I set it to public, can you open it now?
Yes, that worked, thank you ... beautiful park : )
So there are a lot of trains in the level and talking to Ian (our audio coder) we identified an unwanted behaviour and indeed, I can tighten the mix up a lot!
I dropped both Connie Express and Iron Horse from -2db to -9db at 0 meter distance - which is a lot! They are still more than loud enough, but that drop certainly helps a lot in them no longer dominating so much. When I mixed the game, it was on a 5.1 set and there is a lot of space for them on surrounds to not interfere with any audio coming from the fronts, but I admit that on stereo headphones it was dominating.
I also reduced the distance where they are audible (now 250meters max). This is a little weird in your map, when moving to the empty corner as you can no longer hear it at furthest distance, but that's such an edge case I think the advantage (performance, mix) outweighs it.
With regards to the mentioned unwanted behaviour. We sort on priority for the slot system (as mentioned in an earlier post) and one optimisation we did is to not-assign an idle ride to a slot. However, Steamtrains make noise when they are idle and that is cut off when the train stops if there are more than 2 other trains in audible range. The mix helps with the cutting out, but we'll probably also want to start to sort on distance exclusively with trains, unless qa finds that hurts performance : )
Thanks for the help in making this better, much appreciated!
Ps. One of the reasons we (=audio) can interact / fix issues easy for the community is because there are few dependencies on audio volume levels. Imagine if guests in our game world could actually "hear". Any change in audio volume levels would immediately change game-play and I'd have to be very careful in making volume changes and then spend ages testing every possible permutation for unwanted side effects. That's why it is so much easier for me to come here and talk about fixing things : )