I get to the new launcher and automagically see the shiny new mapping probe lobbing reticle right there in my usual HUD with no need to be yanked sideways into a catastrophically immersion destroying mini-game or 2D flat panel that's way too difficult to use in VR with my HOTAS...
I line up the shot, with the awesome little blue-zone-optimal-targeting helper-widget-thingy that tells me I'm going to cover 33.3% of the surface with a single probe and bombs away. The widget thingy remembers the previous shot, shows me the next 33.3% optimal lob and FIRE! And, because I'm in a conda, and I happened to pick a large probe lobber I can fire a third unit to efficiently cover the remaining third while the first two probes are already in flight, deploying all three into low ORBIT so they don't leave a load of messy garbage or risk contamination of the surface.
Oops, did I forget to mention completely avoiding interdictions and crashing into planets while in normal space?
And, probes populate planet mapping data, pick target, jump back into supercruise...
Tip: You might need to read ALL 2752 replies to get the "jokes".
[/sarcasmludicrousmodesafedisengage]