General Clear Notoriety

I'm sorry I don't quite understand why this is such an injustice.

When I earn ranks and tites it all happens exponentially. Why is it wrong with Notoriety?

Yes I can accidentally earn 1 point, sit at a station for 1-2 hours and reset. But if I purposely engage in crime in the game why can I get clean so quickly ?

I propose to make a geometric progression to reset points Notoriety.

The number 1 (can be earned randomly and the current time can be reduced.) reset after 30 minutes or 1 hour.
And further progression and the number 10 will be reset to 9 for about 1 month.
 
So you want players to hit on anarchies even more than they already do?
I don't quite understand you, I was talking to a ganker the other day and he was bragging about how he was calmly flying and killing newbies.
He said that it doesn't bother him and if he wants to purge he just stays on his computer overnight, i.e. 10 hours.

So I suggested justice.
 
Not entirely sure what the benefit is supposed to be here. Although I would support it if payouts for legal activities were also knocked down to a quarter of what they are now. It might make a some kind of a rough stab at balancing some risk and reward for criminal gameplay.

That said I'm struggling to think of what the impact of having even a permanent notoriety 10 applied to my commander would do since bounties can be removed just by handing yourself in.
 
I don't quite understand you, I was talking to a ganker the other day and he was bragging about how he was calmly flying and killing newbies.
He said that it doesn't bother him and if he wants to purge he just stays on his computer overnight, i.e. 10 hours.

So I suggested justice.
Hmm, personally I think ganker is too a fine word for many of them.. Many wouldn't stand a chance against a competent player in a fighting ship, and spend their playtime in a meta fighting ship blowing up defenseless noobs.

I wouldn't listen too much to what they say, their only interest is in ruining someone else's playtime.

The problem with your suggestion is that you don't only get notoriety for "ganking" someone, you also get it if you attack NPC ships in a lawful system or kill too many NPCs in a lawful settlement, in other words for completely legitimate game play. Such a change would push even more people into attacking anarchy settlement or ships, in order to avoid notoriety. Anarchies are already being punished by all the players that are too scared of getting notoriety. It would probably also be very much resented by some BGS players..

I'm very often notorious even though I've never ganked anyone at all. Also notoriety is close to meaningless, all it does is to stop me from paying off the bounties on my head, but I can turn myself in, or just go somewhere else where I don't have a bounty. Seems a very silly ganker to leave his commander online up to 20 hours to get rid of it... :)
 
Hmm, personally I think ganker is too a fine word for many of them.. Many wouldn't stand a chance against a competent player in a fighting ship, and spend their playtime in a meta fighting ship blowing up defenseless noobs.

I wouldn't listen too much to what they say, their only interest is in ruining someone else's playtime.

The problem with your suggestion is that you don't only get notoriety for "ganking" someone, you also get it if you attack NPC ships in a lawful system or kill too many NPCs in a lawful settlement, in other words for completely legitimate game play. Such a change would push even more people into attacking anarchy settlement or ships, in order to avoid notoriety. Anarchies are already being punished by all the players that are too scared of getting notoriety. It would probably also be very much resented by some BGS players..

I'm very often notorious even though I've never ganked anyone at all. Also notoriety is close to meaningless, all it does is to stop me from paying off the bounties on my head, but I can turn myself in, or just go somewhere else where I don't have a bounty. Seems a very silly ganker to leave his commander online up to 20 hours to get rid of it... :)
They put the ship on station and go to bed and work or study.

If you're earning more than 1, you're doing it consciously.
Why then can you drop it quickly?
If you choose the path of a pirate, you can't become good overnight.
 
Yes I do illegal missions, or sometimes I'm trying to bring down some lawful faction or push an anarchy to the top in a system. In fact when farming on foot mats, I prefer to pick on a lawful faction instead of going to Iah Bulu and create problems for the players trying to keep the Dingos alive... It really has nothing to do with ganking and isn't a deterrent against ganking in any way, shape, or form.

Crime and punishment is really broken in Elite, and in bad need of a rework to make it more meaningful.
 
I think the thing that makes this a non starter is the idea that notoriety has any impact on ganking. It doesn't. Once you have a fleet carrier (or be in a squadron which has one) notoriety means precisely nothing. At that point you always have somewhere in system or one jump away to restock/refuel.

Even then, having seen what quite a few players consider to be open ready combat builds, making a gank ship that could travel to the other side of the bubble to an area that you have no bounties is no issue.

Comes back to the same thing that has been said for years if ganking bothers you- go to solo at times you don't want to be directly affected by other players or make sure your ship can survive.

Personally I'd love to see more risk/reward to criminal acts including extreme responses to crime commited in high security systems. At this point that ship seems to have not only sailed but since been dry docked and made into a fancy bar.
 
What about on foot killings, no notoriety?

Still I think crime and notoriety ought to lead to a criminal career path.

The game has grown and is no longer just about shooting pirate ships.
 
What about on foot killings, no notoriety?

Still I think crime and notoriety ought to lead to a criminal career path.

The game has grown and is no longer just about shooting pirate ships.
You should just be a wanted crim. What's this noto bulldung. If you are scanned as such you are attacked. If there is a way to remove your record it should be heaps of intensive community service (maybe with kickbacks) to slowly get back into the positive. Noto should just be something applied to a ship if it's scanned with a wanted individual in it to indicate that ship deserves attention whenever it is seen, not an auto assumption of guilt. If enough time has passed it can be assumed that ship is no longer associated with the crim. This also allows crims to operate where they are wanted by changing ships and not being scanned. Basic gameplay. 🤷‍♂️
 
Ganking these days is more Seal clubbing or whatever you want to call it when a "player" gets bored and then starts shooting new players near a starting system.

What we need is if you have notoriety over two bigger and more dangerous ships turn up, with notoriety ten battleships impound your carriers so you have no chance of refuelling until your handed in. As for the bounty payment to get the notoriety removed that should get to half of the total assets of the person handed in if the hidden counter shows they killed loads of players vastly inferior to themselves.

Yes we need players but we don't need seal clubbers, we are trying to attract new players to the game not drive them away surely 🤔
 
You should just be a wanted crim. What's this noto bulldung. If you are scanned as such you are attacked. If there is a way to remove your record it should be heaps of intensive community service (maybe with kickbacks) to slowly get back into the positive. Noto should just be something applied to a ship if it's scanned with a wanted individual in it to indicate that ship deserves attention whenever it is seen, not an auto assumption of guilt. If enough time has passed it can be assumed that ship is no longer associated with the crim. This also allows crims to operate where they are wanted by changing ships and not being scanned. Basic gameplay. 🤷‍♂️
I wouldn't know how to design it well, but to me it appears that C&P is very outdated. I for one would like to see a career path for the criminal, where something like notoriety offers a ranking up with criminal organizations, and offers the player special opportunities and perks to balance vs disadvantages. This would also entail a rework of BGS/PP and the entire concept of anarchy.

I also wouldn't know how to solve the ganking problem (or if it's really a big problem), to me it appears that Frontier didn't do too shabbily with the modes, though I'll never understand why they didn't add a PvE global mode (where all players averse to PvP could meet).

Still seeing the position Frontier is in, I'd imagine that this is a very tall ask...
 
Notoriety only irritates lawful players, it has no effect on career criminals. I think it should be removed completely, it doesn't work for it's intended purpose.

Case in point, got notoriety fighting around a station CZ because a few of my modshard pellets missed the thargoid and hit the NPC behind it that had half a hitpoint left and was about to die in a second anyway. Great, now I can't rearm and repair at the station, have to bail out of the instance when my hull and modules get worn down too much and wait ~2 hours to clear it up at an IF or hand myself in and travel a few hundred lightyears in an AX rig/call my carrier and give up the good parking spot. That's all notoriety really does these days.
 
I don't quite understand you, I was talking to a ganker the other day and he was bragging about how he was calmly flying and killing newbies.
He said that it doesn't bother him and if he wants to purge he just stays on his computer overnight, i.e. 10 hours.

So I suggested justice.

He leaves hic PC on for 10 hours? What a sad way to play. I guess he find it really important not to have notoriety 🎠
Well that's one way of making gankers look even more pathetic.
 
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