Clipping Issue

I have created a "Pixelink Ride Park" sign that imports fine into to PCoaster
Everything works except for two areas that are clipping. See image (red squares)
The "P", the back and side disappear. And the orange dot's front face is gone.

If I rotate the camera in a certain angle the clipping goes away. But, you have to be right up close and on the side.
Usually in 3D the closer you are the more it clips, but, nor here. its the opposite.

I also tried this on on the grass by itself, same thing.

Is this because of something I did, or is it a PCoaster game issue.
 

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  • clippingissue1.png
    clippingissue1.png
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Okay, got the clipping to stop. Still need to work on my normals some. I am getting strange reflections off some of my faces that don't belong. And I can see they are normal issues. But, at least the clipping is gone.
 

Attachments

  • clippingissue2.png
    clippingissue2.png
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I use a flat plane, both rectangular and circular with a emissive material on it to check for bad normals. Unlike planco, blender emissive actually gives you environment lighting. Plus you can also Download some nice HDR environment lighting for your scene too. <-- this is handy for creating custom materials with nodes. then bake them into image textures for game use.
 
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