Cheaters are Everywhere

Status
Thread Closed: Not open for further replies.
I have started playing E : D less than a week ago, and I went directly to open play for the challenge and player interactions. 16h of game time later I am flying a A classed Cobra Mk3, because I wanted to make sure I could boost away out of human trouble.


I was ready to accept human pirates, that would be actually fun.
I was ready to accept human murdering psychos twitching/youtubing their kills, and that was the reason I had the A thrusters on the Cobra
But I do not want to accept cheating, as the death penalty would be too high for me to swallow if killed by a godmode Anaconda boosting faster than my Cobra!


Sorry guys, open_players--;
Bots here I come!
 
Poor networking decisions are leading to a less than genuine "sandbox". I foresee this as a major motivation for players leaving once other options with more sensible network infrastructure become available. Ignoring this MAJOR issue with elite, I strongly believe that this game has more potential than any of the foreseeable competition. It's arguably the biggest in scope, it's going to be the most true to astronomical physics, and I think elite has the most genuine lead dev. The mind blowing potential of this game and it's dev staff is why I feel so strongly about the p2p issue.
 
I came here wondering of the client mesh network code was to blame somehow, but this makes so much more sense.



I'm thinking that to beat this kind of cheating something more sophisticated then just a server will be required. You want/need to be monitoring behavior on clients somehow rather than encrypting everything and doing round trips to a server.

Maybe an inference engine could/should be developed based/trained on recognizable cheaters patterns (is being shot at, shield are not going down). Running as a background service on each client, cross checking across an instance and reporting back to a ban hammer server.

That would be an interesting software engineering project.

- - - Updated - - -



Exactly right ;)

You mean basically a bot that can run differential equations on pvp instances and look for inconsistent results. That's genius actually.
 
You mean basically a bot that can run differential equations on pvp instances and look for inconsistent results. That's genius actually.

That could work, but what happens when that gets rev'ed, false positives, modified data being sent around and whatever else, multiple people exploiting just for the "lul's", anything on a client system is exploitable.
 

Brett C

Frontier
Just letting you know that we're aware of the issues that are being reported. Some things are being done about it, and you'll start seeing our customer services being much more proactive about it as soon as possible.

Please do not post hackusations and other witch-hunting discussions here on the Frontier forums. Customer support does not thread through every post here on the Frontier forums. Submit a support ticket at https://support.elitedangerous.com/open.php?topic=37 - thank you.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom