One thing is definitely sure:
Since this is a science fiction, space(ship) based online game, just like in EVE, the head, meaning hair, face and neck is of primary importance in the character editor.
After all it is unlikely that our pilots will have head and body gear or armor, so it's their face which will be shown and visible in most situations, like in chats, forums, interactions, characteristics, stats, skills, trading diplomacy, etc.
Even when (and if) the "walking around" feature will be implemented, probably only the face will be shown by most actions/interactions, (like bí talking for example), so body editing options/choices come only secondary.
If somewhere, then there some "fine-tuning" adjustments could be "neglected". As for me, even the adjusting only height, shape and skin (or uniform) color would be sufficient.
So I do hope, that the main focus will be placed on character's head. (just like in EVE)
So please concentrate on the head dear devs! (hair-face-neck)
Well, technically, it would be irresponsible not to be wearing a helmet while in the cockpit, given that nice big fragile plate-glass window that gets blown out so easily. In Mass Effect, after the second one, I started wearing the full-face helmet at all times off-ship because, dude got spaced! Not a pleasant experience by all accounts, don't want to waste precious seconds and risk perforating my lungs while struggling to get a breath mask on.