Character Creation in Elite: Dangerous

One thing is definitely sure:
Since this is a science fiction, space(ship) based online game, just like in EVE, the head, meaning hair, face and neck is of primary importance in the character editor.
After all it is unlikely that our pilots will have head and body gear or armor, so it's their face which will be shown and visible in most situations, like in chats, forums, interactions, characteristics, stats, skills, trading diplomacy, etc.
Even when (and if) the "walking around" feature will be implemented, probably only the face will be shown by most actions/interactions, (like bí talking for example), so body editing options/choices come only secondary.
If somewhere, then there some "fine-tuning" adjustments could be "neglected". As for me, even the adjusting only height, shape and skin (or uniform) color would be sufficient.
So I do hope, that the main focus will be placed on character's head. (just like in EVE)
So please concentrate on the head dear devs! (hair-face-neck)

Well, technically, it would be irresponsible not to be wearing a helmet while in the cockpit, given that nice big fragile plate-glass window that gets blown out so easily. In Mass Effect, after the second one, I started wearing the full-face helmet at all times off-ship because, dude got spaced! Not a pleasant experience by all accounts, don't want to waste precious seconds and risk perforating my lungs while struggling to get a breath mask on.
 
I am one of the types who will happily spend hours perfecting the look of my toon.
I'am hoping that some sort of character creation will be in Elite Dangerous beyond the Male/Female option that we currently have.

My feeling however it that for the initial launch of the game we will get what we currently have (character's name & sex), however when Frontier introduces walking around stations and ship then some sort of Avatar Creation will be required.
 
Well, technically, it would be irresponsible not to be wearing a helmet while in the cockpit, given that nice big fragile plate-glass window that gets blown out so easily. In Mass Effect, after the second one, I started wearing the full-face helmet at all times off-ship because, dude got spaced! Not a pleasant experience by all accounts, don't want to waste precious seconds and risk perforating my lungs while struggling to get a breath mask on.

That is all true, but a helmet would hide the hair and the upper part of the head, so it actually ruins that part of the creation, (as it happens in most FRP games), which is a waste, since a nice hair style, color and design plays an important role in character's outlook and image.
I agree, pilots should wear helmets while in their cockpits, but let's make them wear them ONLY then, and leave the upper part of their head visible whenever they are outside, walking around the station, visiting/using its rooms and services, interacting/talking to NPCs or other players, participating in chats or forums, placing bulletins/bounties, viewing character's info, skills and characteristics, etc.
So the basic, original image of characters should still be without a helm, which would be added only the moment they enter their ship's cockpit.
The same solution could be used with uniforms and space-suits.
After all no sane pilot would walk around inside a space station in a complete space-gear......
 
I am one of the types who will happily spend hours perfecting the look of my toon.

Same here. :)

I agree, we obviously shouldn't be limited to have our helmets on at every single moment. I imagine Elite Dangerous not solely takes place in just that cockpit or on potentially dangerous planet surfaces. It would be a shame if we couldn't customise our characters in great detail.

It's important to 'look ahead' to the game's future as well, regarding the planned expansions and such. Walking around stations or planet offices, sitting at a bar on Lave, or even exploring a totally habitable planet surface area - I wouldn't want to be limited to seeing my avatar in full space suit, wearing a helmet and all. It would make no sense and just look silly.

Like mentioned before, player avatar images/portraits would probably also be shared with other players as well (for things like a list of contacts, in-game communications, trading) - visually recognising other players would be hard and even annoying if all we see is a combination of spacesuit and helmet. :)

So the basic, original image of characters should still be without a helm, which would be added only the moment they enter their ship's cockpit. The same solution could be used with uniforms and space-suits.

I agree - this seems the only right way to do it. Being able to fully customise a player avatar would be *very* great for immersion.
 
Gave thsi some more thought.

I'd like to see skins and heads similar to border lands two.

Skills similar to the original Deus Ex and skill development similar to the tiny percentage increases in Borderlands 2.

Percentage based and not any kind of leveling. Skill going up based on use mostly and training secondarily.

Plus some NPC interaction skills.
 
Another RPer here. I'd like to see the best physical characterisation we can get. I may want a balding middle-aged guy with a pot belly who looks like my avatar here. If so I want to be able to make him. I may want another character that looks like a twenty-something female librarian complete with bun hairstyle and emerald eyes. If so I want to be able to make her. I may want a fur covered cat person with moving tail and ears. If so, yes, I want to be able to make her too.

As for skills, absolutely not. Use iron sights on guns and what other skills do you actually need? None.

Edited to add: And let's not forget. We all (especially RPers) want our characters to look good. Huge opportunity here for cosmetic items. Never mind the damn ship, give me a pair of to die for heels and I'll throw my card at the screen.
 
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As a not major-expansion (means you need to buy it). In the future perhaps together with "walking on stations" but with the option to disable it. So everybody can switch to generic character view (all players share the same model).
No skills or other RPG elements in ED.
 
As a not major-expansion (means you need to buy it). In the future perhaps together with "walking on stations" but with the option to disable it. So everybody can switch to generic character view (all players share the same model).
No skills or other RPG elements in ED.

Oh and let's not get mixed up with RPer and RPGer. All an RPer needs is a character, a venue and sometimes a roll of the dice.
 
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We all (especially RPers) want our characters to look good.

Back in the eighties I kind of played Elite in an RP kind of way. There was a specific kind of character/commander I had crafted in my head, and I played the game with that in mind. I had obviously seen Star Wars, so I went for a free spirited Han Solo - like pilot. It was fun and worked well, even though we didn't have 'real' character customisation.

But since technology has advanced so much now, it would be a shame if no advantage was taken of that. Introducing a way to visually 'connect' with your own character (and other characters) would be excellent. Detailed character customisation would really enhance the game for me.

As a not major-expansion (means you need to buy it). In the future perhaps together with "walking on stations" but with the option to disable it. So everybody can switch to generic character view (all players share the same model).
No skills or other RPG elements in ED.

Seeing many generic and 'visually the same' characters would really ruin the immersion for me. The galaxy is big, and people are different. I hope Frontier could use some kind of dynamic generation system that would make the visual appearance of characters unique for NPCs and those people who don't wish to customise the look of their character themselves.
 
This is a more in-depth question than some people think.

There was a recent news letter that described the appearance of Alien species and that some would not be able to visit other worlds if the other worlds were much bigger due to the increase in gravity that it creates. This also affects us a pilots too and would limit the number of places we could actually go to.

O.K. this won't be an issue at the first release but when landing on planets becomes available it could create huge problems for us.

Now if the character creation mechanism allowed us to adjust our mass and appearance, this would allow us to visit more places. But it is hardly realistic is it? I mean you are not small and 8 stone one minute and then tall and 15 stone the next.

I suspect that when we go to systems with extremely large planets (2+ earth masses), we will only be able to dock at space stations that are orbiting the planet.

May be someone at FD can elaborate on this a little.....

Oddball; DB has said in more than one video there will be "Rovers" for traveling cross country...Not sure how this effects our thinking here.
 
I think I have figured it out.... 'G' suits.

Designed to prevent a black-out caused by the blood pooling in the lower part of the body when under acceleration, thus depriving the brain of blood. Today fighter pilots can endure 9g but for only short periods of time.

So using G suits could be the solution for humans to be comfortable while on the surface of large planets (1+ Earth masses) for short periods of time.

Solved! (I think)
Solved? Ummm? Maybe not ...

It's not that simple unfortunately, if you were to dive into those larger gravity wells and land on those heavy G planets, you better have some kick ass thruster engines to get back off the ground. And if you do, the extreme G's you are going to need to pull to get off these super Earth sized planets is going to hurt big time! Not good that. You'll end up looking like red bolognese paste in a suit by the time you get out of its gravity well and back into orbit.

:eek: :p
 
A good character creation system is a must, be sure though it will give rise to no end of diabolical things such as the likes of these ...

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And better still ...

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I'm guessing you wouldn't want some of these characters waiting outside your ships hanger entrance? :eek: :D
 
I shall welcome all but reserve the right to close my ship's doors when needed. For possible contamination reasons, you know. ;)

But seriously - when character creation is done right, and some restrictions are put in place, things could end up wonderful indeed.

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That is all true, but a helmet would hide the hair and the upper part of the head, so it actually ruins that part of the creation, (as it happens in most FRP games), which is a waste, since a nice hair style, color and design plays an important role in character's outlook and image.
I agree, pilots should wear helmets while in their cockpits, but let's make them wear them ONLY then, and leave the upper part of their head visible whenever they are outside, walking around the station, visiting/using its rooms and services, interacting/talking to NPCs or other players, participating in chats or forums, placing bulletins/bounties, viewing character's info, skills and characteristics, etc.
So the basic, original image of characters should still be without a helm, which would be added only the moment they enter their ship's cockpit.
The same solution could be used with uniforms and space-suits.
After all no sane pilot would walk around inside a space station in a complete space-gear......

You've forgotten something--some people wear hats. Why would you 'make' them anything? Some like wearing hats, others need to for their work. Some wear them indoors. Some only take them off for two things (they call him The Bandit). Some people wear their bike helmets around even when they're not on their bike, but maybe that says more about the yuppies that live in my city than it does about general humanity. For that matter, some people don't have hair and therefore don't put a lot of value in it as a defining trait, and some people are horribly scarred and would rather people not stare, preferring to hide behind a helmet perhaps? And SOME might be paranoid about extraterrestrial disease and would be considered very sane for wearing pressure suits on station. That last one is actually supported by one of the early newsletters, where they are talking about the 'culture' of spacers and the wide-variety of styles and aesthetics that space suits would come in because a spacer wants both some personal style as well as utility, because they spend more time in their flight suits than they do out of them. If you want to talk about a robust character creation system, then the inclusion of at-will clothing is no less valid than your insistence on hair, and if you want to wear a helmet in your cockpit or not is your choice, nobody should 'make' you.
 
2 more online RPGs with nice, detailed enough, but still not too complex or demanding character editors, which Elite could use as a basic starting model:
The Lord Of The Ring (2007)
RaiderZ (2012)
(so an older and a newer candidate)
You can also check out, (You Tube gameplay videos), the very promising character editor in the soon starting online RPG called ArcheAge. (full version starts in round 3 weeks)
 
I like EVE Online charactor creation, as it also acts as your avatar. some mean looking charactors on there.

+1 agreed - having an avatar picture come up when you scan a ship would be a nice little game add on to bring a little more to ED (probably in the plan somewhere already I suspect!)
 
+1 agreed - having an avatar picture come up when you scan a ship would be a nice little game add on to bring a little more to ED (probably in the plan somewhere already I suspect!)

+1 here as well!
I would like the picture to be portrayed as a pilot certification mugshot!
Otherwise, a small looping videofeed, similar to when selecting units in games like Starcraft would also be really nice.


In any case, the more we are able to customize and make our "stuff" unique the better IMO, as long as its fitting to the setting; no damn zebra skins or silly stuff like that!
 
First we need a hand-and-chest-creator, guess that´s all we´ll see for a long time, let´s customize these parts first :D
 
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