cheaters

It doesn't need to be done all the time for every action. Random checks will eventually catch anyone who's actively cheating. This is TSA logic but it works better in a virtual environment than at airports.
 
It doesn't need to be done all the time for every action. Random checks will eventually catch anyone who's actively cheating. This is TSA logic but it works better in a virtual environment than at airports.
In virtual environment you can also figure out that TSA is upon you before they do something and hide your contraband for the time :) Sure, FD can complicate it a bit, but I read some messages on that other forum and they are actually waiting for some action here because that's where their fun apparently is.
 
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You could cheat the original Elite game very easily with a hex editor although that then led me to discover some rather interesting and strange game design choices that DB had made... I could do that kind of cheating when I was 8 years old... They've just updated the feature.
 
Competitive PVP on a P2P solution is . And ED went full .
If this wasn't a boring, niche game, everyone and his dog would be cheating non stop. There is a good reason P2P is not used in the gaming industry since the 90s. Except for hobby or garage projects.

And the "it would be pricey" argument is invalid. World of Tanks can handle 30ppl instances with low latency on a server that services 100k+ players at peak hours. That game is completely free and only very mildly Pay2Win. Damage calculation happens on the server, so no way to cheat that. Unless you break the server itself.

Anyway, ED is like this and will stay like that until Frontier pulls the switch. Want to level the playing field? Start using cheats yourself. It will be funny to see 2 cheaters battle it out.
 
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Competitive PVP on a P2P solution is . And ED went full .
Where did you find competitive PvP in this game? So far I can only see mindless shooting and some special people role-playing :) This game was targeting PvE content mostly. And even with damage done server-side, you still get aim bots for WoT because you can't do all the geometry server-side. In ED PvE setup it would mean essentially the same thing - who cares about the damage if enemies always miss and you always hit?
 
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Competitive PVP on a P2P solution is . And ED went full .
Honestly, I nearly stopped reading right here because IME, anyone who uses the term "" is hardly worth paying attention to. I gave you the benefit of the doubt, though.

If this wasn't a boring, niche game
That's funny. I didn't remember the ~200 hours I've put into Elite being boring. I also like how half a million sales equates to a niche, but I kept on since, well, everyone's entitled to an opinion.

And the "it would be pricey" argument is invalid.
Then we got here. Oh, well if YOU say it's invalid, then it must be so! Because, of course, we all know that all games share the same codebase, especially for netcode. /snark

Seriously, if you want to have a discussion, that's great. I enjoy reading a healthy debate. Sometimes I even change my mind based on the arguments presented. That's not what we have here, though. We have someone who's completely convinced they're right and yet clearly has very little, if any, experience on the developer side of things.

I, OTOH, do have some insight into the dev's side. I've sat in on the development meetings for games before. Some of them would even be games a lot of you have played, too! I've offered the "support story" side of things and heard the actual developers respond as to why certain things aren't how you'd expect. I learned from that experience that you can't necessarily equate any previous game to another unless they literally share the same codebase. That's true even when they use the same underlying engine, for that matter. In the case of Elite, we have a small-ish development house working on a game the likes of which has really never actually been seen before, at least not at anything like this level of detail. To compare any other game to it is simply unfair.

To label the developers who have poured their sweat into a game many of us find fun, exciting, and nostalgic all at once as "" is patently offensive. To use the word at all in that context is offensive, in fact.

OK, I'm going to put my soapbox away now.
 
Could a lot of 'trusting the client'...

BINGO!

This is exactly what happened to Rust, and how it became a virtual joke of a game due to rampant hacking. Facepunch did far too little, far too late, to address hacking, and in the end it was independent programmers, making server mods to detect hacking (impossible speeds, jumps, accuracy, etc) that finally got rid of most of the hackers, but by then all the players had already left in disgust!

From the get-go, any on-line game needs a huge amount of sanity-checking in the netcode to detect anomalous behaviors from the client. The client can never be fully trusted, all interactions need to be sanity-checked and compared to expected values. Anomalous data could be a glitch or error, but it quickly becomes blatantly obvious if the client is intentionally manipulating the data.

Banning a client proven to be hacking is utterly normal industry practice, and you're not going to get some pimply-faced kid hiring lawyers to contest a ban! ;) They just go to various forums and claim innocence, and look like complete idiots doing it (happened on the Facepunch forums all the time...)

Bottom line is that FD underestimated the hacking community and didn't/don't have even the most simple sanity-checking in place.
 
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Its a well know memory tool that's been around for a while now. People that use it are only cheating themselves.

Something that I have noticed lately.....

I've been playing since the alpha and only just got a Python but my status is Dangerous.
Some people have Anaconda's with a Novice status. This tells me something. It tells me
that a lot of people are cheating.

There are some long time players who do little combat, but have high rankings in trade and exploration.
Theoretically it is possible to stay novice in combat for a long, long time, but I admit I sometimes have my doubts too.
 
But this only works for Open and not for solo or grp play.

but i like the idea.

Huh? Solo or group play is in constant contact with the server as well, it would be trivially easy to detect a hyperspace jump that exceeded the client's ability.

Also, just because the game uses P2P protocols does not mean the server is "disconnected" once you enter an instance, even in solo, it still has a live connection and dynamically updates actions and positions. (fly 2000LS from a star and pull the net cord, and see where the server puts you when you reconnect...)
 
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It would be nice if we could unite then isolate them with other like minded people. And I don't just mean in game.
 
Huh? Solo or group play is in constant contact with the server as well, it would be trivially easy to detect a hyperspace jump that exceeded the client's ability.

Also, just because the game uses P2P protocols does not mean the server is "disconnected" once you enter an instance, even in solo, it still has a live connection and updates actions and positions.
I know but then the other clients can not check the damage and the other stuff.
 
One of the reasons multiplayer gaming is a waste of time for me. GTA 5 has is the same. I'm just glad I have never been into multiplayer.

Same here. I stopped getting involved in multiplayer a long time ago. Too many unpleasant characters out there hiding in the anonymity of the web.
ED was the first game to lure me back into mp again, but since the release of wings I have only played solo. I am a loner at heart and do not want to get involved with teams/groups/wings or whatever. The wings mechanic is great, but not for me. It only means extra danger. Even though I am quite good at combat I won't be able to survive an attack by a combat oriented wing. And I am loath to play the victim for their entertainment.
 
I've been playing since the alpha and only just got a Python but my status is Dangerous.
Some people have Anaconda's with a Novice status. This tells me something. It tells me
that a lot of people are cheating.
Why? There is absolutely no need to engage in combat if you don't want to. Traders get vast amounts of cash by actively avoiding combat as much as possible to trade as fast as possible. Explorers don't even get the chance to fight (not that we want to, many of the long range explorers don't even carry weapons!).

I have a Python, a fully kitted explorer Asp, a fully kitted Eagle (for fun), a fully kitted Cobra (for the hell of it), and a fully kitted Vulture (for the two or three times I've actually gone bounty hunting for short periods of fun). I am a Novice in combat rank though, because I am either exploring or trade running most of the time.

Having cash without a combat rank is absolutely no indication of cheating.

-- Pete.
 
But, a really strong reason to check their netlogs! ;)

why?
if someone concentrated on the most rewarding profession, trading, and didn't waste time on combat, this is exactly what to expect: high bank account, low combat rank ;)
besides that, keeping the combat rank low as a trader keeps elite npc from interdicting you.
 
why?
if someone concentrated on the most rewarding profession, trading, and didn't waste time on combat, this is exactly what to expect: high bank account, low combat rank ;)
besides that, keeping the combat rank low as a trader keeps elite npc from interdicting you.

Two words... Probable Cause

The police use this all the time, and perhaps they occasionally pull-over an innocent party, but a lot of the time, they nail a lawbreaker...
 
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