I was testing Lasers against shields last night on a FAS in a Haz Rez. This is what I "noticed" I guess, or prefer. Unmodded laser, My Power Plant is modded and my Distributor is modded for faster recharge. Anybody agree or am I flat out wrong? 
I was testing Lasers against shields last night on a FAS in a Haz Rez. This is what I "noticed" I guess, or prefer. Unmodded laser, My Power Plant is modded and my Distributor is modded for faster recharge. Anybody agree or am I flat out wrong?![]()
I think it may depend on where they are purchased from.
I recall 2f, 2d and further matter as well as 3f, 3D.......but the thermal heat is the issue with medium and large beams unless engineered.
Im new tho so take this with a very small grain
pulse does have higher dpe than beams, but that should be consistent on all sizes.
i love beams. what's the problem with your c3? heat? capacitor? low damage? pulse *is* better for eating away a lot of hitpoints, beam is better at bursting. my impression is that your gameplay favors the first. you might try efficient weapon mod on beams.
600 meters? Well now I see why no one uses themBeams have a damage fall off after every 600 meters unless modified for long range.
I believe pulses and bursts have a falloff starting at 500m, could be 700m, either way all lasers have a tiny full damage range.600 meters? Well now I see why no one uses them![]()
All I know is class 1 anything are useless - you're better off attaching feather dusters to your hard-points
All I know is class 1 anything are useless - you're better off attaching feather dusters to your hard-points
All I know is class 1 anything are useless - you're better off attaching feather dusters to your hard-points
In my experience, most mods are pretty much viable depending on your overall build/strategy.Don't know what modification you should get?
Nah don't think you are wrong at all. While beams do more dmg, they generate more heat and eat power faster than you can say " Tequila." However i do like to use class 2 beams on my Python. I can keep blasting. And they are good against smaller ships and launched fighters... Normally i have two large frags on my python. But when i do go PEW pew. I use class 3 burst or pulse... Never class 3 beams. They eat too much. Imo that is. But i will take class 2 beams anydayI was testing Lasers against shields last night on a FAS in a Haz Rez. This is what I "noticed" I guess, or prefer. Unmodded laser, My Power Plant is modded and my Distributor is modded for faster recharge. Anybody agree or am I flat out wrong?![]()
I believe pulses and bursts have a falloff starting at 500m, could be 700m, either way all lasers have a tiny full damage range.
Larger beams are really good with efficient and the thermal vent effect, but pulse/burst have more effective choices for engineering due to their low distributor draw.
Even then a grade one long range mod on any laser is a massive improvement for a tiny mass increase. Don't know what modification you should get? Grade one long range until you do. Cost? A single sulphur.