CMM Composites might be the Death of the entire Trailblaizers Patch

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Yes, every legitimate concern is a Doomthread nowadays.
It is a doom thread when it sports a title like "<X> is the death of <feature Y | The Game>". Frontier marked it as Beta. They said they will look at the numbers. They already adjusted the supply. Twice. And they are probably be doing it again. But sure, it's the death of the feature not even a full day after release.

How is this worded like anything but a doom post?
 
Frontier has their eyes on it - they've been extremely fast attempting to address it, by increasing supply rate within hours and then the supply maximum on the next day.

I'm sure they will understand that it needs to become very easy to acquire as its among the highest demand for station building.

It's been a problem some planetary-only commodities always had.
 
How is this worded like anything but a doom post?
Perhaps some of us look at the game differently to others and don't use Inara to try to find stuff, or something?

Today I am 26% toward building my Ocellus starport. Once the big quantity stuff is collected (there isplenty around), I should have ample time to quest after CMM Composites.

I know it is against forum rules, but I'm quite enoying doing the trucking and seeing good progress, it just rankles that I've not been able to redirect team delivery missions to my Secure storage, it feels so wrong to actually buy commodities!
 
I went to one place, was 900t in stock... going to another also within a jump and expecting the same right now.

But really, is this not the player-driven economy people have been demanding? A player driven economy needs player demand, and right now I'm hearing lots of demand for CMM composites. Pony up a competitive buy order in your FC and get stocking if finding them is too hard I guess.

But since the game has never had any reason for players to pay attention to this before... here's some tips:
  • Look for surface economies in boom, that helps resupply and max stock limits
  • Bigger Population = More Stock & Bigger Resupplies.
  • Plan your supply runs. CMM composites are at surface refineries which also stock steel, copper, titanium, aluminium. Don't hyperfocus on one good... buy CMMs and the titanium you need... after doing that for multiple runs of everything else, you'll likely have all the CMMs you need too.
  • EDIT: Oh, and stop using inara. If you're using the tool that everyone else uses to find this stuff (and bluntly, it's not that good), remembering that it is populated with player data... you'll be seeing the commodities in stock just prior to a player likely buying the lot out. It's far more effective to understand how these spawn and look for places yourself in-game. The places you find lots won't be on Inara.
 
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Think about it: The previous colonization CG was delayed a week on our behalf after players disabled it, causing others to request more time

If that hadn't happened, then the current CG - which should have pre-emptively solved the CMM Composites issue - would have already finished before colonization dropped.

It looks like the plan was sound and we (the players) put a wrench in it. The consequences is that we probably won't get as many supply ships because we're all busy trying to colonize instead of getting the CG to tier 7 (or even 8) but we'll still get a few

So we won't know until next week at the earliest how big a problem CMM Composites are or aren't
 
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My Doomometer is detecting something nearby....

Yes, every legitimate concern is a Doomthread nowadays.
In fairness, while the concern you raise in your initial post is legitimate, please remember we are in the Live Beta phase of this feature. So material availability may ramp up, amount needed may lessen, etc.

They intended colonization to be a group effort, but still possible (but painful) for solo use.

Honestly... I'm going to sit this feature out until the Beta is done with because of the high cost of colonization (time/money) and the incredibly low ROI. I like the idea of passive incoming AND I'm fine with them doing something to cap it (the tax they mentioned) as long as it could, I don't know, at least offset the maintenance of a fleet carrier. But the current cap (before the tax hits) is 5 million credits. My stripped down carrier costs between 8 and 13 million a week to maintain. If I made it as active as I would ideally like it, it will cost me about 26 million a week. If I can't earn close to that passively after spending HUGE amounts of time and money on colonization, I'll pass. Plenty to do with PP 2.0 anyway.
 
I think some players thrive on the grindy challenge. When FDev tried to make ships and/or modules available at any station it was voted down. Now that there’s real construction, creation, building, planning etc. those arbitrary restrictions seem just that; faster than light travel, OK, how about fast industrial response to market demands would be fine.
 
I don't know if this helps anyone / everyone but I logged off last night at the planetary port where I was getting my CMM Composites from and when I woke up and logged back in the port had over 1000!
 
I'm about 4 hours in, I'm 41% complete on an outpost. I also have completed the CMM composites, wsa finding anywhere from 300 tons to 1200... No complaints. Running a T-9 with 686 tons of cargo. I should be complete before the end of the weekend.
 
Greetings.

Now according to @Paul_Crowther, the resupply has increased but the supply is still extremely limited.

I am battling a number of Health issues which gives me a lot of (free) time to try and colonize my chosen System COL 285 SECTOR VK-K B23-5
Yet even with all that (free) Time i will not be able to get the CMM composites required to establish even the first Port.

The largest Supply i could find near me was 107 units, with over 50000 CMM Composites needed, that would be nearly FIVE HUNDRED Runs back and forth for this one single commodity (if its all there 100% of the time which it is not). Hundreds if not Thousands of Colonisation-Attempts will fail if this does not get addressed quickly.

We need a DRASTIC increase of supply and resupply on CMM Composites or The Colony Gameloop along with the entire Patch might just die very soon and with that, your profits from recently released ARX Items.

Thanks for considering and have a pleasant Day.

It seems pretty clear that the current CG is intended to provide us with megaships that have a large source of colonisation supplies, why do you think it has an order for 300 million CMM composites and other materials?

The CG is out of sync with the trailblazers release due to the previous CG overrunning. I doubt we're supposed to be picking these up a handful at a time.
 
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I'm about 4 hours in, I'm 41% complete on an outpost. I also have completed the CMM composites, wsa finding anywhere from 300 tons to 1200... No complaints. Running a T-9 with 686 tons of cargo. I should be complete before the end of the weekend.
Same here with the composites! My last 4 trips was full at 720 tons!
 
It seems pretty clear that the current CG is intended to provide us with megaships that have a large source of colonisation supplies, why do you think it has an order for 300 million CMM composites and other materials?

The CG is out of sync with the trailblazers release due to the previous CG overrunning. I doubt we're supposed to be picking these up a handful at a time.

I guess that was their plan, or still is their plan, but they have to put a stopgap solution in at least, hence the increase in CMM supplies, which now seem good enough.
 
Honestly... I'm going to sit this feature out until the Beta is done with because of the high cost of colonization (time/money) and the incredibly low ROI.
Time cost, sure... but money? You make money building this stuff because you get paid for all the delivered goods.... other than the initial 25m outlay.
 
Time cost, sure... but money? You make money building this stuff because you get paid for all the delivered goods.... other than the initial 25m outlay.
I would honestly prefer if I could trade time for money. Moneysink would be preferable to an extreme timesink.
 
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