Can you describe to me specifically what would be wrong.
It was noted above that I've been in the game since 2016, (although I thought it was 2015), whatever. Do you know for example that the game does not provide for playing in BGS ? There is no such design in the game, POWER PLAY - yes please, it is reflected all around, there are ranks, there are rewards, for attacking enemies do not assign fame, etc.
And BGS play is a made up thing in a game that doesn't imply that. Like racing on the SRV.
Sorry for getting personal, it was mostly the bringing up of gankers in the context of notoriety that set me off..
I have no idea when you started playing, just hovered the mouse over your avatar and saw that you joined in 2016. Yes, I know that the playing of the BGS was unintended and emergent game play, still it's one of the facets of the game that some enjoy and keeps them in the game, especially after Frontier added player factions.
My fear with your proposed change is that it would make people afraid of notoriety even more prone to harvest mats at anarchy settlements. On the other hand I suppose those harvesting anarchies are unlikely to change, and for us trying to defend them or at the least not exploit them the change would mean absolutely nothing, as instead of paying them off at an IF, I could always turn myself in or get my ship blown up.
And in the end what is crime and punishment in this game? Is it normal that one can go to an anarchy settlement and just wipe everyone out without any repercussion at all, while doing the same in a lawful settlement results in bounties and notoriety? Wouldn't it make more sense that if you wipe out an anarchy settlement you become shoot on sight for them?
For me they could make notoriety permanent but it ought to come with consequences and opportunities. Go to a high security system and you get ATR after you. On the other hand if you go to an anarchy squeaky clean you ought to become an instant target of their pirates, while if having notoriety they'd respect you and even offer you special missions and business opportunities, and maybe special modules available nowhere else.
As far as ganking is concerned I can't really blame the players, IMO Frontier is much more at fault. There are practically no consequences for hanging out at Farseer's to pop noobs. How about if ATR spawned around planetary ports or the engineers had their own souped up security forces? Possibly give planetary port long range guns so that the ganker has to stay 7.5 km away or get blown to smithereens, while players that learn to come out of glide 2.5km away can basically ignore them?
Maybe sending ATR after them whenever they go into policed systems making it hard or impossible to just camp at Deciat to wait for the next noob to come along. Or maybe an online bounty board with realtime location updates, turning those who use others as content into content themselves.
Oh well it's a long discussion that's been going on for ages and I'm just scratching the surface of the topic.
And as saving the game seems to be such a popular topic, I for one would buy an Elite Criminals DLC in the blink of an eye. There's so much in the game already, that giving BGS/PP/C&P and the mission boards a face lift making the content more engaging could turn it into something much more interesting without even having to add ship interiors or big game hunting on ELW. It's all there for the taking without having to spend massive amounts of money on graphics and development on new stuff.. But keep in mind that I'm not a game designer nor is this a well thought out proposal considering all the ramifications it would have on gameplay.
How do you think that your proposed change would improve the game? What would be the reason to even change anything at all if it doesn't create more interesting gameplay?