Newcomer / Intro Close to throw it away!

Seriously... I gave it already a 3rd try. What the heck is this game about? I fly towards a black background, docking and undocking to find out that there is nothing of interest.

Tried exploring... holy crap, totaly boring! And most stations don't even want to buy the data.
Tried fighting... don't find any ships, unless federation (which is my faction)
Tried mining... as boring as it is in EVE, just with a lot lower profit.
Tried missions... only way to make some money, though you need a lot of luck to get a good transport mission where you'll earn around 5'000 credits.

Now my idea was to find some federation systems close to the empire in hope to get some fights there and earn cash through bounty. Well, turns out to be harder than I though to get there. Before I fly for hours (!!!!) to reach such a system, I wanted to ask if such content even exist in this early-access-full-price-alpha.
Just to make this clear: I don't have any problems with a steep learning curve and sandbox. I play EVE since almost 8 years and fly full real flight sims where you first need weeks of learning to fully understand the aircraft. This game just looks to me that there is no real content.

Thanks for replying... and helping a frustrated customer.

Make sure and try Trading so you can really see how broken the game is.
 
If you find you suck at combat, I recommend the incursion tutorial. Its great for learning the nuances of interception, which involve your turn speed and thruster usage. You dont need to clear it, but keep at it, until you learn how to get behind your enemy and stay behind him. Once your able to do that, practicing component damage will help further your aiming precision. When you enter the open play universe to bounty hunt, your final decision on whether to interdict or not, should come down to your bounty targets difficulty level. The sidewinder and eagle, can outmaneuver bigger ships, in terms of their turn rate, but the other ships are faster tougher and have more weaponry available. If you practice the incursion tutorial, then once you enter open play you should be able to take on lower ranked cobras, vipers, eagles and other sidewinders in your stock sidewinder. You will be able to turn better than they can, so use this to your advantage when you get up close and personal with them. After you`ve practiced for a while, then start using an eagle.

"Jousting"...is to be avoided.
 
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A warrant scanner is your friend. It will tell you bounties available locally and throughout the systems. The less expensive ones are harder to use...but they can more than double the amount of bounty rewards you can collect. Good luck with your hunts. One other thing that will help you if you are tracking someone is a wake scanner. If you scan someone and they jump out on you, you can target and scan the high energy wake they left behind and see where they went and follow them.

If they have a bounty from the current system it will show up once they have been scanned as wanted rather than clean (without using a ks), the KS lets you check if they have bounties from other systems/factions. Warning if they don't have a bounty in the current system but do from others it is still a crime to shoot at them and you will get a bounty placed on you (edit: provided you shoot and hit first, interdicting is not a "crime").

Its in the contacts menu on the left panel. You can see what weapons they are fitted with, in the sub targets menu. All those components are targetable too but you wont bother with that if your new to combat.

thanks all, found it straight away with the pointers :)

finally found the joy of extraction sites. cobra after cobra to shoot down with my viper. after a prolonged dogfight i stopped to check my bounty vouchers and was sitting at 80K to claim! that near doubled my cash and has paid for a hauler and some tier 2 multicannons :)
 
Totally understand why the OP thinks this though I would suggest therefore that it's not the game for him. You kind-of have to set your own goals. The game doesn't give them to you. However he does mention Eve which also has all of the issues he's concerned about, e.g. :

1) Exploration: A minigame (very boring)
2) Fighting: Good luck catching anything solo
3) Mining (zzzzzz)
4) Missions - shoot red crosses for 20 minutes.

What would the ideal game look like? It would be Elite Dangerous combat and universe simulation with Eve's multi-player scale and economy, and the kind of mission arcs you get in a AAA action role-playing game like Mass Effect. I don't think even Chris Roberts has managed to bank enough $ to develop something like that.
 
Just wanted to address this:
most stations don't even want to buy the data.

To my knowledge a station will only refuse data on nearby systems; you need to travel at least 20 ly away from the source to sell it. As long as you do that, I'm pretty sure Universal Cartographics will buy the data unconditionally.
 
Seriously... I gave it already a 3rd try. What the heck is this game about? I fly towards a black background, docking and undocking to find out that there is nothing of interest.

Tried exploring... holy crap, totaly boring! And most stations don't even want to buy the data.
Tried fighting... don't find any ships, unless federation (which is my faction)
Tried mining... as boring as it is in EVE, just with a lot lower profit.
Tried missions... only way to make some money, though you need a lot of luck to get a good transport mission where you'll earn around 5'000 credits.

Now my idea was to find some federation systems close to the empire in hope to get some fights there and earn cash through bounty. Well, turns out to be harder than I though to get there. Before I fly for hours (!!!!) to reach such a system, I wanted to ask if such content even exist in this early-access-full-price-alpha.
Just to make this clear: I don't have any problems with a steep learning curve and sandbox. I play EVE since almost 8 years and fly full real flight sims where you first need weeks of learning to fully understand the aircraft. This game just looks to me that there is no real content.

Thanks for replying... and helping a frustrated customer.

I quite agree.
The graphics are amazing, but the degree of user satisfaction is sadly lacking, because of the impossibility to get usefully started.
I can dock, win combat tutorials etc but as soon as I start the real thing I choose missions that are hard to get to grips with , totally frustrating, unachievable without dedicating hours to preliminary research which at my age I am not willing to do.
As the OP I can handle realistic complex flight sim aircraft by the book so I am used to learning curves but this is ridiculous, especially as you can lose it all at a moments notice.

I am struggling to see the point quite honestly. Without satisfaction the immersion value is non existent. So I think I will just have to put this one down to experience and move on.
 
Try my new players guide here; I experienced a lot of frustration when I started playing and the guide is designed to try and save others the same fate. Best of luck!
 
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