The only problem with Vulture (personally) is that on higher ranks, everything takes ages to kill. Same with the Clipper, although I love that ship to bits. Chieftain and co., Krait, Fed ships, etc. are simply more comfortable, because of said "punch"I like the Vulture for it's agility, but tried the Chief once as a possible upgrade. It's pretty agile once it's engineered, and packs a punch, but I still found the Vulture more fun. It's also easier to engineer, with only two large hardpoints, and it can orbit a Chief that tries to wiggle.
The tight convergence of the two large hardpoints, and the medium being pretty close too, make killing small ships at ~1km a pleasure. It also feels a bit damped like a diamondback scout, which makes bringing the guns to bear very easy.What do members think about the Alliance Chieftan?
I like the Chieftain it has a good view and weapons placement, it is brilliant if you want to scoop things and does great skid turns (if you like that sort of thing). I find it fun to fly.What do members think about the Alliance Chieftan?
I quite like the Chieftain, she is a well-built and versatile heavy-medium vessel. Her unique design I find quite interesting and if not attractive, then at least distinctive.What do members think about the Alliance Chieftan?
Slightly OT. I want the pink desert paintjob, but I need one single more ARX to buy it, and I've hit the weekly limit. Mkay, I guess having something to look forward to is mkay, and the pink color suits the ships name, Eisenschwein (Iron Pig). Also, back when Ivanhoe lived, pink was the baddest color of them all. Badder than black.
You and I have very different fighting styles it seems. Yours is much more sophisticated than mine. I ram the opponent to stop their ship, and then I spray them with frags, before they can say "boost". Nothing fancy, just a good old brawl. At a distance frags are hopeless, but once you cling onto the back or belly of a large ship, those 1337 dps are real. You can't do that in a larger less agile ship, but it's definitely doable in the Chief. I used have to go and get ammo every 5-6 kills, but it's "cheap" to synth the ammo.Imo, if you like how it flies and it suits your combat flight style, can be fantastic fun. Which is how I treat all my combat ships - they all fly a bit differntly and have different weapon options. If you have the resources, here's two weapon loadouts for my Chieftain.
1. HazRez / CZ: 3x Cytoscramblers in the smalls - nice tight grouping; 3x multicannons (2 large, 1 medium)
2. Other fun: 2x APAs (TLB & Dispersal) + 1 Gimballed Canon (HYS - engineered to shot speed match the Focused APAs); 2x LR Rails (SuperPen & FCascade) + 1 missile rack (FSD disrupt)
Yeah, sure, but I don't think we're talking PvP here. If we only chose our ships by their viability for PvP, we'd all fly like... two ships. Life would be very boring.The alliance ships drives are easily disabled. Not for me. Fdl 5k hit points or more with rails singling out those exposed drives.... easy pickings
No Gunship? The quintessential flying shotgun?Oh no, I have Frag loadout options for my Krait(s), Mamba and Clipper - those are my preferred Fraggers