I was reading the whole thread the other day and it really is amazing that Elite is as unknown as it seems in the usa, going on many of the comments. It seems as if most Americans first experience of a 3D space game was wing commander, which of course was inspired by Elite (as is the genre).
I know Elite got ported to nearly all systems under the sun, but i do wonder if maybe it just had no real wide take up in the usa for some reason? Maybe in 1991 when Elite Plus (as let's face it the original PC's had terrible colours!) came out on PC it just looked too old fashioned to get much interest?
I was reading the whole thread the other day and it really is amazing that Elite is as unknown as it seems in the usa, going on many of the comments. It seems as if most Americans first experience of a 3D space game was wing commander, which of course was inspired by Elite (as is the genre).
I know Elite got ported to nearly all systems under the sun, but i do wonder if maybe it just had no real wide take up in the usa for some reason? Maybe in 1991 when Elite Plus (as let's face it the original PC's had terrible colours!) came out on PC it just looked too old fashioned to get much interest?
I was reading the whole thread the other day and it really is amazing that Elite is as unknown as it seems in the usa, going on many of the comments. It seems as if most Americans first experience of a 3D space game was wing commander, which of course was inspired by Elite (as is the genre).
I know Elite got ported to nearly all systems under the sun, but i do wonder if maybe it just had no real wide take up in the usa for some reason? Maybe in 1991 when Elite Plus (as let's face it the original PC's had terrible colours!) came out on PC it just looked too old fashioned to get much interest?
On the wider issue of crowdfunding, i think the big publishers must be a little concerned, as much as they will be over the general 'Indie' revival in general these last few years. A huge famous AAA title is always going to make loads more money, but around those few (and growing fewer) big hits they are seeing their control on gaming slip. Sites like Steam, GoG, Desura etc give small dev teams a direct point of sale for many gamers, retail is in decline. Now you add crowdfunding (kickstarter etc) to that mix and things are not looking rosy if your a bloated AAA with massive production costs and huge annual budgets to manage within smaller overall returns. Gamers are voting with their feet and moving a good portion of their spending outside of the traditional bricks and mortar shops that are the traditional preserve of the big AAA publishers.
I completely share Chris Roberts (and others, Notch etc) enthusiasm for what this change can mean to gaming, and PC gaming in particular. It is a brave new world where we can get back to what making games and gaming was about in it's early golden era of creativity and passion. I hope these early bunch of high profile Kickstarter projects really do end up offering that creative freedom and control that developers have had 'contracted' away from them for the last few decades by the big publishers, and that it leads to a further democratization of gaming in general.
Star Raider is regarded as general founder of the whole genre
http://en.wikipedia.org/wiki/Star_Raiders
Elite was not the first space trading game made but it nailed the concept so hard that everything that has followed has been inference by it.
Aha. You know what, as i was typing my sentence in the back of my mind i was not 100% sure, and your right. I logged a ton of time on Star Raiders on my Atari 800 back in the day (i was one of those uk kids that didn't have a Spectrum or C64/Vic20 or BBC/Electron or Amstrad or Oric or Dragon back in the 80s). Star Raiders was a pretty damn awesome game.....so yeah i'm surprised THAT game is not more prominent in the debates i've been reading around Star Citizen and Elite: Dangerous, american gamers of that era would have played Star Raiders while here in the uk we were mostly playing Elite.
Frontier missed a huge opportunity on Elite's 25 anniversary a couple of years ago they could have reintroduce the games to a younger generation.
Even just a basic console/mobile version of Elite would have kept the games in the public mind.
Frontier missed a huge opportunity on Elite's 25 anniversary a couple of years ago they could have reintroduce the games to a younger generation.
David has been asked why did he announce Elite Dangerous now, he said that he was waiting for the UK version of Kickstarter to be set up. At the time of the anniversary, it didn't exist then.
Exactly archamedes. For me it was never a SC Vs Elite situation. I bought Wing Commander and Elite 1&2 for my Miggy (still have them in fact) back in the 1990s. It wasn't a competition then and it's not a competition now![]()
Think you miss understood me there Geraldine I was referring to the fact that they should have re released an updated version of the old game some thing similar to Oolite or XElite.